on mine:
add 1 to {Mined.%player%}
on first join:
add 1 to {uniquejoins}
on death of player:
add 1 to {deaths.%player%}
every 3 seconds:
loop all players:
wipe loop-player sidebar
set name of sidebar of loop-player to "&b&lDay&e&lMines"
set score "" in sidebar of loop-player to 11
set score " &6&lPlayer" in sidebar of loop-player to 10
set score "&b&l| &e&lName: &e%loop-player%" in sidebar of loop-player to 9
set score "&b&l| &e&lRank: %colored loop-player's prefix%" in sidebar of loop-player to 8
set score "&b&l| &e&lBlocks Mined: &e%{Mined.%loop-player%}%" in sidebar of loop-player to 7
set score "&b&l| &e&lTotal Deaths: &e%{deaths.%loop-player%}%" in sidebar of player to 6
set score " " in sidebar of loop-player to 5
set score " &6&lServer" in sidebar of loop-player to 4
set score "&e&l| &b&lIP: &bDayMines.minehut.gg" in sidebar of loop-player to 3
set score "&e&l| &b&lTPS: &b%tps%" in sidebar of loop-player to 2
set score "&e&l| &b&lTotal Players: &b%{uniquejoins}%" in sidebar of loop-player to 1
on join:
if {Mined.%player%} is not set:
set {Mined.%player%} to 0
Question
SkyMining
on mine: add 1 to {Mined.%player%} on first join: add 1 to {uniquejoins} on death of player: add 1 to {deaths.%player%} every 3 seconds: loop all players: wipe loop-player sidebar set name of sidebar of loop-player to "&b&lDay&e&lMines" set score "" in sidebar of loop-player to 11 set score " &6&lPlayer" in sidebar of loop-player to 10 set score "&b&l| &e&lName: &e%loop-player%" in sidebar of loop-player to 9 set score "&b&l| &e&lRank: %colored loop-player's prefix%" in sidebar of loop-player to 8 set score "&b&l| &e&lBlocks Mined: &e%{Mined.%loop-player%}%" in sidebar of loop-player to 7 set score "&b&l| &e&lTotal Deaths: &e%{deaths.%loop-player%}%" in sidebar of player to 6 set score " " in sidebar of loop-player to 5 set score " &6&lServer" in sidebar of loop-player to 4 set score "&e&l| &b&lIP: &bDayMines.minehut.gg" in sidebar of loop-player to 3 set score "&e&l| &b&lTPS: &b%tps%" in sidebar of loop-player to 2 set score "&e&l| &b&lTotal Players: &b%{uniquejoins}%" in sidebar of loop-player to 1 on join: if {Mined.%player%} is not set: set {Mined.%player%} to 0
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