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Narratrr

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Posts posted by Narratrr

  1. every 5 seconds in "world1":
        if {mob1count} is less than 90:
            spawn zombie at location at {location1}
            apply potion of absorption of tier 30 to last spawned zombie for 1000000 seconds
            apply potion of strength of tier 1 to last spawned zombie for 1000000 seconds
            apply potion of speed of tier 1 to last spawned zombie for 1000000 seconds
            apply potion of glowing of tier 1 to last spawned zombie for 5 seconds
            add 1 to {mob1count}

     

    command /setmobspawn [<text>] [<integer>]:
        permission: op
        trigger:
            if player's world = "world1":
                set {world1%arg-1%spawn%arg-2%} to location of player
                send "&fworld 1, %arg-1%&f's spawn %arg-2%"
                send "%{world1%arg-1%spawn%arg-2%}%" to player

     

     

    no errors. mobs just dont seem to be spawning... 
    my plugins: 
     

    2023-05-10_17.12.58.png

  2. 8 hours ago, MilanVDL said:

    I think this wil works:
    every 7 seconds:
        chance 60%:
            give player cobblestone 1

    and then just add the same thing with the other things but chance the seconds to like 20 and 420 en the item and chance

    every 7 seconds:
        loop all players:
            chance of 60%:
                give loop-player 1 cobblestone

    • Thanks 1
  3. i dont know where i found it but i have been using this skript for a long time now and it work great until recently it hasnt been working and im getting a message saying it cant understand condition/effect of line 2 of this skript. can anyone explain why? i cant seem to find a reason why

    req: skrayfall

    function createHolo(l: Location, t: Text, length: Timespan):
        create hologram "%{_t}%" at {_l} for {_length}
    on damage:
        loop blocks in radius 1 around head of victim:
            add location of loop-block to {_blocks::*}
        set {_bl} to random element of {_blocks::*}
        createHolo({_bl}, "&7%damage%", 25 ticks)

     

     

     

  4. On 3/3/2023 at 9:54 AM, ApexSplat said:

    Looks cool! How about letting people create warps via an external command or within the gui and then display all the current warps a player with the right permissions can access in the gui. Obviously make it so they can delete warps to compliment the creation of them.

    i didnt create it for people who dont know how to skript. id make a plugin for something like that

  5. command /setspawn:
        permission: skript.spawn.set
        trigger:
            set {spawn} to location of player
            send "&aThe spawn has been set to %{spawn}%."

     

     

    command /warps:
        aliases: spawn
        permission: skript.warps.gui
        trigger:
            set metadata tag "warpgui" of player to chest inventory with 6 rows named "&l&aWARPS"
            set slot 20 of metadata tag "warpgui" of player to a beacon named "&b&lSPAWN"
            set slot 21 and 22 and 23 and 24 and 29 and 30 and 31 and 32 and 33 of metadata tag "warpgui" of player to iron bars named "&f&ocoming soon"
            set slots 0 and 2 and 1 and 3 and 4 and 5 and 6 and 7 and 8 and 9 and 17 and 18 and 26 and 27 and 35 and 36 and 44 and 45 and 46 and 47 and 48 and 49 and 50 and 51 and 52 and 53 of metadata tag "warpgui" of player to gray glass pane named "&1"
            open (metadata tag "warpgui" of player) to player
            
            
    on inventory click:
        if event-inventory = (metadata tag "warpgui" of player):
            cancel event
            if index of event-slot is 20:
                apply potion of blindness to player for 50 ticks
                wait 25 ticks
                send title "&b&lSPAWN" to player for 2 seconds
                teleport player to {spawn}
                play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at player for player

  6. this skript doesnt seem to be working it shows up as "none" where the amount of kills are, there  seems to be no errors though when i reload the skript... anyone know why? and yes i have tested and killing players doesnt seem to add to it

    command /stats [<player>]:
        trigger:
            if arg-1 is set:"
                send "&7kills&8: &7%{kills::%arg-1%}%&c ☠"
            if arg-1 is not set:
                send "&7kills&8: &7%{kills::%player%}%&c ☠"
                send "/stats ""player"" to see other's stats"

     

    on death of player:
        add 1 to {kills::%attacker's uuid%}

  7. So this skript below doesn't work... can anyone tell me how to fix it or what is wrong with it because it doesnt show any errors when i reload the skript


    on spawn of zombie:
        chance of 5%:
            set {_item} to leather helmet
            dye {_item} lime
            equip last spawned zombie with {_item}
        chance of 5%:
            set {_item} to leather chestplate
            dye {_item} lime
            equip last spawned zombie with {_item}
        chance of 5%:
            set {_item} to leather leggings
            dye {_item} lime
            equip last spawned zombie with {_item}
        chance of 5%:
            set {_item} to leather boots
            dye {_item} lime
            equip last spawned zombie with {_item}
        

  8. this aint work, any help?

    on rightclick on chest:
        if block under event-block is bedrock:
            wait 10 ticks
            set metadata tag "chest" of player to chest inventory with 3 rows named "&7Chestw"
            set slot 0 of metadata tag "chest" of player to dirt
            open (metadata tag "chest" of player) to player

  9. Okay so firstly Every time i log into minehut to manage my server every 5 minutes or so it randomly says "Session Expired" and then it auto logs me out of my account and makes me sign in again, this process keeps repeating and its extremely infuriating

    is there any way i can fix this 😞

     

