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Skript tells me nothing is wrong but my fortune skript doesn't work?


EdTheWizard

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Ok, so I made a lore-based fortune skript and a lore-based telepathy skript in 1 skript. The telepathy works fine, but the fortune doesn't give me extra blocks. The annoying part is when I do /skript reload scripts there are no errors in the script so can someone tell me what I need to do?

Here is the script:


on block break:
    set {_tool} to player's tool
    set {_telepathy} to false
    set {_fortuneLevel} to 0 
    set {_lore} to "&7Telepathy 1&f; &7Fortune 0"
    
    loop split {_lore} by ";":
        set {_line} to loop-value
        if {_line} contains "&7Telepathy 1":
            set {_telepathy} to true
        if {_line} starts with "&7Fortune ":
            set {_list::*} to split {_line} by " "
            set {_secondItem} to ""
            loop {_list::*}:
                if {_list::*} is 2:
                    set {_secondItem} to loop-value-2
                    stop loop
            set {_fortuneLevel} to {_secondItem}
    if {_telepathy} is true:
        clear drops
        give player {_fortuneLevel + 1} of type of block
    else:
        drop {_fortuneLevel + 1} of type of block

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Posted (edited)

alr this is what im at rn

 

on block break:
    set {_telepathy} to false
    set {_fortuneLevel} to 0 
    
    loop lore of player's held item:
        set {_line} to loop-value-1
        if {_line} contains "&7Telepathy 1":
            set {_telepathy} to true
        if {_line} starts with "&7Fortune ":

            set {_list::*} to split {_line} by " "
            set {_index} to 0
            loop {_list::*}:
                add 1 to {_index}
                if {_index} is 2:
                    set {_secondItem} to loop-value-2
        stop loop
        set {_fortuneLevel} to {_secondItem}
    if {_telepathy} is true:
        clear drops
        add 1 to {_fortuneLevel}
        give player {_fortuneLevel} of type of block




it almost works, the telepathy fully works now but fortune just doesn't like me
    else:
        add 1 to {_fortuneLevel}
        drop {_fortuneLevel} of type of block

Edited by EdTheWizard
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