LEGENSTUFF Posted February 13 Share Posted February 13 (edited) on break: cancel drops if {fortune.%player%} is not 0: if event-block is red tulip: send "hi -1" if (level of fortune of player's tool) is not set: send "hi -2" give player round((1 * {pvpmulti.%player%}) * ({multi})) of red tulip named "&fValentine's Flower" with lore "&f&lCOMMON" else: if player's tool is shears: send "hi 0" if lore of player's tool contains formatted "&7Explosive: &a+10": send "hi 1" loop all blocks in radius 1 around event-block: send "hi 2" if loop-block is a red tulip: send "hi 3" to player set loop-block to air send "hi 4" to player give player round((1 * (level of fortune of player's tool) * {pvpmulti.%player%}) * ({multi})) of red tulip named "&fValentine's Flower" with lore "&f&lCOMMON" give player round((1 * (level of fortune of player's tool) * {pvpmulti.%player%}) * ({multi})) of red tulip named "&fValentine's Flower" with lore "&f&lCOMMON" else: give player round((1 * {pvpmulti.%player%}) * ({multi})) of red tulip named "&fValentine's Flower" with lore "&f&lCOMMON" Yo this is not sending hi -1 when i mine red tulips with the shears with description "&7Explosive: &a+10" but when i mine with some normal shears it sends "hi -1" and "hi 0". Does anyone know how to fix this? Thanks. Note: the "hi"s are for debugging Edited February 13 by LEGENSTUFF fixed the bug Link to comment Share on other sites More sharing options...
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