Patsteaks123 Posted December 27, 2021 Share Posted December 27, 2021 Skript Plugins: Skript, Skript-Gui, SkBee, skRayFall, MorzakSk I get 14 errors, Tell me if I am missing plugins or not LastLife.txt Link to comment Share on other sites More sharing options...
Pryzmm Posted December 27, 2021 Share Posted December 27, 2021 13 hours ago, Patsteaks123 said: Skript Plugins: Skript, Skript-Gui, SkBee, skRayFall, MorzakSk I get 14 errors, Tell me if I am missing plugins or not LastLife.txt 1.66 kB · 0 downloads could you send the errors? Owner of Lifestealed, Labs, Encore, UNOfficially and Observed OG [VIP] 12/26/20 - 10/27/2021 OG [PRO] 12/27/21 - 11/18/2022 OG [LEGEND] 11/18/2022 - 3/14/2023 [DEFAULT] 3/14/2023 - 5/8/2024 [MOD] 5/8/2024 - Present Link to comment Share on other sites More sharing options...
Patsteaks123 Posted December 28, 2021 Author Share Posted December 28, 2021 14 hours ago, AgentGamerPro said: could you send the errors? Well this is the new skript two errors on this new one still fixing them options: prefix: &8&o<< &c&l&oPLF &o&8>> # Edit the first two to anything variables: {maxlifes.%player%} = 10 {lifes.%player%} = 3 {ban.%player%} = 0 {boogey.%player%} = 0 # Edit the first 1 if you want everyone with extra lifes on first join: set {lifes.%player%} to 3 set {ban.%player%} to 0 # Don't Edit Down Here Unless you know what you are doing! on death of player: if victim is player: set {lifes.%player%} to {lifes.%player%}-1 broadcast "&c%player% has died they now have %{lifes.%player%}% lifes" if {lifes.%player%} < 0: set {ban.%player%} to 1 broadcast "&c&l&oRIP &f&c%player% has lost all their lifes..." execute console command "/gamemode %player% spectator" # Commands command /boogeyman [<player>]: permission: lastlife.admin.boogeyman trigger: broadcast "{@prefix}" broadcast "&cBoogey man has been choosen" broadcast "{@prefix}" set {boogey.%player%} to {boogeyman.%player%}+1 send "{@prefix}" to player send "&c&lYou are the BoogeyMan" to {boogey.%player%} send "&cYou have 1 minute to kill a player" to {boogey.%player%} send "{@prefix}" to {boogey.%player%} wait 1 minute if {boogey.%player%} = 1: set {lifes.%player%} to {lifes.%player%}-1 set {boogey.%player%} to {boogey.%player%}-1 send "{@prefix}" to {boogey.%player%} send "&cYou failed to kill anyone in time!" to {boogey.%player%} send "{@prefix}" to {boogey.%player%} # Boogey Man Manager on death of player: if attacker is {boogey.%player%}: set {boogey.%player%} to %player% broadcast "{@prefix}" broadcast "&c%{boogey.%player%}% was the BoogeyMan and killed %victim%..." broadcast "{@prefix}" command /boogeycheck: permission: lastlife.admin.boogeyman trigger: set {boogey.%player%} to %player% send "{@prefix}" send "&c%{boogey.%player%}% is the boogeyman" send "{@prefix}" Link to comment Share on other sites More sharing options...
Pryzmm Posted December 28, 2021 Share Posted December 28, 2021 5 hours ago, Patsteaks123 said: Well this is the new skript two errors on this new one still fixing them options: prefix: &8&o<< &c&l&oPLF &o&8>> # Edit the first two to anything variables: {maxlifes.%player%} = 10 {lifes.%player%} = 3 {ban.%player%} = 0 {boogey.%player%} = 0 # Edit the first 1 if you want everyone with extra lifes on first join: set {lifes.%player%} to 3 set {ban.%player%} to 0 # Don't Edit Down Here Unless you know what you are doing! on death of player: if victim is player: set {lifes.%player%} to {lifes.%player%}-1 broadcast "&c%player% has died they now have %{lifes.%player%}% lifes" if {lifes.%player%} < 0: set {ban.%player%} to 1 broadcast "&c&l&oRIP &f&c%player% has lost all their lifes..." execute console command "/gamemode %player% spectator" # Commands command /boogeyman [<player>]: permission: lastlife.admin.boogeyman trigger: broadcast "{@prefix}" broadcast "&cBoogey man has been choosen" broadcast "{@prefix}" set {boogey.%player%} to {boogeyman.%player%}+1 send "{@prefix}" to player send "&c&lYou are the BoogeyMan" to {boogey.%player%} send "&cYou have 1 minute to kill a player" to {boogey.%player%} send "{@prefix}" to {boogey.%player%} wait 1 minute if {boogey.%player%} = 1: set {lifes.%player%} to {lifes.%player%}-1 set {boogey.%player%} to {boogey.%player%}-1 send "{@prefix}" to {boogey.%player%} send "&cYou failed to kill anyone in time!" to {boogey.%player%} send "{@prefix}" to {boogey.%player%} # Boogey Man Manager on death of player: if attacker is {boogey.%player%}: set {boogey.%player%} to %player% broadcast "{@prefix}" broadcast "&c%{boogey.%player%}% was the BoogeyMan and killed %victim%..." broadcast "{@prefix}" command /boogeycheck: permission: lastlife.admin.boogeyman trigger: set {boogey.%player%} to %player% send "{@prefix}" send "&c%{boogey.%player%}% is the boogeyman" send "{@prefix}" Send The Errors Owner of Lifestealed, Labs, Encore, UNOfficially and Observed OG [VIP] 12/26/20 - 10/27/2021 OG [PRO] 12/27/21 - 11/18/2022 OG [LEGEND] 11/18/2022 - 3/14/2023 [DEFAULT] 3/14/2023 - 5/8/2024 [MOD] 5/8/2024 - Present Link to comment Share on other sites More sharing options...
Wyndexx Posted January 6, 2022 Share Posted January 6, 2022 You need to check how you set the boogeyman variable. I see you sending messages like it represents a player, but it is set to a number and even to a per-player variable. Main MC account: Gam3rBoi (VIP in MH) Alt MC account: *Gam3rBoi2147 Farcade server owner Skripter with 6+ months experience + time learning coding concepts Message me through the forums if you need anything! Link to comment Share on other sites More sharing options...
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