TheFakeOri Posted July 24, 2021 Share Posted July 24, 2021 (edited) my skript works well without problems but it makes the tps drop really fast to around 13 can someone help me improve it? its pretty long i use skript and skbee on load: register new shaped recipe for {Tridentofthesea} using diamond, diamond, diamond, air, heart of the sea, air, air and diamond with id "tridentofthesea" register new shaped recipe for {drillCore} using iron ingot, redstone block, iron ingot, redstone block, diamond, redstone block, iron ingot, redstone block and iron ingot with id "drillcore" register new shaped recipe for {smelter} using iron block, coal block, iron block, coal block, flint and steel, coal block, iron block, coal block and iron block with id "smelter" #bedrock drill on place of a redstone lamp: if name of player's tool is "&7&lBedrock drill core": set {_loc} to event-blocks's location set {drills::%player%::%{_loc}%} to event-blocks's location play sound "block.note_block.pling" on break of a redstone lamp: if {drills::%player%::*} contains event-block's location: remove event-blocks's location from {drills::%player%::*} drop {drillCore} cancel drops play sound "block.anvil.land" every 1 second in "world": loop all players: loop all blocks in radius 20 around loop-player: if {drills::%loop-player%::*} contains loop-block's location: loop all blocks in radius 1 around loop-block: loop-block-2 is bedrock: loop all blocks in radius 2 around loop-block-1: loop-block-3 is a gold block: add 1 to {_gold} {_gold} > 4: chance of 5%: drop gold ore at loop-block-1 remove 4 from {_gold} loop-block-3 is a iron block: add 1 to {_iron} {_iron} > 4: chance of 5%: drop iron ore at loop-block-1 remove 4 from {_iron} loop-block-3 is a coal block: add 1 to {_coal} {_coal} > 4: chance of 5%: drop coal at loop-block-1 remove 4 from {_coal} #smelter on place of a chiseled polished blackstone: if name of player's tool is "&7&lOre smelter": set {_loc} to event-blocks's location set {smelters::%player%::%{_loc}%} to event-blocks's location play sound "block.note_block.pling" on break of a chiseled polished blackstone: if {smelters::%player%::*} contains event-block's location: remove event-blocks's location from {smelters::%player%::*} drop {smelter} cancel drops play sound "block.anvil.land" every 1 tick: loop all players: if {smelters::%loop-player%::*} is set: loop all blocks in radius 20 around loop-player: if {smelters::%loop-player%::*} contains loop-block's location: loop all blocks in radius 0.1 of location of (block above loop-block): loop-block-2 is a chest or a hopper: loop all items in loop-block-2's inventory: loop-item is a iron ore: remove 1 iron ore from loop-block-2's inventory add 1 iron ingot to loop-block-2's inventory loop-item is a gold ore: remove 1 gold ore from loop-block-2's inventory add 1 gold ingot to loop-block-2's inventory Edited July 24, 2021 by TheFakeOri Link to comment Share on other sites More sharing options...
TheFakeOri Posted July 24, 2021 Author Share Posted July 24, 2021 I am pretty sure that the smelter is the thing that causes the lag Link to comment Share on other sites More sharing options...
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