Zman2909 Posted February 8 Share Posted February 8 on block place: set {BlockByPlayer::%event-location%} to player on block break: if {BlockByPlayer::%event-location%} is set: if player's tool is not enchanted with fortune: set {_drops::*} to drops of block with player's tool clear drops give player {_drops::*} else: set {_drops::*} to drops of block clear drops give player {_drops::*} else: if player's tool is enchanted with fortune 1: set {_drops::*} to drops of block clear drops give player {_drops::*} and {_drops::*} if player's tool is enchanted with fortune 2: set {_drops::*} to drops of block clear drops give player {_drops::*} and {_drops::*} and {_drops::*} if player's tool is enchanted with fortune 3: set {_drops::*} to drops of block clear drops give player {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} if player's tool is enchanted with fortune 4: set {_drops::*} to drops of block clear drops give player {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} if player's tool is enchanted with fortune 5: set {_drops::*} to drops of block clear drops give player {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} if player's tool is enchanted with fortune 6: set {_drops::*} to drops of block clear drops give player {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} if player's tool is enchanted with fortune 7: set {_drops::*} to drops of block clear drops give player {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} if player's tool is enchanted with fortune 8: set {_drops::*} to drops of block clear drops give player {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} if player's tool is enchanted with fortune 9: set {_drops::*} to drops of block clear drops give player {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} and {_drops::*} I'm new to skript and I just wanted to know if anyone is able to help me with this. I'm not asking to get it re-done for me I just want someone to help me out with it. I'm trying to make it so that when a player mines a block it goes into their inventory and gives them 1 more of the item per level of fortune but only if the block was not placed by a player. I also the item to be smelted if possible. I know this skript is made really poorly so I just wanted to ask if anyone was able to help me out with it. Link to comment Share on other sites More sharing options...
WorseKD1 Posted February 11 Share Posted February 11 on block place: add location of event-block to {blocksbyplayer::*} on block break: if {blocksbyplayer::*} contains location of event-block: stop else: clear drops if player's tool is enchanted with fortune 1: if event-block is iron ore or deepslate iron ore: give player 1 of iron ingot else if event-block is gold ore or deepslate gold ore: give player 1 of gold ingot else: set {_drops::*} to drops of block give player {_drops::*} if player's tool is enchanted with fortune 2: if event-block is iron ore or deepslate iron ore: give player 2 of iron ingot else if event-block is gold ore or deepslate gold ore: give player 2 of gold ingot else: set {_drops::*} to drops of block loop 2 times: give player {_drops::*} if player's tool is enchanted with fortune 3: if event-block is iron ore or deepslate iron ore: give player 3 of iron ingot else if event-block is gold ore or deepslate gold ore: give player 3 of gold ingot else: set {_drops::*} to drops of block loop 3 times: give player {_drops::*} if player's tool is enchanted with fortune 4: if event-block is iron ore or deepslate iron ore: give player 4 of iron ingot else if event-block is gold ore or deepslate gold ore: give player 4 of gold ingot else: set {_drops::*} to drops of block loop 4 times: give player {_drops::*} if player's tool is enchanted with fortune 5: if event-block is iron ore or deepslate iron ore: give player 5 of iron ingot else if event-block is gold ore or deepslate gold ore: give player 5 of gold ingot else: set {_drops::*} to drops of block loop 5 times: give player {_drops::*} if player's tool is enchanted with fortune 6: if event-block is iron ore or deepslate iron ore: give player 6 of iron ingot else if event-block is gold ore or deepslate gold ore: give player 6 of gold ingot else: set {_drops::*} to drops of block loop 6 times: give player {_drops::*} if player's tool is enchanted with fortune 7: if event-block is iron ore or deepslate iron ore: give player 7 of iron ingot else if event-block is gold ore or deepslate gold ore: give player 7 of gold ingot else: set {_drops::*} to drops of block loop 7 times: give player {_drops::*} if player's tool is enchanted with fortune 8: if event-block is iron ore or deepslate iron ore: give player 8 of iron ingot else if event-block is gold ore or deepslate gold ore: give player 8 of gold ingot else: set {_drops::*} to drops of block loop 8 times: give player {_drops::*} if player's tool is enchanted with fortune 9: if event-block is iron ore or deepslate iron ore: give player 9 of iron ingot else if event-block is gold ore or deepslate gold ore: give player 9 of gold ingot else: set {_drops::*} to drops of block loop 9 times: give player {_drops::*} i created this... it should work                                      Link to comment Share on other sites More sharing options...
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