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Rip_juice_wrld

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Posts posted by Rip_juice_wrld

  1. On 1/27/2021 at 10:55 AM, CoolProgrammer said:

    Of course!

    This is the way you do it:

    
    # There is a better way of doing this, but this will work for now:
    on first join:
        set {playerdata::%{_uuid}%::playtime} to 0 seconds
    
    every 1 minute:
        loop all players:
            add 1 minute to {playerdata::%loop-player's uuid%::playtime}

     

    And here is the final code:

    
    every 3 seconds:
        loop all players:
            wipe loop-player's sidebar
            set {_uuid} to loop-player's uuid
            set name of loop-player's sidebar to "&3&lServer"
            set score "&b----------------" in loop-player's sidebar to 8
            set score "&7Name: &f%loop-player%" in loop-player's sidebar to 7
            set score "&7Rank: &f%loop-player's group%" in loop-player's sidebar to 6
            set score "&7Mined Blocks: &f%{playerdata::%{_uuid}%::mined} ? 0%" in loop-player's sidebar to 5
            set score "&7Kills: &f%{playerdata::%{_uuid}%::kills} ? 0%" in loop-player's sidebar to 4
            set score "&7Deaths: &f%{playerdata::%{_uuid}%::deaths} ? 0%" in loop-player's sidebar to 3
            set score "&7Playtime: &f%{playerdata::%{_uuid}%::playtime}%" in loop-player's sidebar to 2
            set score "&b----------------" in loop-player's sidebar to 1
    
    on death of player:
        set {_v} to victim's uuid
        set {_a} to attacker's uuid
        add 1 to {playerdata::%{_v}%::deaths}
        add 1 to {playerdata::%{_a}%::kills} if {_a} is set
    
    on break:
        set {_uuid} to player's uuid
        add 1 to {playerdata::%{_uuid}%::mined}
    
    on first join:
        set {playerdata::%{_uuid}%::playtime} to 0 seconds
    
    every 1 minute:
        loop all players:
            add 1 minute to {playerdata::%loop-player's uuid%::playtime}

    Again, note that it's untested, and I expect you to read and go though this code to find how it works. 🙂

    Happy learning!

    hey can u code me a scoreboard with generator cap beside it

  2. i have dis

     

    1. command /sellall:
    2. permission: sellall.use
    3. cooldown: 45 minutes
    4. trigger:
    5. loop all items in player's inventory:
    6. if player has dirt:
    7. set {_dirt} to number of dirt in player's inventory
    8. remove all dirt from player
    9. add 4*{_dirt} to {balance::%player%}
    10. if player has grass block:
    11. set {_grassblock} to number of grass block in player's inventory
    12. remove all grass block from player
    13. add 6*{_grassblock} to {balance::%player%}
    14. if player has cobblestone:
    15. set {_cobblestone} to number of cobblestone in player's inventory
    16. remove all cobblestone from player
    17. add 1*{_cobblestone} to {balance::%player%}
    18. if player has ender pearl:
    19. set {_enderpearl} to number of ender pearl in player's inventory
    20. remove all ender pearl from player
    21. add 31*{_enderpearl} to {balance::%player%}
    22. if player has stone:
    23. set {_stone} to number of stone in player's inventory
    24. remove all stone from player
    25. add 4*{_stone} to {balance::%player%}
    26. if player has any log:
    27. set {_log} to number of log in player's inventory
    28. remove all log from player
    29. add 2*{_log} to {balance::%player%}
    30. if player has melon slice:
    31. set {_melonslice} to number of melon slice in player's inventory
    32. remove all melon slice from player
    33. add 23*{_melonslice} to {balance::%player%}
    34. if player has sugar cane:
    35. set {_sugarcane} to number of sugar cane in player's inventory
    36. remove all sugar cane from player
    37. add 8*{_sugarcane} to {balance::%player%}
    38. if player has diamond:
    39. set {_diamond} to number of diamond in player's inventory
    40. remove all diamond from player
    41. add 47*{_diamond} to {balance::%player%}
    42. if player has iron ingot:
    43. set {_ironingot} to number of iron ingot in player's inventory
    44. remove all iron ingot from player
    45. add 23*{_ironingot} to {balance::%player%}
    46. if player has gold ingot:
    47. set {_goldingot} to number of gold ingot in player's inventory
    48. remove all gold ingot from player
    49. add 31*{_goldingot} to {balance::%player%}
    50. if player has emerald:
    51. set {_emerald} to number of emerald in player's inventory
    52. remove all emerald from player
    53. add 78*{_emerald} to {balance::%player%}
    54. if player has coal:
    55. set {_coal} to number of coal in player's inventory
    56. remove all coal from player
    57. add 8*{_coal} to {balance::%player%}
    58. if player has brick:
    59. set {_brick} to number of brick in player's inventory
    60. remove all brick from player
    61. add 8*{_brick} to {balance::%player%}
    62. if player has glowstone dust:
    63. set {_glowstonedust} to number of glowstone dust in player's inventory
    64. remove all glowstone dust from player
    65. add 15*{_glowstonedust} to {balance::%player%}
    66. if player has nether quartz:
    67. set {_netherquartz} to number of nether quartz in player's inventory
    68. remove all nether quartz from player
    69. add 15*{_netherquartz} to {balance::%player%}
    70. if player has nether brick:
    71. set {_netherbrick} to number of nether brick in player's inventory
    72. remove all nether brick from player
    73. add 23*{_netherbrick} to {balance::%player%}
    74. if player has flint:
    75. set {_flint} to number of flint in player's inventory
    76. remove all flint from player
    77. add 16*{_flint} to {balance::%player%}
    78. if player has wheat:
    79. set {_wheat} to number of wheat in player's inventory
    80. remove all wheat from player
    81. add 23*{_wheat} to {balance::%player%}
    82. if player has sugar:
    83. set {_sugar} to number of sugar in player's inventory
    84. remove all sugar from player
    85. add 23*{_sugar} to {balance::%player%}
    86. if player has beetroot:
    87. set {_beetroot} to number of beetroot in player's inventory
    88. remove all beetroot from player
    89. add 23*{_beetroot} to {balance::%player%}
  3. 1 minute ago, GRIM_CREEPERZ said:

    Can you tell me what you use for ranks and the rank name to give!

    I have Command /FreeRank:
        Trigger:
            execute command "/lp User %player% Parent Set Plant"
            Send "&b&lYou Have Claimed You're Free Rank" To player 

    Already i just want the players to only claim it 1 time

     

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