on right click holding blue ice:
message "activited water summoning ability"
apply potion of dolphins grace of tier 1 without particles to player for 10 seconds
set {_originalLocation} to player's location
loop all blocks in radius 10 around player:
if loop-block is air:
set block at loop-block to water
wait 10 seconds
broadcast "times up"
loop all blocks in radius 11 around {_orignalLocation}:
if loop-block is water:
broadcast "water"
set block at loop-block to air
else:
broadcast "Not water"
Like the title says, the first loop works, but after that, both the "water" and "not water" broadcasts are not being sent.
the "times up" is being sent, just not the second loop.