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OnlyPeak

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Posts posted by OnlyPeak

  1. on mine: #Haste
    	if lore of player's item contains "&5&m&fHaste I":
    		chance of 5%:
    			apply haste 1 to player for 5 seconds
    	if lore of player's item contains "&5&m&fHaste II":
    		chance of 10%:
    			apply haste 1 to player for 5 seconds
    	if lore of player's item contains "&5&m&fHaste III":
    		chance of 20%:
    			apply haste 1 to player for 5 seconds

    This is ur fixed code, ur only problem is ur lore

     

  2. Hey this script wasn't made by me so don't give me any credit, but hopefully this helps! 😄
     

    options:
    #Minimum amount of blocks farm from X cord to tp to
    	min.x: -500
    #maximum amount of blocks farm from X cord to tp to
    	max.x: 500
    #Minimum amount of blocks farm from Z cord to tp to
    	min.z: -500
    #maximum amount of blocks farm from Z cord to tp to
    	max.z: 500
    #Amount of time before the player will be allowed to use the command again
    	cooldown: 10 minutes
    #Avoid spawning in lava, water and air
    	avoid: air or water block or lava block
    #To add worlds it would look like 
    #	worlds: "world" or "world_nether" or "world_the_end"
    	worlds: "world"
    #Permission
    	permission: randomtp.use
    #No permission message
    	PermMsg: &4You do not have permission to use this command!
    #Can not execute command in this world message
    	NoWorldMsg: &4You can’t use this command in this world!
    #Cooldown message
    	SpamMsg: &4Please do not spam this command!
    	NoMoveMsg: &4Please do not move until you get teleported!
    
    
    Command /randomtp:
    	description: Teleports player to random location not in water
    	permission: {@permission}
    	permission message: {@PermMsg}
    	aliases: /rtp, /wild, /random
    	trigger:
    		if world is not {@worlds}:
    			send "{@NoWorldMsg}"
    		else:
    			if difference between {cooldowns::randomtp::%player%} and now < {@cooldown}:
    				send "{@SpamMsg}"
    			else:
    				send "{@NoMoveMsg}"
    				rtp(player)
    					
    function rtp(p: player):
    	delete {movewait.%{_p}%}
    	set {_loc::old} to {_p}'s location
    	continueRtpLOOP({_p}, {_loc::old})
    	   
    function continueRtpLOOP(p: player, oldloc: location):
    	if {_p}'s location is {_oldloc}:
    		set {_loc::new} to location at random number between {@min.x} and {@max.x}, 0, random number between {@min.z} and {@max.z} in {_p}'s world
    		loop blocks above {_loc::new}:
    			if loop-block and block above loop-block are air:
    				if block under loop-block is not air or water or lava:
    					set {_loc::new} to location of loop-block
    					teleport {_p} to {_loc::new}
    					set {cooldowns::randomtp::%{_p}%} to now
    					if light level at {_p} <= 2:
    						set block at {_p} to torch
    						stop
    					stop
    		wait 2 ticks
    		continueRtpLOOP({_p}, {_oldloc})

     

    • Thanks 1
  3. If  you wish to add levels then you should be able to find a website or  another forum post that allows you to parse  numbers from a colored piece of text in order to change something within your custom enchant, all you have to do is a little bit of research 🙂

  4. Hey! To my understanding this skript should work, if it doesn't please let me know! Although if it does, please like this reply! ❤️
     

    on place:
    	if event-block is a shulker box:
    		loop all items in event-blocks inventory:
    		if loop-item is a [blacklisted] # replace [blacklisted] with any items you dont want(if there are multiple just add "or" between them.
    			remove loop-item from event-blocks inventory

     

    • Like 2
  5. Hello, To my  knowledge you would most likely have to base this off of the lore on an item. To my understanding this would be done by checking the lore on a players item every time it changes. something like: 
     

    On tool change:
    	if lore of event item contains "colored name of enchant"
    		#do stuff


    Please let me know if this helped! 😄

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