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Dylanisnsane

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Everything posted by Dylanisnsane

  1. It could just be much easier, you could just make it so if the player is holding a tool named something, it drops something specific; on break: if event-block is [block] cancel drops if players tool is a diamond pickaxe named "[name]": set {_amount} to random integer between [fortune number and [fortune number] set {_drop} to {_amount} of [item] named "optional" drop {_drop} at event-blocks location
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