SavageCabage619
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Posts posted by SavageCabage619
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im trying to write a skript, but whenever i load it, my game freezes
code:
on player jump:
loop all players:
spawn bat or cat or chicken or cod or cow or donkey or fox or horse or mooshroom or mule or ocelot or parrot or pig or puffer fish or rabbit or salmon or sheep or skeleton horse or snow golem or squid or strider or tropical fish or turtle or villager or wandering trader or bee or cave spider or dolphin or enderman or iron golem or llama or piglin or panda or polar bear or spider or wolf or zombified piglin or blaze or creeper or drowned or elder guardian or endermite or evoker or ghast or guardian or hoglin or husk or magma cube or phantom or piglin brute or ravager or shulker or silverfish or skeleton or slime or stray or vex or vindicator or witch or wither skeleton or zoglin or zombie or zombie villager or enderdragon or wither or giant or zombie horse or illusioner- 1
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so im trying to write a skript, so whenever we jump a random mob spawns.
What i am trying to do is something like:
on player jump:
spawn {Mob}
and the {mob} will spawn one of all mobs. because I tried doing
on player jump:
chance of _%
spawn _ mob
chance of _%
spawn _mob
and so on.
But doing that sometimes spawns multiple mobs at once and sometimes doesnt spawn mobs at all.
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Just now, SavageCabage619 said:
i just needed to do
on player jump:
loop all players:
summon Mobwait nvm it didnty work
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21 minutes ago, SavageCabage619 said:
how would i use the set {Mob} to random mob out of all mobs
i just needed to do
on player jump:
loop all players:
summon Mob -
16 minutes ago, AgentGamerPro said:
if youre just going to spawn any mob, try
set {Mob} to random mob out of all mobs summon {Mob}
or use random integers instead of chances
set {MobChance} to random integer between <MIN> and <MAX>
how would i use the set {Mob} to random mob out of all mobs
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so im trying to make a code so whenever i jump, i spawn a random mob
so i have it so that every mob have a certain amount of chance of spawning, but sometimes when i jump, i spawn 2 mobs not 1. I want it to spawn 1 mob only.
Here is my code if you need (its long):on player jump:
loop all players:
chance of 4%:
spawn bat
chance of 4%:
spawn cat
chance of 4%:
spawn chicken
chance of 4%:
spawn cod
chance of 4%:
spawn cow
chance of 4%:
spawn donkey
chance of 4%:
spawn fox
chance of 4%:
spawn horse
chance of 4%:
spawn mooshroom
chance of 4%:
spawn mule
chance of 4%:
spawn ocelot
chance of 4%:
spawn parrot
chance of 4%:
spawn pig
chance of 4%:
spawn puffer fish
chance of 4%:
spawn rabbit
chance of 4%:
spawn salmon
chance of 4%:
spawn sheep
chance of 4%:
spawn skeleton horse
chance of 4%:
spawn snow golem
chance of 4%:
spawn squid
chance of 4%:
spawn strider
chance of 4%:
spawn tropical fish
chance of 4%:
spawn turtle
chance of 4%:
spawn villager
chance of 4%:
spawn wandering trader
chance of 4%:
spawn bee
chance of 4%:
spawn cave spider
chance of 4%:
spawn dolphin
chance of 4%:
spawn enderman
chance of 4%:
spawn iron golem
chance of 4%:
spawn llama
chance of 4%:
spawn piglin
chance of 4%:
spawn panda
chance of 4%:
spawn polar bear
chance of 4%:
spawn spider
chance of 4%:
spawn wolf
chance of 4%:
spawn zombified piglin
chance of 4%:
spawn blaze
chance of 4%:
spawn creeper
chance of 4%:
spawn drowned
chance of 4%:
spawn elder guardian
chance of 4%:
spawn endermite
chance of 4%:
spawn evoker
chance of 4%:
spawn ghast
chance of 4%:
spawn guardian
chance of 4%:
spawn hoglin
chance of 4%:
spawn husk
chance of 4%:
spawn magma cube
chance of 4%:
spawn phantom
chance of 4%:
spawn piglin brute
chance of 4%:
spawn ravager
chance of 4%:
spawn shulker
chance of 4%:
spawn silverfish
chance of 4%:
spawn skeleton
chance of 4%:
spawn slime
chance of 4%:
spawn stray
chance of 4%:
spawn vex
chance of 4%:
spawn vindicator
chance of 4%:
spawn witch
chance of 4%:
spawn wither skeleton
chance of 4%:
spawn zoglin
chance of 4%:
spawn zombie
chance of 4%:
spawn zombie villager
chance of 4%:
spawn enderdragon
chance of 4%:
spawn wither
chance of 4%:
spawn giant
chance of 4%:
spawn zombie horse
chance of 4%:
spawn illusioner
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8 minutes ago, BanditEagle said:
I am not sure how well this will work, but there doesn't seem to be any errors with this. Try this and tell me.
