Krusade Posted May 10 Share Posted May 10 (edited) Hi! I'm trying to detect when the player lands, (like the title suggests). If it helps, I'm pushing the player in the air, and then pushing them back down to make an explosion when they land. on offhand switch: if {Bakugo} contains player: cancel event if {BakugoMoveset} contains 2: if {BakugoExplode2} is true: send action bar "<##FF5700>&lBlast Down on cooldown!" to player else: set {BakugoExplode2} to true push player up with speed 0.5 wait 0.3 second push player up with speed -1 # (Right here is where I wanna wait for the player to land and detect when they do so) create an explosion of force 4 at {Bakugo} push player up with speed 1 wait 6 seconds send action bar "<##FF5700>&lBlast Down Ready!" to player set {BakugoExplode2} to false Anything helps! Thanks! Edited May 11 by Krusade Link to comment Share on other sites More sharing options...
rosabel Posted May 12 Share Posted May 12 Moved to Skript category. The Help category is for general help, Skript forum for Skript help and so on. RosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRosaRi code, animate, develop, UI design, learn, and adapt, as well as make servers, of courseJoined Minehut sometime in 2014VIP sometime in 2018Legend in January 2021Helper on 4/11/2021♥ (Retired) on 5/17/2021 Moderator on 8/18/2023 Link to comment Share on other sites More sharing options...
Polilla Posted June 8 Share Posted June 8 Unfortunately, there isn't (to my knowledge) an event that helps with this. You could check for on damage, and see if the damage type is fall, but that requires the fall distance to be large enough to trigger that event. You could also use a while loop, and check if the player's on the ground every tick (by checking if the block under the player isn't air), but that can take a toll on memory usage, and while loops are generally discouraged if you don't have a way to break it other than that. I suppose you could also use the player move event, but the amount of times that gets triggered isn't great, and sometimes it's a bit tricky to check for the exact movements you're looking for. In short, I think while loops would be your best bet. Maybe someone who knows more Skript than I could better answer your question, but I figure it works well enough for now. Just make sure you check if the player's still online inside the loop, and definitely make sure to add a wait in there. Let me know if this helps. Link to comment Share on other sites More sharing options...
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