Yodamaster
-
Posts
37 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Posts posted by Yodamaster
-
-
teleport with citizen
on rightclick on entity:
if clicked entity is a citizen:
set {_npc} to npc from entity clicked entity
if name of npc {_npc} is "name":
make player execute commad "/warp <warp> or /rtp" -
kit gui
command /kits:
trigger:
if {%player%.archercd} is not set:
set {%player%.archercd} to 0
if {%player%.knightcd} is not set:
set {%player%.knightcd} to 0
if {%player%.brutecd} is not set:
set {%player%.brutecd} to 0
if {%player%.tankcd} is not set:
set {%player%.tankcd} to 0
open chest with 3 rows named "Kits" to player
set {_s} to 0
loop 36 times:
format gui slot {_s} of player with gray stained glass pane named "&l"
add 1 to {_s}
format gui slot 10 of player with bow named "&fARCHER" to run:
if {%player%.archercd} = 0:
give player 1 bow
equip player with chain helmet
equip player with iron chestplate
equip player with leather leggings
equip player with chain boots
give player 16 steak
give player 124 arrows
set {%player%.archercd} to 60
loop 60 times:
subtract 1 from {%player%.archercd}
wait 1 second
else:
send "&atime left until you can use it again %{%player%.archercd}%&as" to player
format gui slot 12 of player with iron sword named "&fKNIGHT" to run:
if {%player%.knightcd} = 0:
give player 1 iron sword
give player 16 steak
equip player with iron helmet
equip player with iron chestplate
equip player with iron leggings
equip player with iron boots
set {%player%.knightcd} to 60
loop 60 times:
subtract 1 from {%player%.knightcd}
wait 1 second
else:
send "&atime left until you can use it again %{%player%.knightcd}%&as" to player
format gui slot 14 of player with diamond axe named "&fBRUTE" to run:
if {%player%.brutecd} = 0:
give player 1 diamond axe
give player 16 steak
equip player with diamond helmet
equip player with iron chestplate
equip player with iron leggings
equip player with diamond boots
set {%player%.brutecd} to 300
loop 300 times:
subtract 1 from {%player%.brutecd}
wait 1 second
else:
send "&atime left until you can use it again %{%player%.brutecd}%&as" to player
format gui slot 16 of player with diamond chestplate named "&fTANK" to run:
if {%player%.tankcd} = 0:
give player 1 iron axe
give player 16 steak
equip player with diamond helmet
equip player with diamond chestplate
equip player with diamond leggings
equip player with diamond boots
set {%player%.tankcd} to 500
loop 500 times:
subtract 1 from {%player%.tankcd}
wait 1 second
else:
send "&atime left until you can use it again %{%player%.tankcd}%&as" to player -
to sell what
-
/gamerule showdeathmessages false
so the normal death message won't show
on death:
if victim is player:
broadcast "%player% death message" -
this should work as a combat log
on damage:
victim is player
attacker is player
send "&cYou've been damage dont log out" to victim
set {%attacker%.combatlog} to true
wait 10 seconds
set {%attacker%.combatlog} to false
send "&cYou can safely Log out now"
on quit:
victim is player
if {%attacker%.log} is true:
kill player
broadcast "&c%victim% has logged out while in combat tag!"
on command:
if {%player%.combatlog} is true:
send "&cYou are in combat log log try again later" to player -
sidebar
on join:
if {%player%::blocksmined} is not set:
set {%player%::blocksmined} to 0
if {%player%::kills} is not set:
set {%player%::kills} to 0
if {%player%::deaths} is not set:
set {%player%::deaths} to 0
on mine:
add 1 to {%player%::blocksmined}
make player execute command "/sidebarwipe"
make player execute command "/sidebar"
on death of player:
add 1 to {%attacker%::kills}
add 1 to {%victim%::deaths}
make victim and attacker execute command "/sidebarwipe"
make victim and attacker execute command "/sidebar"
command /sidebarwipe:
trigger:
wipe player's sidebar
command /sidebar:
trigger:
set name of sidebar of player to "&b&lServer's Name"
set score "&1&l---------------------" in sidebar of player to 7
set score "&1&lName: &d%player%" in sidebar of player to 6
if player has permission "skript.member":
set score "&1&lRank: &dMember" in sidebar of player to 5
if player has permission "skript.vip":
set score "&1&lRank: &dVip" in sidebar of player to 5
if player has permission "skript.mvp":
set score "&1&lRank: &dMvp" in sidebar of player to 5
set score "&d&l&a&lBlocks Mined: &d%{%player%::blocksmined}%" in sidebar of player to 3
set score "&d&l&a&lKills: &d%{%player%::kills}%" in sidebar of player to 2
set score "&d&l&a&lDeaths: &d%{%player%::deaths}%" in sidebar of player to 1
set score "&1&l---------------------" in sidebar of player to 0- 1
-
I will make u a skript cause I'm bored, but I can't guarantee I will make everyone's.
