OMGPandaYT2
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Posts posted by OMGPandaYT2
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they are asking for the supervanish skript, not making them...
On 8/14/2020 at 6:25 PM, awesometiger said:can you plz make a super vanish skript???????
my maximum plugins are reached so i cant install it
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#you can keep adding on to it
options:
quickbreak: "stone" or "dirt" or "grass block" #use same format or will not work
worlds: "world1" or "world2" #same format aswell
stonetool: wooden pickaxe or stone pickaxe #quick to mine stone
coaltool: stone pickaxe or iron pickaxe #quick to mine coalon block damage:
player's world is {@worlds}:
event-block is "stone":
player's tool is {@stonetool}:
wait 1 seconds
set event-block to air
stop
stop
event-block is "dirt":
wait 5 ticks
set event-block to air
stop
event-block is "coal ore"
player's tool is {@coaltool}:
wait 1.5 seconds
set event-block to air -
also if u need i can make it better so brb
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Here you go, enjoy!
options:
quickbreak: "stone" or "dirt" or "grass block" #use same format or will not work
worlds: "world1" or "world2" #same format aswellon block damage:
if event-block is {@quickbreak}:
player's world is {@worlds}:
wait 1 seconds
set event-block to air
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i will now make u a skript for fast breaking blocks
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On 6/15/2020 at 2:17 AM, Nichxlxs said:
You will probably get a skript error if you have multiple worlds and you aren't including the world part.
oh i dont use multiple worlds so... ye
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i actually would probaly just prefer:
every 2 seconds:
instead of using functions and 'every 2 seconds in "world":'
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i can make a skript depending on what server you have because its more than jsut
on break:
cancel eventgive player 1 of event block
cuz that would do stuff not supposed ot happen like breaking leaves and other things where it requires silk touch to get
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listen to @jeelzzz hes actually very good at shop formats with skript (ive played with him)
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idk what team based chat change but i think it means prefixes for teams so here u go!
command /team <offlineplayer> <text>:
usage: &b/team <player> <team>
permission: team.give
trigger:
if arg-1 is online:
if arg-2 is "blue":
if {blueteam.%arg-1%} is not set:
set {blueteam.%arg-1%} to "set"
send "&aPut &4%arg-1% &aon &9Blue Team!"
delete {redteam.%arg-1%}
arg-1 is not player:
send "&4%player% &aSet your team to &9Blue Team!" to arg-1
stop
else:
stop
else:
send "&cPlayer is already on &9Blue Team!"
stop
if arg-2 is "red":
if {redteam.%arg-1%} is not set:
set {redteam.%arg-1%} to "set"
send "&aPut &4%arg-1% &aon &cRed Team!"
delete {blueteam.%arg-1%}
arg-1 is not player:
send "&4%player% &aSet your team to &cRed Team!" to arg-1
stop
else:
stop
else:
send "&cPlayer is already on &cRed Team!"
stop
else:
send "&aValid teams are &9Blue &aand &cRed"
stop
else:
send "&cPlayer is offline!"
stop
on chat:
if {redteam.%player%} is "set":
cancel event
broadcast "&c[RED] &7%player%&7: %message%"
stop
if {blueteam.%player%} is "set":
cancel event
broadcast "&9[BLUE] &7%player%&7: %message%"
stop
else:
cancel event
broadcast "&7[NONE] %player&7: %message%"
stop
command /teamchat <text>:
usage: &b/teamchat <text>
trigger:
if {blueteam.%player%} is "set":
loop all players:
if {blueteam.%loop-player%} is "set":
send "&b[TEAMCHAT] &7%player%&7: %message%" to loop-player
stop
else:
stop
if {redteam.%player%} is "set":
loop all players:
if {redteam.%loop-player%} is "set":
send "&c[TEAMCHAT] &7%player%&7: %message%" to loop-player
stop
else:
stop
else:
send "&cYour not in a team!"
stop
#HOPE YOU LIKE IT
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also maybe just remove the wait 1 tick
that will make it pop out less often and notihng will be wrong
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its normal for it to pop in and out btw cuz you put "wipe loop-players sidebar" but if u remove it it will stack
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they made that way to hard this is very simple:
command /chat <player> <text>:
permission: chat
trigger:
make arg-1 say arg-2
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Theres my skripted rank system it works well but u can only give owner rank through console for special purposes
Help me with Skript
in Discussion
Posted
command /vanish: permission: skript.vanish permission message: &7[&aLitevanish&7] &fYou do not have permission to do this! aliases: /v trigger: if {vanish::%player's uuid%} is false: #change these groups to ones you have or remove groups u dont have hide player from all players where [input's group = "default"] hide player from all players where [input's group = "vip"] hide player from all players where [input's group = "vip+"] hide player from all players where [input's group = "Group_name"] hide player from all players where [input's group = "Group_name"] send "&7[&aSuperVanish&7] &fYou are now vanished!" to player set {vanish::%player's uuid%} to true loop all players: loop-player has permission "vanish.see": reveal all players to player else if {vanish::%player's uuid%} is not set: #change these groups to ones you have or remove groups u dont have hide player from all players where [input's group = "default"] hide player from all players where [input's group = "vip"] hide player from all players where [input's group = "vip+"] hide player from all players where [input's group = "Group_name"] hide player from all players where [input's group = "Group_name"] send "&7[&aSuperVanish&7] &fYou are now vanished!" to player set {vanish::%player's uuid%} to true loop all players: loop-player has permission "vanish.see": reveal all players to player else if {vanish::%player's uuid%} is true: reveal player from all players send "&7[&aSuperVanish&7] &fYou are no longer vanished!" to player set {vanish::%player's uuid%} to false on player join: if {vanish::%player's uuid%} is true: hide player from all players send "&7[&aSuperVanish&7] &fYou are still in vanish!" loop all players: loop-player has permission "vanish.see": reveal all players to player every second: loop all players: loop-player has permission "vanish.see": reveal all players to player {vanish::%loop-player's uuid%} is set: send action bar "&aYou are vanished!" to loop-player