Jump to content

SlimeFroster

Member
  • Posts

    11
  • Joined

  • Last visited

SlimeFroster's Achievements

Newbie

Newbie (2/6)

0

Reputation

  1. on rightclick with redstone torch: if player's tool is redstone torch named "&c&lFire Gem." with lore "&c&lShoots A Fireball On Right Click." if player has permission "custom.ability": set {_cooldown} to 5 seconds if player's cooldown of "fireball" is not set: apply cooldown of {_cooldown} to player for "fireball" shoot a fireball from the player message "&c&lYou used your custom ability and fired a fireball!" to player else: set {_remaining} to player's remaining cooldown of "fireball" message "&c&lYou need to wait {_remaining} seconds before using the ability again." to player # Command to give the Fire Gem to the player command /FireGem: trigger: give 1 of redstone torch named "&c&lFire Gem." with lore "&c&lShoots A FireBall On Right Click." to player
  2. on rightclick with redstone torch: if player's tool is redstone torch named "&c&lFire Gem." with lore "&c&lShoots A Fireball On Right Click." if player has permission "custom.ability": set {_cooldown} to 5 seconds if player's cooldown of "fireball" is not set: apply cooldown of {_cooldown} to player for "fireball" shoot a fireball from the player message "&c&lYou used your custom ability and fired a fireball!" to player else: set {_remaining} to player's remaining cooldown of "fireball" message "&c&lYou need to wait {_remaining} seconds before using the ability again." to player # Command to give the Fire Gem to the player command /FireGem: trigger: give 1 of redstone torch named "&c&lFire Gem." with lore "&c&lShoots A FireBall On Right Click." to player
  3. on rightclick with redstone torch: if player's tool is redstone torch named "&c&lFire Gem." with lore "&c&lShoots A Fireball On Right Click." if player has permission "custom.ability": set {_cooldown} to 5 seconds if player's cooldown of "fireball" is not set: apply cooldown of {_cooldown} to player for "fireball" shoot a fireball from the player message "&c&lYou used your custom ability and fired a fireball!" to player else: set {_remaining} to player's remaining cooldown of "fireball" message "&c&lYou need to wait {_remaining} seconds before using the ability again." to player # Command to give the Fire Gem to the player command /FireGem: trigger: give 1 of redstone torch named "&c&lFire Gem." with lore "&c&lShoots A FireBall On Right Click." to player
  4. SlimeFroster