- 1
-
requires skript
on join:
if player has permission "helper.chat":
add player to {helperchat::*}
on quit:
if player has permission "helper.chat":
remove player from {helperchat::*}
command /helperchat <text>:
trigger:
if {%player%::helperchatres} is arg-1:
send "&e&lHelperChat:&r&bdon't repeat your message" to player
else:
if {%player%::helperchattoggle} is true:
send "&e&lHelperChat:&b%player%:&f%arg-1%" to {helperchat::*}
set {%player%::helperchatres} to arg-1
else if {%player%::helperchattoggle} is false:
send "&e&lHelperChat:&r&bDo /helperchattoggle or /hctoggle to send and recive &e&lHelperChat" to player
command /hc <text>:
trigger:
if {%player%::helperchatres} is arg-1:
send "&e&lHelperChat:&r&bdon't repeat your message" to player
else:
if {%player%::helperchattoggle} is false:
send "&e&lHelperChat:&r&bDo /helperchattoggle or /hctoggle to send and recive &e&lHelperChat" to player
else if {%player%::helperchattoggle} is true:
send "&e&lHelperChat:&b%player%:&f%arg-1%" to {helperchat::*}
set {%player%::helperchatres} to arg-1
command /helperchattoggle:
trigger:
if {%player%::warnedhelperchat} is true:
send "&e&lHelperChat:&r&byou don't have access to &e&lHelperChat" to player
else if {%player%::warnedhelperchat} is false:
if player has permission "helper.chat":
if {%player%::helperchattoggle} is false:
send "&e&lHelperChat:&r&byou will &a&lNOW &r&bbe able to send and recive &e&lHelperChat" to player
add player to {helperchat::*}
set {%player%::helperchattoggle} to true
else:
send "&e&lHelperChat:&r&byou will &4&lNO &r&blonger be able to send and recive &e&lHelperChat" to player
set {%player%::helperchattoggle} to false
remove player from {helperchat::*}
command /hctoggle:
trigger:
if {%player%::warnedhelperchat} is true:
send "&e&lHelperChat:&r&byou don't have access to &e&lHelperChat" to player
else if {%player%::warnedhelperchat} is false:
if player has permission "helper.chat":
if {%player%::helperchattoggle} is false:
send "&e&lHelperChat:&r&byou will &a&lNOW &r&bbe able to send and recive &e&lHelperChat" to player
add player to {helperchat::*}
set {%player%::helperchattoggle} to true
else:
send "&e&lHelperChat:&r&byou will &4&lNO &r&blonger be able to send and recive &e&lHelperChat" to player
set {%player%::helperchattoggle} to false
remove player from {helperchat::*}
command /helperchatwarn <player>:
trigger:
if player has permission "helperchat.warn":
if {%arg-1%::helperchatwarns} is 2:
add 1 to {%arg-1%::helperchatwarns}
send "&e&lHelperChat:&r&b%arg-1% &4&lNO &r&blonger have access to &e&lHelperChat" to player
send "&e&lHelperChat:&r&byou have 3 warns you will &4&lNo &r&blonger have access to &e&lHelperChat" to arg-1
set {%arg-1%::warnedhelperchat} to true
remove arg-1 from {helperchat::*}
else if {%arg-1%::helperchatwarns} is 3:
send "&e&lHelperChat:&r&bthat player already has 3 warns" to player
else:
add 1 to {%arg-1%::helperchatwarns}
if {%arg-1%::helperchatwarns} is 1:
send "&e&lHelerChat:&r&byou have added 1 warn to %arg-1% &bthey now have a total of %{%arg-1%::helperchatwarns}% &bwarn" to player
send "&e&lHelperChat:&r&b you have %{%arg-1%::helperchatwarns}% &bwarn" to arg-1
else:
send "&e&lHelerChat:&r&byou have added 1 warn to %arg-1% &bthey now have a total of %{%arg-1%::helperchatwarns}% &bwarn" to player
send "&e&lHelperChat:&r&b you have %{%arg-1%::helperchatwarns}% &bwarns" to arg-1
command /hcwarn <player>:
trigger:
if player has permission "helperchat.warn":
if {%arg-1%::helperchatwarns} is 2:
add 1 to {%arg-1%::helperchatwarns}
send "&e&lHelperChat:&r&b%arg-1% &4&lNO &r&blonger have access to &e&lHelperChat" to player
send "&e&lHelperChat:&r&byou have 3 warns you will &4&lNo &r&blonger have access to &e&lHelperChat" to arg-1
set {%arg-1%::warnedhelperchat} to true
remove arg-1 from {helperchat::*}
else if {%arg-1%::helperchatwarns} is 3:
send "&e&lHelperChat:&r&bthat player already has 3 warns" to player
else:
add 1 to {%arg-1%::helperchatwarns}
if {%arg-1%::helperchatwarns} is 1:
send "&e&lHelerChat:&r&byou have added 1 warn to %arg-1% &bthey now have a total of %{%arg-1%::helperchatwarns}% &bwarn" to player
send "&e&lHelperChat:&r&b you have %{%arg-1%::helperchatwarns}% &bwarn" to arg-1
else:
send "&e&lHelerChat:&r&byou have added 1 warn to %arg-1% &bthey now have a total of %{%arg-1%::helperchatwarns}% &bwarn" to player
send "&e&lHelperChat:&r&b you have %{%arg-1%::helperchatwarns}% &bwarns" to arg-1