on damage: attacker is a mob victim is a player push victim backwards with force 1000
the thing is, force is not knockback and i dont think its exactly knockback 1000 more like knockback 10
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6 minutes ago, BanditEagle said:
I am not sure how well this will work, but there doesn't seem to be any errors with this. Try this and tell me.
on damage: attacker is a mob victim is a player push victim backwards with force 1000
thx so much it works
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Just now, BanditEagle said:
I am not sure how well this will work, but there doesn't seem to be any errors with this. Try this and tell me.
on damage: attacker is a mob victim is a player push victim backwards with force 1000
ok thx
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On 4/23/2021 at 12:08 AM, Windooows said:
Hi there? Are you looking for a skript but can't seem to find it anywhere? Then this might be the pog place for you today
I will be coding / skripting skripts for players just for fun!
If anything is too complicated for me, then I will probably not be able to code it...
I will be taking this challenge. Post your skript idea / thing you need down below
- windooows
can you make a skript so all mobs will give you knockback 1000000?
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9 minutes ago, BanditEagle said:
Do you mean that when you hit the mobs, they receive knockback 1000, or when they hit you, you receive knockback 1000?
when mobs hit you, the mobs give you knockback like you are the one getting knocked
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i want to play minecraft with mobs having knockback 1000, how would i code that in skript?
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tittle
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10 hours ago, rosathorn said:
Make sure to learn & study Skript on your own! But I was in your shoes once, too, so I will provide you with the code you would need.
on damage of player: attacker is a spider apply weakness 1 to the victim for 10 seconds
This should work. I will explain for you, so you can at least learn from this.'On damage of player' is the event, which is self explanatory.
'Attacker is a spider' - ensuring the effect is ONLY given if it's a spider. You can change this on you own.'apply weakness 1 to the victim for 10 seconds' - Also self explanatory, change this to the effect you want.
thanks!
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On 4/7/2021 at 3:42 PM, Jockerlight said:
I am bored!
Send Skripts you Need and I will past them in the topic
I will make them and you will get them in like some hours later
I need a skript for whenever a mob attacks you, you get levitation 99 for 2 seconds. Also a skript that increases mob speed to around speed 10 effect.
and another to give a random level 1000 potion effect whenever we jump
thanks
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Im trying to write a script that does an effect whenever mobs attack you. How would I do this event?
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56 minutes ago, Chloe30k said:
on walk on cobblestone:
chance of 5%:
loop blocks in radius 5 around player:
if loop-block is air:
if block above loop-block is air:
add loop-block's location to {_locs::*}
set {_loc} to random element of {_locs::*}
spawn a zombie at {_loc}I tried doing
on walk on block
but it don't work
i want my script to work on all blocks not just one, any ideas?
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1 hour ago, Jockerlight said:
I don’t understand your question
like this is one of the thing im trying to make
a script that whenever you step on a new block, a random mob will spawn
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So im trying to make a script but i need it to give me a random mob / potion effect. How would I make an effect that gives a random mob or random effect?
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15 minutes ago, _Tarna_ said:
Oh lol. Is it working fine now?
Also note that the skript omga provided spawns a ravager at a certain location every 15 seconds rather than spawning a ravager at all players every 20 seconds like you wanted.
yes ik i fixed it
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31 minutes ago, _Tarna_ said:
Remove all the indents and redo them. The forums messes up indents at times.
oH LOL its because i forgot to save
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Just now, _Tarna_ said:
Remove all the indents and redo them. The forums messes up indents at times.
Yeah I know I did but still no work
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Just now, _omga said:
every 15 seconds: send "ravager spawning" to all players wait 5 seconds spawn ravager at location(0,0,0)
Thanks!!!
is there a better way to write this?
in Discussion
Posted
i did or so its one or the other