Dieeeeeeeeeeeeee
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Posts posted by Dieeeeeeeeeeeeee
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options: timer: 2 command /timer <number>: trigger: set {@timer} to arg-1 every {@timer} seconds: broadcast "a"
i'm trying to set the variable with a command but it just gives me errors.
Error:
Can't understand this condition/effect: set 2 to arg-1 line 6: set {@timer} to arg-1
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Here you go
on right click: if player's held item is Nether Star named "&f&lPower Of The &4&LNether": if {fireballcd} is true: send "&cOn cooldown!" else: shoot a Fireball from player at speed 1 set {fireballcd} to true wait 5 seconds set {fireballcd} to false
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Im trying to stop people from renaming certain things, so how do I run a check to see which item/which name of an item an anvil is renaming?
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1 minute ago, BanditEagle said:
can you try my suggestion?
This works, thanks for the help!
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26 minutes ago, centralwtf said:
"play sound "block.note_block.pling" with volume 1 and pitch 2.5 at player for player"
This sound only plays for the one sending the message, not the one receiving one.
I want it so the receiver gets the sound
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There is a player ping skript that I've been looking for, but I just cant seem to find it, what the skript does is whenever you type someone's name like for example bob319 and after you've sent the message then it play's a sound for them.
Anyone got this?
I need some help looping and adding a block's location to a loop.
in Discussion
Posted
So I have been trying to add a block's location to a loop, but for some reason it doesn't work, does anyone have any idea to fix this or have any suggestions on how to fix this?
Code:
Error: "%event-block's block location%" can't be added to {testing::*} because the former is not an object.