Sepncer
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Posts posted by Sepncer
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on death:
if victim is zombie:
if victim's name is "&2&lTier 2 Boss":
clear the drops
hide bossbar "&2&lTier 2 Boss"
chance of 100%:
set {_Drop} to lime glazed terracotta named "&2&lTIER 2 SOUL"
drop {_drop} at victim's location
stop
on damage:
if victim is zombie:
if victim's name is "&2&lTier 2 Boss":
set {_Value} to victim's health
set bossbar "&2&lTier 2 Boss" progress to {_Value}on rightclick with lime dye:
name of player's tool is "&2&lTIER 2 BOSS SUMMON"
remove 1 of player's held item from player
wait 2 seconds
create a safe explosion of force 3 at player
spawn 1 of zombie at location of player
set name of spawned entity to "&2&lTier 2 Boss"
set last spawned entity's max health to 100
set last spawned entity's health to 100
equip last spawned entity with diamond helmet of protection 5, unbreaking 10
equip last spawned entity with diamond chestplate of protection 5, unbreaking 10
equip last spawned entity with diamond leggings of protection 5, unbreaking 10
equip last spawned entity with diamond boots of protection 5, unbreaking 10
set held item of last spawned entity to diamond sword of sharpness 8, unbreaking 10
apply speed 5 to last spawned zombie for 100 minutes
apply strength 8 to last spawned zombie for 100 minutes
create bossbar titled "&2&lTier 2 Boss" and id "&2&lTier 2 Boss" for all players with progress 100 with colors green
wait 8 seconds
create a safe explosion of force 5 at player
spawn 1 of husk at location of player
set last spawned husk's max health to 75
set last spawned husk's health to 75
set display name of last spawned husk to "&2&lUndead Guard"
apply speed 3 to last spawned husk for 100 minutes
apply strength 8 to last spawned husk for 100 minutes
wait 0.1 seconds
spawn 1 of husk at location of player
set last spawned husk's max health to 75
set last spawned husk's health to 75
set display name of last spawned husk to "&2&lUndead Guard"
apply speed 3 to last spawned husk for 100 minutes
apply strength 8 to last spawned husk for 100 minutes
wait 0.1 seconds
spawn 1 of husk at location of player
set last spawned husk's max health to 75
set last spawned husk's health to 75
set display name of last spawned husk to "&2&lUndead Guard"
apply speed 3 to last spawned husk for 100 minutes
apply strength 8 to last spawned husk for 100 minutes
wait 0.1 seconds
spawn 1 of husk at location of player
set last spawned husk's max health to 75
set last spawned husk's health to 75
set display name of last spawned husk to "&2&lUndead Guard"
apply speed 3 to last spawned husk for 100 minutes
apply strength 8 to last spawned husk for 100 minutes
wait 0.1 seconds
spawn 1 of husk at location of player
set last spawned husk's max health to 75
set last spawned husk's health to 75
set display name of last spawned husk to "&2&lUndead Guard"
apply strength 8 to last spawned husk for 100 minutes
apply speed 3 to last spawned husk for 100 minutes
wait 0.1 seconds
stop
every 1 second:
set bossbar "&2&lTier 2 Boss" progress to {_Value}
on death:
if victim is husk:
if victim's name is "&2&lUndead Guard":
clear the drops -
need it updated cos i cant use any placeholders
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1 hour ago, Yo_The_pro19 said:
It's is possible Ill start working on it but what is the bosses name?
its called Zombie Boss
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im trying to make a summon item which spawns a mob but i need to have a bossbar that is associated with the mobs health even though it is a zombie is this possible and how
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could anyone make a skript that if you right click on a paper name something it will add one rebirth to you and completely wipe your progress and make it so there is a tally and if they hit a certain amount of rebirths it could give them a permission
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8 hours ago, Disvand said:
every 5 seconds in world "world": give player 1 beacon
that still does it for every world idk why
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i need to give a player a beacon every 5 seconds in one multiverse world and not another
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this skript works but creates a different problem it wont remove the shiny cobble but it will now not remove the normal plain cobblestone so every block after 32 gives me another shiny. i have no idea why it wont remove the cobble. thanks for your help
on pickup:
if player's inventory contains 32 cobblestone:
remove 32 plain cobblestone from player's inventory
give player shiny cobblestone named "&eCompacted Cobblestone" -
12 hours ago, Gam3rBoi said:
You need skRayFall for the 'shiny' item effect
Just copy and paste the if statement and what is below and replace cobblestone with your item
This is not tested, but it should work
on pickup:
if player's inventory contains 32 cobblestone:
remove 32 cobblestone from player's inventory
give player shiny cobblestone named "&eCompacted Cobblestone"
a slight problem though it doesnt stack if i have a compressed in my inventory and the gain 32 cobblestone it will delete the old compressed one and replace it
12 hours ago, Gam3rBoi said: -
thankyou so much it works great and is easy to customize
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i need help making a customisable auto compress thanks
keeps crashing this is the crash report
in Help
Posted
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 4/24/22, 1:34 AM
Description: Exception in server tick loop
java.lang.AssertionError: TRAP
at net.minecraft.world.item.ItemStack.checkEmpty(ItemStack.java:187)
at net.minecraft.world.item.ItemStack.setCount(ItemStack.java:1231)
at net.minecraft.server.level.PlayerInteractManager.a(PlayerInteractManager.java:445)
at net.minecraft.server.network.PlayerConnection.a(PlayerConnection.java:1596)
at net.minecraft.network.protocol.game.PacketPlayInBlockPlace.a(PacketPlayInBlockPlace.java:28)
at net.minecraft.network.protocol.game.PacketPlayInBlockPlace.a(PacketPlayInBlockPlace.java:1)
at net.minecraft.network.protocol.PlayerConnectionUtils.lambda$0(PlayerConnectionUtils.java:30)
at net.minecraft.server.TickTask.run(SourceFile:18)
at net.minecraft.util.thread.IAsyncTaskHandler.executeTask(SourceFile:151)
at net.minecraft.util.thread.IAsyncTaskHandlerReentrant.executeTask(SourceFile:23)
at net.minecraft.util.thread.IAsyncTaskHandler.executeNext(SourceFile:125)
at net.minecraft.server.MinecraftServer.bf(MinecraftServer.java:1148)
at net.minecraft.server.MinecraftServer.executeNext(MinecraftServer.java:1141)
at net.minecraft.util.thread.IAsyncTaskHandler.awaitTasks(SourceFile:134)
at net.minecraft.server.MinecraftServer.sleepForTick(MinecraftServer.java:1125)
at net.minecraft.server.MinecraftServer.x(MinecraftServer.java:1054)
at net.minecraft.server.MinecraftServer.lambda$0(MinecraftServer.java:305)
at java.base/java.lang.Thread.run(Thread.java:833)