EdTheWizard Posted April 6 Share Posted April 6 Ok so here it is: on block break: if player's tool is enchanted with fortune 1: set {_block} to type of block if lore of player's held item contains "&7Telepathy 1": clear drops give player 2 of {_block} else: drop 2 of {_block} else if player's tool is enchanted with fortune 2: set {_block} to type of block if lore of player's held item contains "&7Telepathy 1": clear drops give player 3 of {_block} else: drop 3 of {_block} else if player's tool is enchanted with fortune 3: set {_block} to type of block if lore of player's held item contains "&7Telepathy 1": clear drops give player 4 of {_block} else: drop 4 of {_block} else if player's tool is enchanted with fortune 4: set {_block} to type of block if lore of player's held item contains "&7Telepathy 1": clear drops give player 5 of {_block} else: drop 5 of {_block} else if player's tool is enchanted with fortune 5: set {_block} to type of block if lore of player's held item contains "&7Telepathy 1": clear drops give player 6 of {_block} else: drop 6 of {_block} else if player's tool is enchanted with fortune 6: set {_block} to type of block if lore of player's held item contains "&7Telepathy 1": clear drops give player 7 of {_block} else: drop 7 of {_block} else if player's tool is enchanted with fortune 7: set {_block} to type of block if lore of player's held item contains "&7Telepathy 1": clear drops give player 8 of {_block} else: drop 8 of {_block} else if player's tool is enchanted with fortune 8: set {_block} to type of block if lore of player's held item contains "&7Telepathy 1": clear drops give player 9 of {_block} else: drop 9 of {_block} else if player's tool is enchanted with fortune 9: set {_block} to type of block if lore of player's held item contains "&7Telepathy 1": clear drops give player 10 of {_block} else: drop 10 of {_block} else if player's tool is enchanted with fortune 10: set {_block} to type of block if lore of player's held item contains "&7Telepathy 1": clear drops give player 11 of {_block} else: drop 11 of {_block} THERE IS NO BUGS IN /Skript reload scripts but when I use something with fortune no matter what enchants I give or if it has telepathy or not it always drops or gives me 3 blocks plz help Link to comment Share on other sites More sharing options...
EdTheWizard Posted April 6 Author Share Posted April 6 (edited) i asked chatgpt to make it better and I have no way to check if this works because I hit the daily time limit of my server so can someone tell me if this would work?on block break: set {_tool} to player's tool set {_telepathy} to false set {_fortuneLevel} to 0 loop lore of {_tool} as {_line}: if {_line} contains "&7Telepathy 1": set {_telepathy} to true if {_line} starts with "&7Fortune ": set {_fortuneLevel} to last word of {_line} if {_telepathy} is true: clear drops give player {_fortuneLevel + 1} of type of block else: drop {_fortuneLevel + 1} of type of block Edited April 6 by EdTheWizard Link to comment Share on other sites More sharing options...
EdTheWizard Posted April 10 Author Share Posted April 10 Ok i got it, its lore-based so it can look nice too! on block break: #Fortune and Telepathy set {_telepathy} to false set {_fortuneLevel} to 0 loop lore of player's held item: set {_line} to loop-value if {_line} contains "&7⮞ &eTelepathy 1": set {_telepathy} to true if {_line} contains "&7⮞ &eFortune ": set {_list::*} to split {_line} by " " set {_fortuneIndex} to index of "&7⮞ &eFortune " in {_line} set {_secondItem} to {_list::%{_fortuneIndex} + 2%} set {_fortuneLevel} to {_secondItem} if {_telepathy} is true: clear drops give player ({_fortuneLevel} parsed as number) of type of block give player 1 of type of block else: drop ({_fortuneLevel} parsed as number) of type of block If you want to know what it looks like Link to comment Share on other sites More sharing options...
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