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HugeAdventure

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Posts posted by HugeAdventure

  1. its not the velocity, it can be because of minehut "as a velocity server" and that the server can have outdated things, or you made something in skript that break it.

  2. on load:
    	set {nbt} to nbt "YourHeadIdHere"

    give player head with nbt {nbt}  named "&eCompacted Cobblestone"

     

    i hope this helps. if you have any questions, just send it here!

  3. every 1 hour:
    	loop all players:
    		execute console command "/test"
    		add 1 to {HoursCountdown}
    
    every 1 minute:
    	add 1 to {MinutesCountdown}

    is it something like this u mean?

    please specify what u ment!

  4. thats wrong, look here!

    options:
     prefix: &4Coke&cDupe &8| &cItem &4Duped!
    
    command /dupe:
        trigger:
            set {_item} to player's tool
            if {_item} doesn't contain lore "undupeable":    
                give {_item} to player
                send "{@prefix}"
                stop
            else:
                message "&cYou Cant Dupe This Item ):"

     

  5. u can make it just with luckperms, but here is a example:

    please like the post if you like it 🙂

    command weeklyvip [<player>]:
    	permission: your.permission
    	trigger:
      		send title "&bWeakly VIP" with subtitle "&aLets go" to arg-1
            set {weeklyvip::%arg-1%} to 7
      		execute console command "/lp user %arg-1% parent set vip"
      
    every 24 hours:
      	loop all players:
      		if {weeklyvip::%loop-player%} is set:
      			remove 1 from {weeklyvip::%loop-player%}
      			if {weeklyvip::%loop-player%} = 0:
      				delete {weeklyvip::%loop-player%}
      				execute console command "/lp user %arg-1% parent clear"
      

     

    • Thanks 1
  6. u forgot to set {makedamage::%player%} instead of a global variable, so it just works for everyone!

    on right click with sword:

        if name of player's tool is "&c&lRoyal &7&lScepter":
            play mob spawner flames at position of player to the player
            set {makedamage::%player%} to true
            wait 10 second
            set {makedamage::%player%} to false
    every 3 ticks:
        loop all players:
            if {makedamage} is true:
                damage all players in radius 300 of loop-player by 2 hearts

  7. its just because 1: your server version 2: if your using paper, go into config and enable it. 3: you built it wrong. 4: any plugin making a mess.

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