command /helperchatwarnremove <player>:
trigger:
if player has permission "helperchat.warn":
if {%arg-1%::helperchatwarns} is 1:
remove 1 from {%arg-1%::helperchatwarns}
set {%arg-1%::warnedhelperchat} to false
send "&e&lHelerChat:&r&byou removed 1 warn from %arg-1% &bthey have no more warns" to player
send "&e&lHelperChat:&r&b1 warn has been removed from you and you now have none left" to arg-1
else if {%arg-1%::helperchatwarns} is 2 or 3:
remove 1 from {%arg-1%::helperchatwarns}
send "&e&lHelperChat:&r&byou remove 1 warn from %arg-1% &bthey have %{%arg-1%::helperchatwarns}% &bwarns left" to player
send "&e&lHelperChat:&r&b1 warn has been removed from you and you now have %{%arg-1%::helperchatwarns}% &bleft" to arg-1
else if {%arg-1%::helperchatwarms} is 0:
send "&e&lHelperChat:&r&b%arg-1% &bhas no warns"
command /hcwarnremove <player>:
trigger:
if player has permission "helperchat.warn":
if {%arg-1%::helperchatwarns} is 1:
remove 1 from {%arg-1%::helperchatwarns}
set {%arg-1%::warnedhelperchat} to false
send "&e&lHelerChat:&r&byou removed 1 warn from %arg-1% &bthey have no more warns" to player
send "&e&lHelperChat:&r&b1 warn has been removed from you and you now have none left" to arg-1
else if {%arg-1%::helperchatwarns} is 2 or 3:
remove 1 from {%arg-1%::helperchatwarns}
send "&e&lHelperChat:&r&byou remove 1 warn from %arg-1% &bthey have %{%arg-1%::helperchatwarns}% &bwarns left" to player
send "&e&lHelperChat:&r&b1 warn has been removed from you and you now have %{%arg-1%::helperchatwarns}% &bleft" to arg-1
else if {%arg-1%::helperchatwarms} is 0:
send "&e&lHelperChat:&r&b%arg-1% &bhas no warns" -
How to make it so you can grab an item from a gui?
-
command /report <player> <text>:
trigger:
if {%player%::reporttimer} is 0:
send "&4&lReported &l%arg-1% &r&fReason %arg-2%" to {report::*}
set {%player%::reporttimer} to 30
loop 30 times:
remove 1 from {%player%::reporttimer}
wait 1 minute
else:
send "%{%player%::reporttimer}% time left until you can report again" to player
on join:
set {%player%::reporttimer} to 0
if player has permission "report.read":
add player to {report::*}
on quit:
if player has permission "report.read":
remove player from {report::*} -
on join:
if player has permission "helper.chat":
add player to {helperchat::*}
on quit:
if player has permission "helper.chat":
remove player from {helperchat::*}
command /helperchat <text>:
trigger:
if {%player%::helperchatres} is arg-1:
send "&f&lDont Repeat your message" to player
else:
send "&e&lHelperChat:&b%player%:&f%arg-1%" to {helperchat::*}
set {%player%::helperchatres} to arg-1
command /hc <text>:
trigger:
if {%player%::helperchatres} is arg-1:
send "&f&lDont Repeat your message" to player
else:
send "&e&lHelperChat:&b%player%:&f%arg-1%" to {helperchat::*}
set {%player%::helperchatres} to arg-1 -
I'm a dev and I would like to help
-
command /kits:
trigger:
open chest with 3 rows named "Kits" to player
format gui slot 4 of player with diamond sword named "&bGod" to run:
player has permission "kit.god"
equip player with all diamond armor
give player diamond sword
give player 8 golden apple
format gui slot 1 of player with iron sword named "&7Noob" to run:
player has permission "kit.noob"
equip player with all iron armor
give player bow
give player iron sword
give player 4 golden apple
give player 32 arrow
format gui slot 7 of player with diamond axe named "&6Master" to run:
player has permission "kit.master"
equip player with all diamond armor
give player bow
give player diamond axe
give player 16 golden apple
give player 64 arrow
format gui slot 19 of player with netherite axe named "&1Tank" to run:
player has permission "kit.tank"
give player netherite axe
apply strength 2 to the player for 999 days
equip player with all iron armor
give player 12 golden apple
format gui slot 22 of player with iron sword named "&eSpeeder" to run:
player has permission "kit.speeder"
give player iron sword
give player 8 golden apple
apply speed 3 to the player for 999 days
equip player with all iron armor
format gui slot 25 of player with netherite axe named "&4Frog" to run:
player has permission "kit.frog"
equip player with all gold armor
give player netherite axe
give player 16 golden apple
apply speed 1 to player for 999 days
apply jump 10 to player for 999 days
give player bow
give player 64 arrow
