Pocan
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Posts posted by Pocan
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On 8/18/2021 at 2:43 AM, ZeroGaming said:
i decided i would help you, i took some time to make this script
variables:
{boster::2%player%} = "False"on place of white glazed terracotta:
set {gens::%location of event-block%} to uuid of player
if {gens::%player%} < {maxgens::%player%}:
add 1 to {gens::%player%}
while event-block is white glazed terracotta:
wait 120 ticks
chance of 99%:
drop 1 white dye above location of event-block
else:
send "" to player
send "&bYou have reached your Gen Cap! &7%{gens::%player%}%&b/&7%{maxgens::%player%}%" to player
send "" to player
cancel event
if {booster::2%player%} = true:
drop 2 white dye above location of event-block
command /gencap [<offlineplayer>] [<text>] [<number>]:
permission: gencap.use
permission message: &cNope!
trigger:
if arg-1 is set:
if arg-2 is "reset":
set {gens::%arg-1%} to 0
set {maxgens::%arg-1%} to 20
send "&cYou have just reset %arg-1%&c's gen cap!" to playerthat will then work with this script
on right click with name tag:
if name of event-item is "&b&l+1 Gen":
remove name tag from the player's tool
add 1 to {maxgens::%player%}have another question? add me on discord Jeffthesavage#9254 i would be happy to help you!
with love,
Jeffthesavage8 aka Jeff aka ZeroLol after server restart generator will be trash
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Now you can use Merchant in Minehut!
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Happy for skript-reflect
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On 5/17/2021 at 9:35 PM, conneramd said:
I don't think minehut supports the Skript-Yaml plugin.
Now its supports
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On 8/4/2021 at 2:18 AM, pop4959 said:
This has been added, thanks
Gj
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1 minute ago, LapEvents said:
Nice you posted it good luck getting it added
Yeah thanks
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Add skript-yaml
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Just now, LapEvents said:
Read my last reply!
I'm already read yeah.
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I think minehut should be add Skript-yaml.
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2 minutes ago, LapEvents said:
Ah yes didnt check that, can someone please test it without the "required plugin"?
Don't test it without skript-yaml beacuse skript-yaml is most important jar after Skript ._.
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Merchant puts your items for sale you can arrange these items for sale as you wish through your own store.
This skript is like a special shop like a only items determined by server administrators can be purchase and also stocks of items available these stocks make by server players
Dependencies:
• Skript
• Skript-reflect
• Skript-yaml
• TuSKe
Install:
■ Put 'Skript.jar', 'Skript-reflect.jar', 'Skript-yaml.jar' and 'TuSKe.jar', to "plugins/"
■ Reload server.
■ Put 'merchant.sk file ' into "plugins/Skript/scripts"
■ Now execute command '/sk reload merchant.sk'
■ Basic installation complete. (The others are easily adjusted through the yaml file.)■ Special purchase guis.
■ Register unlimited items and create categories to Merchant.
■ Easy item register.
■ Easy item add.
■ Easy stockadd.
■ Easy setup.
■ Custom stores
■ Fast and optimized.
■ Yaml supportMERCHANT API
PurchaseAPICode (Text):function MerchantAPIPurchase(total : number, amount : number, d : object, item : item, uuid : text, p : player):
# If you know SkriptLang you can use this API
# {_total} -> Total price of purchase
# {_amount} -> The amount of item the player wants to buy
# {_d} -> The item of player wants to buy not parsed
# {_item} -> The item of player wants to buy with parsed
# {_uuid} -> Uuid of seller.
# {_p} -> Event-player
#broadcast "&e%{_p}% &7, is purchased &c{_amount} &7of &c{_item} &7for &c${_total} &7from merchant."ItemAddAPI
Code (Text):function MerchantAPIItemAdd(price : integer, amount : number, item : item, p : player):
# If you know SkriptLang you can use this API
# {_price} -> Price of item
# {_amount} -> The amount of item
# {_item} -> The item
# {_p} -> Event-player
#set {_counter} to {_price} * {_amount}
#broadcast "&e%{_p}% &7, is put &c{_amount} &7of &c{_item} &7to merchant for &c${_counter}"• /merchant add <1/Per Price> <all>
• /merchant stockadd <all>
• /merchant admin create category <Category-ID> <Category-Name-Colored>"
• /merchant admin create shop <Category-ID> <Category-Page> <Shop-Name> <Shop-Name-Colored>
Permissions
merchant.* -> All permissions.
merchant.usage -> You need this perm for usage /merchant admin.
merchant.create.shop -> Create shop.
merchant.create.category -> Create category.
merchant.reload -> Reload files.
merchant.help -> For execute command /merchant help- 1
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Config.yml and Language.yml has been changed like a %60
So just delete config.yml and language.yml if you are old user after reload it with new realase with using /sk reload pdiscord
- NEW FEATURE - TALK WITH MINECRAFT SERVER IN YOUR DISCORD SERVER
You can send game chat in your discord server but you need to use match feature for it firstly matching your account by using command in minecraft -/discord match after they will give you a code and you write your selected channel and your select prefix to channelafter you will use !chat your message to send game message in your discord server you can change prefix and channel you can do whatever you want = )
- NEW FEATURE - SEND CONSOLE COMMANDS IN YOUR DISCORD SERVER
NEW CONFIG PHOTOS:
NEW LANGUAGE.YML
I HOPE YOU LIKE NEW UPDATE = )
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wait i think you must be a skript god?? unbelievable
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On 5/16/2021 at 9:59 PM, SortaCold said:
Damn, that looks really good lol.
= )
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Connect your Minecraft server to Discord
Easy installation and easy to useFeatures:
■ Discord role sync
■ Fully adjustable rewards
■ Show the server joins and quits on your discord server.
■ Transfer game chat to discord server
■ Configure the status of your discord bot.
■ Send console commands in your discord server. /console /command
■ Yaml support -
Also please use variables like
{deaths::%player's uuid%}
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NeoGen , SuperGen , HugGen
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Good share.
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Nice warp system = )
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well not bad skript
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epic skript
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yeah wrong category ._.
pDiscord Premium - Create a bridge between your Minecraft server and your discord server
in Script Releases
Posted · Edited by Pocan
Changed images