ShilohEditz69 Posted July 14, 2023 Share Posted July 14, 2023 HELP Link to comment Share on other sites More sharing options...
XxJesseGamerxX Posted July 14, 2023 Share Posted July 14, 2023 (edited) on break: if player's gamemode is survival: cancel drops if level of fortune of player's tool is greater than 0: set {_fortune} to (level of fortune of player's tool) + 1 give player {_fortune} of (drops of event-block using player's tool) else: give player 1 of (drops of event-block using player's tool) Edited July 14, 2023 by XxJesseGamerxX Link to comment Share on other sites More sharing options...
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