-
Posts
147 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Posts posted by ApexSplat
-
-
send "%{warplist::1}%" to player
you replace 1 with the position you want from the list
-
-
changing an attribute: https://skripthub.net/docs/?id=4272
attribute types: https://skripthub.net/docs/?id=4280
-
you have to use it like "" so you need 2 of them
so ""text"" would execute "test"
-
-
debug your code, work out which line isn't being executed, then you know what line isn't being executed and can fix it or you can reply here with which line isn't being executed
-
what is the problem?
-
use vanilla guis
good tutorial: https://forums.skunity.com/threads/vanilla-guis.8939/
-
https://skripthub.net/docs/?id=1072 this is called when someone uses an elytra. you just need to cancel it when someone is in combat
-
Well, it should be working. Are you sure you are changing the right variable?
-
set arg 1's max health to arg 2
-
2 hours ago, KarateBlade said:
yea if you could make it like that
on join: set {_online} to amount of online players set {_power} to 1 set {_num} to 2 while {_num} != {_online}: wait 1 tick set {_num} to {_num}^{_power} if {_num} > {_online}: stop add 1 to {_power} execute console command "/" # Put the command executed for the key all here
not tested
-
what if there are 8 players and you need 16 online but then 7 people leave and there is 1. does the keyall reset and they need 2 players for a key all again?
-
on right click with pickaxe: set metadata tag "pickaxe" of player to chest inventory with 5 rows named "&6&lUpgrade": set {_x} to 0 loop 54 times: set slot {_x} of metadata tag "pickaxe" of player to black stained glass pane add 1 to {_x} set {_level} to level of efficiency of player's tool set {_type} to type of player's tool set slot 22 of metadata tag "pickaxe" of player to {_type} of efficiency {_level} + 1 named "&6&lUpgrade" open (metadata tag "pickaxe" of player) to player on inventory click: if event-inventory = (metadata tag "pickaxe" of player): cancel event if index of event-slot is 22: set {_level} to level of efficiency of player's tool if {_level} isn't 5: enchant player's tool with efficiency {_level} + 1 else: send "You have reached the max upgrade of 5!" close player's inventory
not tested
-
well deleting the .jar file and any plugin folders should delete it. it would be nice if there was a video of you deleting it and restarting and it showing up again
-
it needs to be arg 1 not {%arg 1%}
-
If you want to do it in skript have a look at https://github.com/ShaneBeee/SkBee/wiki/Shaped-Recipe
-
options: permission: skript.permission command /freerank: trigger: if player has permission "{@permission}": execute console command "/lp user %player% parent set free" else: send "&c&lYou already have a rank!"
change skript.permission to the permission required to execute the command
-
the 3rd line isn't inside the if statement so will always be executed on a right click regardless if they are holding a book
-
https://skripthub.net/docs/?id=1103
the example given is: teleport player to 0.5, 0.5, 0.5 in world "world"
player = the entity you want to teleport so for example if you want to teleport the last spawned entity use last spawned entity
0.5, 0.5, 0.5 = the coordinates you want to teleport the entity to so in your case it would be 63, 105, 29
"world" = the world you want to teleport the entity to so as an example if you want to teleport them to the nether it would be "world_nether"
Now just put it inside an on click event and make sure to teleport the target entity:
on click: if target entity is a player: if name of player's held item is "&6Jail Hammer": # insert teleport here
-
Use this https://skripthub.net/docs/?id=3025, metadata or variables
-
if target entity is set
- 1
-
you haven't indented it
-
you spelt to wrong
help me send a item of a thing in a variable list
in Discussion
Posted · Edited by ApexSplat
send "%{testlist::1}%" to player
you replace 1 with the position in the list