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fantaman18310

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  1. Hi, I'm really confused by setting pos1 and pos2 and setting it to snow. And sometimes when I queue up, it doesn't give the other player a shovel. Any idea's? Currently, here's my code: # SPLEEF / SPLEGG # by ohFanta with help from oElmer options: p: &a[&bSpleef&a] # ^^ Prefix (Don't Change) version: v1.5 # Victory Section victoryTitle: &e&lCongrats! victorySubtitle: &6You have won! # Teams red: &7[&cRed]&7&c blue: &7[&9Blue]&7&9 on load: set {redPlayerCount} to 0 set {bluePlayerCount} to 0 set {playersInGame} to 0 clear {spleefgame} command /playercount [<text>]: permission: spleef.playercount aliases: /pc usage: &a/playercount &c<team> trigger: if arg 1 is "red" or "redPlayerCount": send "&cRed: {_redPlayerCount}" to player stop trigger if arg 1 is "red" or "redPlayerCount": send "&9Blue: {_bluePlayerCount}" to player stop trigger command /spleef [<text>]: usage: /spleef ? trigger: send "{@p} Coming soon." to player if arg 1 is "info" or "information" or "v" or "version": send "&8>&7&m------------&bSpleef&7&m------------&8<" to player send "&bSpleef by &bohFanta with help from oElmer" send "&bSpleef Version: &b{@version}" send "&bUse &b/spleef help &bfor help." send "&8>&7&m------------------------------&8<" stop trigger # Help command if arg 1 is "help" or "h" or "?": send "&8>&7&m------------&bSpleef&7&m------------&8<" to player send "&b/queue &8- &6Join an &bSpleef &6game" send "&b/setspleef 1/2/3 &8- &6Sets &bSpleef &6location" send "&b/spleef v &8- &6Shows the &bSpleef &6version" send "&b/spleef help &8- &6What are you doing? You're looking at it!" send "&8>&7&m------------------------------&8<" stop trigger command /setspleef [<text>]: permission: spleef.setloc permission message: &cNo permission. usage: /setspleef 1/2 aliases: /setspleefloc trigger: if arg 1 is "1" or "one" or "first" or "o": set {spleef.loc1} to location of block at location of player send "{@p} &aSpleef location [1] has been set to &6%{spleef.loc1}%" to player # set {spleef.loc}'s yaw to player's yaw # set {spleef.loc}'s pitch to player's pitch # Spleef Yaw and Pitch doesn't yet work. if arg 1 is "2" or "one" or "first" or "o": set {spleef.loc2} to location of block at location of player send "{@p} &aSpleef location [2] has been set to &6%{spleef.loc2}%" to player # set {spleef.loc}'s yaw to player's yaw # set {spleef.loc}'s pitch to player's pitch # Spleef Yaw and Pitch doesn't yet work. if arg 1 is "3" or "m" or "middle" or "three" or "t": set {spleef.middle} to location of block at location of player send "{@p} &aSpleef location [Middle] has been set to &6%{spleef.middle}%" to player #Pos1/2 if arg 1 is "pos1": set {spleef.pos1} to location of block at location of player send "{@p} &aSpleef location [POS1] has been set to &6%{spleef.pos1}%" to player if arg 1 is "pos2": set {spleef.pos2} to location of block at location of player send "{@p} &aSpleef location [POS2] has been set to &6%{spleef.pos2}%" to player command /tpspleefloc [<text>]: trigger: if arg 1 is "1" or "one" or "first" or "o": teleport player to {spleef.loc1} send "{@p} You have joined the Spleef game [1]" stop trigger if arg 1 is "2" or "two" or "second" or "t": teleport player to {spleef.loc2} send "{@p} You have joined the Spleef game [2]" stop trigger if arg 1 is "3" or "m" or "middle" or "t" or "three": teleport player to {spleef.middle} send "{@p} You have joined the Spleef game [Middle]" stop trigger command /victory: trigger: send player title "{@victoryTitle}" with subtitle "{@victorySubtitle}" for 5 seconds command /queue: usage: /queue trigger: if {redPlayerCount} is 0: add 1 to {redPlayerCount} add 1 to {playersInGame} teleport player to {spleef.loc1} # set slot 8 of player to clock named "&8» &bLobby&fSelector &8«" send player title "&c&lWAITING" for 9999 seconds else: add 1 to {bluePlayerCount} add 1 to {playersInGame} teleport player to {spleef.loc2} # set slot 8 of player to clock named "&8» &bLobby&fSelector &8«" send player title "&c&lWAITING" for 9999 seconds if {playersInGame} is 2: teleport player to {spleef.loc1} set {spleefgame} to true make console execute command "gamemode survival %player%" make console execute command "clear %player%" send "{@p} The gamemode will begin in..." send player title "&c3" for 1 seconds send "{@p} &c3" wait 1 second send player title "&62" for 1 seconds send "{@p} &62" wait 1 second send player title "&e1" for 1 seconds send "{@p} &e1" wait 1 second send player title "&a&lSTART" for 1 seconds send "&8>&7&m------------------------------&8<" send " " send " &a&l&k|&b&lSpleef&7&a&k|" send " " send "&a&lOBJECTIVE:" send "&7Destroy blocks below people to make them fall." send " " send "&8>&7&m------------------------------&8<" send "{@p} &a&lThe game has begun." make console execute command "clear %player%" if {Game::*} does not contain player's uuid: make console execute command "minecraft:give @p minecraft:diamond_shovel 1 0 {Unbreakable:1}" on walking on water: if {spleefgame} is true: clear {spleefgame} teleport player to {spleef.middle} make console execute command "gamemode spectator %player%" send "{@p} &cYou have lost." # make console execute command "summon FireworksRocketEntity {spleef.middle}" wait 1 second # make console execute command "summon FireworksRocketEntity {spleef.middle}" wait 1 second # launch "BURST" at location of {spleef.middle} with timed 1 wait 6 seconds set blocks within {spleef.pos1} and {spleef.pos2} to snow set {redPlayerCount} to 0 set {bluePlayerCount} to 0 set {playersInGame} to 0 make console execute command "clear %player%" make console execute command "gamemode survival %player%" make player execute command "l" make console execute command "fill {spleef.pos1} {spleef.pos2} minecraft:snow" on right click holding a clock: if {spleefgame} is true: make player execute command "l" make console execute command "clear %player%" clear {spleefgame} set {redPlayerCount} to 0 set {bluePlayerCount} to 0 on block break: if {spleefgame} is true: if event-block is 35:15: cancel event send "&c&lHey! &7Sorry, but you can't break that block here." to player
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