coshnaut Posted December 10, 2022 Share Posted December 10, 2022 if loop-player's remaining air is less than 1 seconds: damage loop-player by 1 heart Before you ask why i'm not using the default air system, I have reasons. It simply just does not continue damaging the player after passing 1. Can somebody explain this and provide a workaround? Or, if you can, just answer this please Skript is omnipotent, Skript is everything Link to comment Share on other sites More sharing options...
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