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Posted
on damage:
    attacker is a player
    victim is a player
    set damage to 0

    set {attacker::%uuid of victim%} to attacker

on death:
    if {attacker::%uuid of player%} is set:
        broadcast "{@logo} &b%player% &7was knocked into the void by &b%{attacker::%uuid of player%}%"
        delete {attacker::%uuid of player%}
    else:
        broadcast "{@logo} &b%player% &7died"
        delete {attacker::%uuid of player%}

the script above works perfectly fine, however i'm greeted with this message upon reloading the script.

is there a way to prevent this?

image.png

  • 2 weeks later...
Posted

It’s just a warning. Your code should still work fine. I wouldn’t disable it because sometimes warning can help you know why something doesn’t work. 

Owner of oldgaffle.minehut.gg. (my paintball server)

Owner of karted.minehut.gg. (my mario kart server)

Advocate of individual freedom, especially freedom of speech.

Cooler than Stalemate128.

Posted

the entity wont be saved in the variable when the server stops or restarts.

 

 

image.png.bc433d6489d70ad831075fe76809b993.png
 

Owner of Lifestealed, Labs, Encore, UNOfficially and Observed
 

OG [VIP] 12/26/20 - 10/27/2021
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[DEFAULT] 3/14/2023 - 5/8/2024

[MOD] 5/8/2024 - Present

 

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