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Sepncer

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Posts posted by Sepncer

  1. ---- Minecraft Crash Report ----
    // You should try our sister game, Minceraft!

    Time: 4/24/22, 1:34 AM
    Description: Exception in server tick loop

    java.lang.AssertionError: TRAP
        at net.minecraft.world.item.ItemStack.checkEmpty(ItemStack.java:187)
        at net.minecraft.world.item.ItemStack.setCount(ItemStack.java:1231)
        at net.minecraft.server.level.PlayerInteractManager.a(PlayerInteractManager.java:445)
        at net.minecraft.server.network.PlayerConnection.a(PlayerConnection.java:1596)
        at net.minecraft.network.protocol.game.PacketPlayInBlockPlace.a(PacketPlayInBlockPlace.java:28)
        at net.minecraft.network.protocol.game.PacketPlayInBlockPlace.a(PacketPlayInBlockPlace.java:1)
        at net.minecraft.network.protocol.PlayerConnectionUtils.lambda$0(PlayerConnectionUtils.java:30)
        at net.minecraft.server.TickTask.run(SourceFile:18)
        at net.minecraft.util.thread.IAsyncTaskHandler.executeTask(SourceFile:151)
        at net.minecraft.util.thread.IAsyncTaskHandlerReentrant.executeTask(SourceFile:23)
        at net.minecraft.util.thread.IAsyncTaskHandler.executeNext(SourceFile:125)
        at net.minecraft.server.MinecraftServer.bf(MinecraftServer.java:1148)
        at net.minecraft.server.MinecraftServer.executeNext(MinecraftServer.java:1141)
        at net.minecraft.util.thread.IAsyncTaskHandler.awaitTasks(SourceFile:134)
        at net.minecraft.server.MinecraftServer.sleepForTick(MinecraftServer.java:1125)
        at net.minecraft.server.MinecraftServer.x(MinecraftServer.java:1054)
        at net.minecraft.server.MinecraftServer.lambda$0(MinecraftServer.java:305)
        at java.base/java.lang.Thread.run(Thread.java:833)

  2. on death:
      if victim is zombie:
        if victim's name is "&2&lTier 2 Boss":
          clear the drops
          hide bossbar "&2&lTier 2 Boss"
          chance of 100%:
            set {_Drop} to lime glazed terracotta named "&2&lTIER 2 SOUL"
            drop {_drop} at victim's location
            stop


    on damage:
        if victim is zombie:
            if victim's name is "&2&lTier 2 Boss":
                set {_Value} to victim's health
                set bossbar "&2&lTier 2 Boss" progress to {_Value}

    on rightclick with lime dye:
        name of player's tool is "&2&lTIER 2 BOSS SUMMON"
        remove 1 of player's held item from player
        wait 2 seconds
        create a safe explosion of force 3 at player
        spawn 1 of zombie at location of player
        set name of spawned entity to "&2&lTier 2 Boss"
        set last spawned entity's max health to 100
        set last spawned entity's health to 100
        equip last spawned entity with diamond helmet of protection 5, unbreaking 10
        equip last spawned entity with diamond chestplate of protection 5, unbreaking 10
        equip last spawned entity with diamond leggings of protection 5, unbreaking 10
        equip last spawned entity with diamond boots of protection 5, unbreaking 10
        set held item of last spawned entity to diamond sword of sharpness 8, unbreaking 10
        apply speed 5 to last spawned zombie for 100 minutes
        apply strength 8 to last spawned zombie for 100 minutes
        create bossbar titled "&2&lTier 2 Boss" and id "&2&lTier 2 Boss" for all players with progress 100 with colors green
        wait 8 seconds
        create a safe explosion of force 5 at player
        spawn 1 of husk at location of player
        set last spawned husk's max health to 75
        set last spawned husk's health to 75
        set display name of last spawned husk to "&2&lUndead Guard"
        apply speed 3 to last spawned husk for 100 minutes
        apply strength 8 to last spawned husk for 100 minutes
        wait 0.1 seconds
        spawn 1 of husk at location of player
        set last spawned husk's max health to 75
        set last spawned husk's health to 75
        set display name of last spawned husk to "&2&lUndead Guard"
        apply speed 3 to last spawned husk for 100 minutes
        apply strength 8 to last spawned husk for 100 minutes
        wait 0.1 seconds
        spawn 1 of husk at location of player
        set last spawned husk's max health to 75
        set last spawned husk's health to 75
        set display name of last spawned husk to "&2&lUndead Guard"
        apply speed 3 to last spawned husk for 100 minutes
        apply strength 8 to last spawned husk for 100 minutes
        wait 0.1 seconds
        spawn 1 of husk at location of player
        set last spawned husk's max health to 75
        set last spawned husk's health to 75
        set display name of last spawned husk to "&2&lUndead Guard"
        apply speed 3 to last spawned husk for 100 minutes
        apply strength 8 to last spawned husk for 100 minutes
        wait 0.1 seconds
        spawn 1 of husk at location of player
        set last spawned husk's max health to 75
        set last spawned husk's health to 75
        set display name of last spawned husk to "&2&lUndead Guard"
        apply strength 8 to last spawned husk for 100 minutes
        apply speed 3 to last spawned husk for 100 minutes
        wait 0.1 seconds
        stop
        
        


    every 1 second:
        set bossbar "&2&lTier 2 Boss" progress to {_Value}
        
    on death:
        if victim is husk:
        if victim's name is "&2&lUndead Guard":
            clear the drops

  3. im trying to make a summon item which spawns a mob but i need to have a bossbar that is associated with the mobs health even though it is a zombie is this possible and how

  4. could anyone make a skript that if you right click on a paper name something it will add one rebirth to you and completely wipe your progress and make it so there is a tally and if they hit a certain amount of rebirths it could give them a permission

  5. this skript works but creates a different problem it wont remove the shiny cobble but it will now not remove the normal plain cobblestone so every block after 32 gives me another shiny. i have no idea why it wont remove the cobble. thanks for your help

    on pickup:
        
        if player's inventory contains 32 cobblestone:
            
            remove 32 plain cobblestone from player's inventory
            
            give player shiny cobblestone named "&eCompacted Cobblestone"

  6. 12 hours ago, Gam3rBoi said:

     

    You need skRayFall for the 'shiny' item effect

    Just copy and paste the if statement and what is below and replace cobblestone with your item

    This is not tested, but it should work

     

    on pickup:

        if player's inventory contains 32 cobblestone:

            remove 32 cobblestone from player's inventory

            give player shiny cobblestone named "&eCompacted Cobblestone"

    a slight problem though it doesnt stack if i have a compressed in my inventory and the gain 32 cobblestone it will delete the old compressed one and replace it

     

     

    12 hours ago, Gam3rBoi said:

     

     

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