    Help

    on rightclick with redstone torch: if player's tool is redstone torch named "&c&lFire Gem." with lore "&c&lShoots A Fireball On Right Click." if player has permission "custom.ability": set {_cooldown} to 5 seconds if player's cooldown of "fireball" is not set: apply cooldown of {_cooldown} to player for "fireball" shoot a fireball from the player message "&c&lYou used your custom ability and fired a fireball!" to player else: set {_remaining} to player's remaining cooldown of "fireball" message "&c&lYou need to wait {_remaining} seconds before using the ability again." to player # Command to give the Fire Gem to the player command /FireGem: trigger: give 1 of redstone torch named "&c&lFire Gem." with lore "&c&lShoots A FireBall On Right Click." to player
  5. on inventory click: if name of event-inventory is "&d&lChoose The Spawner.": if index of event-slot = 0: give player 1 pig spawner # dosent give spawner and even if i have less than 100k says successfully bought remove 100000 from player's balance send "&2&lShop | SuccessFully Gave You &d&l1 Pig Spawner." else: send "&2&lShop | Get More Money!"
  6. command /ShopTest123: trigger: set {_gui} to a new chest inventory with 3 row with name "&6&lChoose The Shop!" set slot 11 of {_gui} to stone with name "&b&lBuyShop!" set slot 15 of {_gui} to grass with name "&2&lSellShop!" set slot 22 of {_gui} to barrier with name "&c&lExit." open {_gui} to player on inventory click: if name of event-inventory is "&6&lChoose The Shop!": if index of event-slot = 11: close player's inventory wait 5 ticks set {_gui} to a new chest inventory with 5 row with name "&b&lBuyShop!" set slot 44 of {_gui} to barrier with name "&c&lExit" # Prices set slot 36 of {_gui} to barrier with name "&c&lExit" set slot 40 of {_gui} to paper with name "&f&lPage 0/1" set slot 31 of {_gui} to spawner with name "&d&lSpawners." open {_gui} to player on inventory click: if name of event-inventory is "&6&lChoose The Shop!": if index of event-slot = 15: close player's inventory wait 5 ticks set {_gui} to a new chest inventory with 5 row with name "&2&lSellShop!" set slot 44 of {_gui} to barrier with name "&c&lExit" set slot 36 of {_gui} to barrier with name "&c&lExit" set slot 40 of {_gui} to paper with name "&7&lPage 0/1" set slot 0 of {_gui} to dirt with name "&2&l$0.1" set slot 1 of {_gui} to grass with name "&2&l$0.4" # Prices set slot 2 of {_gui} to coarse dirt with name "&2&l$0.15" set slot 3 of {_gui} to cobblestone with name "&2&l$0.2" set slot 4 of {_gui} to stone with name "&2&l$0.5" open {_gui} to player on inventory click: if name of event-inventory is "&6&lChoose The Shop!": if index of event-slot = 22: close player's inventory send "&2&lShop | Closed &6&lChoose The Shop!" on inventory click: if name of event-inventory is "&b&lBuyShop!": if index of event-slot = 44: close player's inventory send "&2&lShop | Closed &b&lBuyShop." on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 44: close player's inventory send "&2&lShop | Closed SellShop." on inventory click: if name of event-inventory is "&b&lBuyShop!": if index of event-slot = 36: close player's inventory send "&2&lShop | Closed &b&lBuyShop." on inventory click: if name of event-inventory is "&2&lSellShop!": # barriers if index of event-slot = 36: close player's inventory send "&2&lShop | Closed SellShop." on inventory click: if name of event-inventory is "&b&lBuyShop!": if index of event-slot = 40: cancel event on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 40: cancel event on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 0: if player has dirt: remove 1 dirt from player's inventory add 0.1 to player's balance send "&2&lShop | SuccessFully Gave You $0.1." else: send "&2&lShop | Get More Dirt!" on inventory click: # give money if name of event-inventory is "&2&lSellShop!": if index of event-slot = 0: cancel event on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 1: if player has grass: remove 1 grass from player's inventory add 0.4 to player's balance send "&2&lShop | SuccessFully Gave You $0.4." else: send "&2&lShop | Get More Grass!" on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 1: cancel event on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 2: if player has coarse dirt: remove 1 coarse dirt from player's inventory add 0.15 to player's balance send "&2&lShop | SuccessFully Gave You $0.15." else: send "&2&lShop | Get More coarse dirt!" on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 2: cancel event on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 3: if player has cobblestone: remove 1 cobblestone from player's inventory add 0.2 to player's balance send "&2&lShop | SuccessFully Gave You $0.2." else: send "&2&lShop | Get More CobbleStone!" on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 3: cancel event on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 4: if player has stone: remove 1 stone from player's inventory add 0.5 to player's balance send "&2&lShop | SuccessFully Gave You $0.5." else: send "&2&lShop | Get More Stone!" on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 4: cancel event on inventory click: if name of event-inventory is "&b&lBuyShop!": # buy shop stuff now if index of event-slot = 31: close player's inventory wait 5 ticks set {_gui} to a new chest inventory with 3 row with name "&d&lChoose The Spawner." set slot 18 of {_gui} to barrier with name "&c&lExit" set slot 26 of {_gui} to barrier with name "&c&lExit" set slot 0 of {_gui} to spawner with name "&d&lPig Spawner:" with lore "&2&l$100,000" open {_gui} to player on inventory click: if name of event-inventory is "&d&lChoose The Spawner.": if index of event-slot = 18: close player's inventory send "&2&lShop | Closed Spawners Shop." on inventory click: if name of event-inventory is "&d&lChoose The Spawner.": if index of event-slot = 26: close player's inventory send "&2&lShop | Closed Spawners Shop." on inventory click: if name of event-inventory is "&d&lChoose The Spawner.": if index of event-slot = 0: give player 1 pig spawner remove 100000 from player's balance send "&2&lShop | SuccessFully Gave You &d&l1 Pig Spawner." else: send "&2&lShop | Get More Money!" on inventory click: if name of event-inventory is "&d&lChoose The Spawner.": if index of event-slot = 0: cancel event
  7. Sorry If Wrong Section This My 1st Post
  8. command /ShopTest123: trigger: set {_gui} to a new chest inventory with 3 row with name "&6&lChoose The Shop!" set slot 11 of {_gui} to stone with name "&b&lBuyShop!" set slot 15 of {_gui} to grass with name "&2&lSellShop!" set slot 22 of {_gui} to barrier with name "&c&lExit." open {_gui} to player on inventory click: if name of event-inventory is "&6&lChoose The Shop!": if index of event-slot = 11: close player's inventory wait 5 ticks set {_gui} to a new chest inventory with 5 row with name "&b&lBuyShop!" set slot 44 of {_gui} to barrier with name "&c&lExit" set slot 36 of {_gui} to barrier with name "&c&lExit" set slot 40 of {_gui} to paper with name "&f&lPage 0/1" open {_gui} to player on inventory click: if name of event-inventory is "&6&lChoose The Shop!": if index of event-slot = 15: close player's inventory wait 5 ticks set {_gui} to a new chest inventory with 5 row with name "&2&lSellShop!" set slot 44 of {_gui} to barrier with name "&c&lExit" set slot 36 of {_gui} to barrier with name "&c&lExit" set slot 40 of {_gui} to paper with name "&7&lPage 0/1" set slot 0 of {_gui} to dirt with name "&2&l$0.1" open {_gui} to player on inventory click: if name of event-inventory is "&6&lChoose The Shop!": if index of event-slot = 22: close player's inventory on inventory click: if name of event-inventory is "&b&lBuyShop!": if index of event-slot = 44: close player's inventory on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 44: close player's inventory on inventory click: if name of event-inventory is "&b&lBuyShop!": if index of event-slot = 36: close player's inventory on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 36: close player's inventory on inventory click: if name of event-inventory is "&b&lBuyShop!": if index of event-slot = 40: cancel event on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 40: cancel event on inventory click: if name of event-inventory is "&2&lSellShop!": if index of event-slot = 0: take 1 dirt from player's inventory # dosent understand event take 1 dirt from players inventory ( 2nd error ) eco give %player% $0.1 # dosent give the money ( 1st error ) send "&2&lShop | SuccessFully Gave You $0.1" else: send "&2&lShop | Get More Dirt!" on inventory click: if name of event-inventory is "&2&lSellShop!": Please Help Me And fix It! if index of event-slot = 0: cancel event
  9. Get Essentials It Will Have /tpa Command
  10. [19:36:37] [Server thread/ERROR]: Chunk file at [-55, 15] is missing level data, skipping

    says that what i do in every CHUNK!!!!

×
×
  • Create New...