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JustDogYT

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Posts posted by JustDogYT

  1. 8 hours ago, Invislol said:

    I'm not sure if this is the perfect place to put this message.
    image.png.9679f4d91a41128e29776a82a348cf82.png
     

    This one makes the more sense out of all of them tho and techniquely  i am asking for help

  2. BASIALLY THE TITLE

    Give me cool idea's for a server it can be skripts plugins normal Minecraft command

    E.g. Custom music

  3. 1 minute ago, BanditEagle said:

    Can you send your full code?

    on left click:
        if player is holding orange dye:
            set {_loc1} to location below player's head
            set {_loc2} to location 5 meters infront of the player's head
            loop mobs between {_loc1} and {_loc2}:
                damage loop-mob by 4

     

  4. 17 minutes ago, centralwtf said:

    Can You show me the script, but with emeralds and light gray dye? You most likely misspelled something

    I have now change from skript to a plugin for custom recipes because it was also lagging my server

  5. OK so when i do

       create new shaped recipe with return orange dye named "&bFire Crystal" using blaze powder and blaze powder and blaze powder and blaze powder and emerald and blaze powder and blaze powder and blaze powder and blaze powder

    it works but when i switch emerald with light gray dye it does not work.

  6. 7 hours ago, BanditEagle said:

    uhh.. is there an issue or something? You didn't mention any issues so I'm wondering if you are asking for help with this or something..

    Oops

    Ok so i am trying to make it show my texture with custom model data (e.g. /give @s minecraft:iron_ingot{CustomModelData:1234567}) and then it gives you the texture but it is just gives the null block(the purple and black cube) it works if i just put the texture on an emerald or something without custom model data.

  7. WE WILL KEEP IT ALIVE 

     

    test >>>> ̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺ͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩͩ

  8. I have a texture pack and i am trying to use custom model data

    Here are my 2 json files

    {
    	"parent": "item/generated",
    	"textures": {
    		"layer0": "item/iron_ingot"
    	},
    	
    	"overrides": [
    		{"predicate": {"custom_model_data":1234567}, "model": "item/Fire Crystal}
    	]
    }
    {
      "parent": "minecraft:item/generated",
      "textures": {
        "layer0": "item/fire"
      }
    }

    If you need more information just ask

  9. ok that might be a bit confusing

    this is my code

    command /fish:
        trigger:
            set {fisha.%player's uuid%} to item amount of tropical fish in player's inventory
            open virtual dispenser with 3 rows named "&4&lFishman" to player
            format gui slot 0 and 1 and 2 and 3 and 5 and 6 and 7 and 8 of player with White Stained Glass Pane named " " to do nothing
            format gui slot 4 of player with tropical fish named "Sell Fish x%{_}%" with lore "$3 each"  with lore "Sell %{fisha.%player's uuid%}% for $%{fisha.%player's uuid%}*3%" to run:
                add {fisha.%player's uuid%}*3 to player's balance

    and it come up with the error inventory of the player is not a world

  10. I have tuske skrayfall and skript and i am trying to make a sell gui

     

    command /fish:
        trigger:
            set {_} to item amount of tropical fish in player's inventory
            open virtual dispenser with 3 rows named "&4&lFishman" to player
            format gui slot 0 and 1 and 2 and 3 and 5 and 6 and 7 and 8 of player with White Stained Glass Pane named " " to do nothing
            format gui slot 4 of player with tropical fish named "Sell Fish x%{_}%" with lore "$3 each"  with lore "Sell %{fisha.%player's uuid%}% for $%{fisha.%player's uuid%}*3%" to run:
                add {fisha.%player's uuid%}*3 to player's balance

    and also i need to take away the fish

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