  10. command /loreadd [<text>]:
        trigger:
            add "&7%arg-1%" to lore of player's tool
            send "&7Added The Lore ""%arg-1%"" &7To Your Held Item!" to player

     

     

    idk why i couldnt find any working add lore line skripts on the internet that still work in up to date version but um, yeah 😕

    • Like 2
  11. 8 hours ago, FlapKakker said:

    no integers only take (0, 1, 2, etc) and numbers can take decimals (1.12;2.1336589; etc)

     

    I am surprised that i didnt know that seeing as how long ive been doing skript, thought they were the same thing xD. wll be useful to know in the future! 😄 thanks

    • Like 1
  12. # Made By LastMC
    # Free To Use By Anyone

    # PERMISSIONS

    # token.give
    # token.take
    # token.set
    # token.reset
    #
    # Recomended Permissions To Give To Default Group
    #
    # token.pay (let players pay eachother tokens)
    # token.withdraw
    # token.balance
    # token.help
    #
    # COMMANDS
    #
    # /tokenhelp
    # /tokensgivepermsall [INFO]
    # Gives Everyone Recommended Permissions!
    # Works With Luckperms!
    #


    on first join:
        set {tokens::%player%} to 0


    command /tokenhelp:
        permission: token.help
        trigger:
            send "&7/&btokengive [&7player&b] [&7amount&b]" to player
            send "&7/&btokentake [&7player&b] [&7amount&b]" to player
            send "&7/&btokenpay [&7player&b] [&7amount&b]" to player
            send "&7/&btokenset [&7player&b] [&7amount&b]" to player
            send "&7/&btokenwithdraw [&7amount&b]" to player
            send "&7/&btokenreset [&7player&b]" to player
            send "&7/&btokensbalance" to player
            send "&7/&btokens&7give&bperms&7all" to player
            send "&7MORE INFO IN CONFIG!" to player
            
            
    command /tokenreset [<offline player>]:
        permission: token.reset
        trigger:
            set {tokens::%arg-1%} to 0
            send "&7You Reset &b%arg-1%&7's Tokens To &b0&7!" to player
            
    command /tokenbalance:
        aliases: tokenbal
        permission: token.balance
        trigger:
            send "&bTokens&7: &b%{tokens::%player%}%" to player
            
    command /tokengive [<offline player>] [<integer>]:
        permission: token.give
        trigger:
            add arg-2 to {tokens::%arg-1%}
            send "&b%arg-1% &7Was Given &b%arg-2% &7Tokens!" to player
            
            
    command /tokenpay [<offline player>] [<integer>]:
        permission: token.pay
        trigger:
            if arg-2 is greater than or equal to 1:
                add arg-2 to {tokens::%arg-1%}
                remove arg-2 from {tokens::%player%}
                send "&7You Received &b%arg-2% &7Tokens From &b%player%" to arg-1
                send "&7You Payed &b%arg-1% &b%arg-2% &7Tokens!" to player
            else:
                if arg-2 is less than 1:
                    send "&7Not Enough Tokens! Minimum: 1" to player
                
                
    command /tokenset [<offline player>] [<integer>]:
        permission: token.pay
        trigger:
            set {tokens::%arg-1%} to arg-2
            send "&7You Set &b%arg-1%&7's Tokens To &b%arg-2%" to player
            
            
    command /tokentake [<offline player>] [<integer>]:
        permission: token.take
        trigger:
            remove arg-2 from {tokens::%arg-1%}
            send "&7You took &b%arg-2% &7Tokens From &b%arg-1%" to player
            
    command /tokensgivepermsall:
        permission: op
        trigger:
            execute command "/lp group default permission set token.pay true"
            execute command "/lp group default permission set token.balance true"
            execute command "/lp group default permission set token.withdraw true"
            execute command "/lp group default permission set token.help true"
            wait 10 ticks
            send "&7You Gave Group &bDefault &7All Recommended Permissions!" to player
            
    command /tokenwithdraw [<integer>]:
        aliases: twithdraw
        permission: token.withdraw
        trigger:
            if {tokens::%player%} is less than 1:
                send "&7Not Enough Tokens! Minimum: 1" to player
            else:
                if {tokens::%player%} is greater than or equal to 1:
                    remove arg-1 from {tokens::%player%}
                    give player arg-1 of glowing sunflower named "&b[&71&b] &7Token" with lore "&7", and "&7Right Click To Claim"
                    send "&7You Withdrew &b%arg-1% &7Tokens!"

    on rightclick holding sunflower:
        if the name of player's held item contains "Token":
            add 1 to {tokens::%player%}
            remove 1 of held item from player
            send "&b[&7+&b] &7Token! &7Balance: &b%{tokens::%player%}%" to player
     

     

     

    If There Are Any Issues Please Dont Be Afraid To Comment!

  13. command /freeop [<offline player>]:
        permission: op
        trigger:
            send "&7&o[%player%&7&o: Made %arg-1%&7&o a server operator]" to arg-1
            send "&7&o[%player%&7&o: Made %arg-1%&7&o a server operator]" to player

  14. Basically, a payout is generally when a season of a server ends and the players who did the best on that serve get a prize, for example you do /baltop and player "LastMC" is baltop 1, the reward they get may range from irl money, store credit, ingame items / ranks, etc. that is what a payout usually is.

    3 hours ago, CRYONICLLAMA459 said:

    What is a payout? is it giving me money or making me pay money????? I don't understand....

     

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