Lynxdeer Posted March 20, 2022 Share Posted March 20, 2022 (I've only tested this on skript-reflect, but given that reflect is a hook it will most likely work the same) Don't wanna use skellett/skRayFall? Skript-Mirror/Reflect can work too! Full code is at the end if you just want to copy and paste something. We will need to import the following: org.bukkit.boss.BossBar org.bukkit.boss.BarColor org.bukkit.boss.BarStyle org.bukkit.Bukkit The former being to create the bossbar, the middle two being elements of the constructor element, and the last being so that we can use Bukkit.createBossBar, as {Bukkit}.createBossBar didn't work. Next, we will need to create the bossbar. We can do so by setting a variable. Note that deleting the variable will not hide the bossbar, so you will have to use {variable}.removeAll() or {variable}.setVisible(false) to hide the bossbar. We can create a bossbar using the following: set {variable} to Bukkit.createBossBar("Text", BarColor.(color), BarStyle.(style)) Text can be anything you want the title to be. Colors (Must be capital): BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW Styles: (Must also be capital): SEGMENTED_6 SEGMENTED_10, SEGMENTED_12, SEGMENTED_20, SOLID Next, you will need to add players and enable visibility. You can do so like this: {variable}.addPlayer(player) {variable}.setVisible(true) Bossbars will not automatically assign themselves to players. If you would like to show them to every player, you'll do so like this. loop all players: {variable}.addPlayer(loop-player) Now for a few extra things, such as changing the title, color and style after creating the bossbar, and the progress of the bossbar. {variable}.getProgress() {variable}.setProgress(number between 0 and 1) {variable}.getTitle() {variable}.setTitle("thing") {variable}.getColor() {variable}.setColor(BarColor.COLOR) {variable}.getStyle() {variable}.setStyle(BarStyle.STYLE) In the end, it ends up looking something like this: import: org.bukkit.boss.BossBar org.bukkit.boss.BarColor org.bukkit.boss.BarStyle org.bukkit.Bukkit on load: {bossbar}.removeAll() {bossbar}.setVisible(false) delete {bossbar} set {bossbar} to Bukkit.createBossBar("&bWelcome to my server!", BarColor.BLUE, BarStyle.SOLID) loop all players: {bossbar}.addPlayer(loop-player) {bossbar}.setVisible(true) on join: {bossbar}.addPlayer(player) Hopefully I helped someone! Link to comment Share on other sites More sharing options...
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