JustDogYT
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Posts posted by JustDogYT
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BASIALLY THE TITLE
Give me cool idea's for a server it can be skripts plugins normal Minecraft command
E.g. Custom music
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I am pretty sure this is meant to be in Discussion
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10 hours ago, CoolProgrammer said:
You can first check the target entity, and then find out the distance between this targeted entity and player.
Can you give me an example?
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Is there a way to use set target to see if a mob is infront of you by 5 blocks
like you left click there is a mob less that 5 blocks away then you target it
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1 minute ago, BanditEagle said:
Can you send your full code?
on left click: if player is holding orange dye: set {_loc1} to location below player's head set {_loc2} to location 5 meters infront of the player's head loop mobs between {_loc1} and {_loc2}: damage loop-mob by 4
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I have tried
Quoteloop mobs between player and {_loc6}:
and
Quoteloop all mobs between player and {_loc6}:
I just Gives any error saying cant understand
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17 minutes ago, centralwtf said:
Can You show me the script, but with emeralds and light gray dye? You most likely misspelled something
I have now change from skript to a plugin for custom recipes because it was also lagging my server
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OK so when i do
create new shaped recipe with return orange dye named "&bFire Crystal" using blaze powder and blaze powder and blaze powder and blaze powder and emerald and blaze powder and blaze powder and blaze powder and blaze powder
it works but when i switch emerald with light gray dye it does not work.
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Texture Pack
in Help
7 hours ago, BanditEagle said:uhh.. is there an issue or something? You didn't mention any issues so I'm wondering if you are asking for help with this or something..
Oops
Ok so i am trying to make it show my texture with custom model data (e.g. /give @s minecraft:iron_ingot{CustomModelData:1234567}) and then it gives you the texture but it is just gives the null block(the purple and black cube) it works if i just put the texture on an emerald or something without custom model data.
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Like if they have fire powers they can make a blast of fire?
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Texture Pack
in Help
I have a texture pack and i am trying to use custom model data
Here are my 2 json files
{ "parent": "item/generated", "textures": { "layer0": "item/iron_ingot" }, "overrides": [ {"predicate": {"custom_model_data":1234567}, "model": "item/Fire Crystal} ] }
{ "parent": "minecraft:item/generated", "textures": { "layer0": "item/fire" } }
If you need more information just ask
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I had a similar problem but with slimes i used skript and just made it every 1 second kill all slimes that worked for me.
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ok that might be a bit confusing
this is my code
command /fish: trigger: set {fisha.%player's uuid%} to item amount of tropical fish in player's inventory open virtual dispenser with 3 rows named "&4&lFishman" to player format gui slot 0 and 1 and 2 and 3 and 5 and 6 and 7 and 8 of player with White Stained Glass Pane named " " to do nothing format gui slot 4 of player with tropical fish named "Sell Fish x%{_}%" with lore "$3 each" with lore "Sell %{fisha.%player's uuid%}% for $%{fisha.%player's uuid%}*3%" to run: add {fisha.%player's uuid%}*3 to player's balance
and it come up with the error inventory of the player is not a world
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{_} was {fisha.%player's uuid%}*3 but i changed it to see if something would work
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I have tuske skrayfall and skript and i am trying to make a sell gui
command /fish: trigger: set {_} to item amount of tropical fish in player's inventory open virtual dispenser with 3 rows named "&4&lFishman" to player format gui slot 0 and 1 and 2 and 3 and 5 and 6 and 7 and 8 of player with White Stained Glass Pane named " " to do nothing format gui slot 4 of player with tropical fish named "Sell Fish x%{_}%" with lore "$3 each" with lore "Sell %{fisha.%player's uuid%}% for $%{fisha.%player's uuid%}*3%" to run: add {fisha.%player's uuid%}*3 to player's balance
and also i need to take away the fish
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Did not work
GIVE ME COOL IDEAS
in Help
Posted
That is for skript only this is about more like skript, plugins, texturepacks, nomal commands, datapacks