format gui slot 0 of player with gray stained glass pane named " "
format gui slot 9 of player with gray stained glass pane named " "
format gui slot 2 of player with gray stained glass pane named " "
format gui slot 3 of player with gray stained glass pane named " "
format gui slot 5 of player with gray stained glass pane named " "
format gui slot 6 of player with gray stained glass pane named " "
format gui slot 8 of player with gray stained glass pane named " "
format gui slot 10 of player with gray stained glass pane named " "
format gui slot 11 of player with gray stained glass pane named " "
format gui slot 12 of player with gray stained glass pane named " "
format gui slot 13 of player with gray stained glass pane named " "
format gui slot 14 of player with gray stained glass pane named " "
format gui slot 15 of player with gray stained glass pane named " "
format gui slot 16 of player with gray stained glass pane named " "
format gui slot 17 of player with gray stained glass pane named " "
format gui slot 18 of player with gray stained glass pane named " "
format gui slot 20 of player with gray stained glass pane named " "
format gui slot 21 of player with gray stained glass pane named " "
format gui slot 23 of player with gray stained glass pane named " "
format gui slot 24 of player with gray stained glass pane named " "
format gui slot 26 of player with gray stained glass pane named " "
format gui slot 27 of player with gray stained glass pane named " "
format gui slot 28 of player with gray stained glass pane named " "
on death:
remove speed from the victim
remove strength from the victim
remove jump from the victim -
i think i can, i working onarchenixzz kit skript rn. But when im done ill do yours
-
what kind of arg(argument) in skript is a entity
-
can i have some more info?
-
command /killmyself:
trigger:
kill the player
broadcast "&e%player% commited suiside" -
command /killmyself:
trigger:
kill the player -
you need skript addon json for it im pretty sure
-
what doesnt work it works for me
-
-
this isnt your normal /dupe, this skript makes it so when you drop items the dupe. Every thing is toggleable
#this makes it when new players join the /dupedroptoggle is off
on load:
if {dupedrop} is not set:
set {dupedrop} to false
#this makes it so when dupedroptoggle is true when you drop items they dupe
on drop:
if {dupedrop} is true:
#if the file name is not skript.drop then you have to change it to skript.[what you named the file]
drop item if player has permission "skript.drop"
stop
#the permission is skript.drop
#this gives the players random items every 15 seconds if /toggle is true
every 15 seconds:
if {loop} is true:
add 1 of (random item out of all items) to inventory of all players
#this command make it so when you drop items they will be dupe or not
#this command is toggleable
command /dupedroptoggle:
trigger:
if {dupedrop} is true:
send "When you drop items they will no longer be duped."
set {dupedrop} to false
stop
else:
send "When you drop items they will now be duped"
set {dupedrop} to true
stop
#this command will toggle if you will receive random items every 15 seconds
command /toggle:
trigger:
if {loop} is true:
send "You will no longer receive items every 15 seconds"
set {loop} to false
stop
else:
send "You will now get random items every 15 seconds"
set {loop} to true
stop
#you can add more block to the ban list
on place of bedrock:
cancel event
on place of barrier:
cancel event -
command /discord:
trigger:
send "Join our discoud https://discord.gg/[put in your discord numbers/letters]" to player
#idk how to make a discord bot so you will have to mannualy change the discord final numbers and letters when it chages -
I will make you any skript
We all need a good hug once and awhile so here is a /hug cmd
in Script Releases
Posted · Edited by Yodamaster
command /hug <player>:
cooldown: 30 seconds
cooldown message: This command in on cooldown for another %remaining%
trigger:
if arg-1 is online:
if arg-1 is player:
send "&ayou &5&l&ka&r&d&lHUGGED&5&l&ka &r&ayourself..." to player
play sound "entity.experience_orb.pickup" with volume 100 to player
else:
send "&ayou &5&l&ka&r&d&lHUGGED&5&l&ka &r&a%player% &aawww how sweat" to player
send "&a%player% &5&l&ka&r&d&lHUGGED&5&l&ka &r&ayou what a sweat person" to arg-1
play sound "entity.experience_orb.pickup" with volume 100 to player and arg-1