BlockBoyZ Posted June 10, 2023 Share Posted June 10, 2023 I'm trying to do something with attribute values. I want to get the player's luck value, and multiply that by a percent value i have to get a bigger number. say i have it set so something drop with a 50% chance. If the player has a luck value of 0.1, it will do this formula (50*[1+{luck}]) to get a value of 55%. I hope that made sense. Thanks! Link to comment Share on other sites More sharing options...
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