Jump to content

HamsterOfficial

Member
  • Posts

    5
  • Joined

  • Last visited

HamsterOfficial's Achievements

Lurker

Lurker (1/6)

0

Reputation

  1. i did all of that and it still doesnt work…
  2. ############################ #SetSpawn plugin by iJ0hny.# #Version: 4.8 # #Make sure to leave your # #thoughts on a review. # ############################ #The message that a player receives when they execute a command but have no permission for it No-Permission-Message: '&0[&0&lWay&f&lToo&0&lBoxed&0]&r: &4You are not permitted to do this!' #The message that a player receives when he is teleported at the spawn. Spawn-Message: Enabled: true Message: '&0[&0&lWay&f&lToo&0&lBoxed&0]&r: &fWelcome to the spawn!' #The message that a player receives when he executes /spawn command. Teleport-Message: Enabled: true #The message below will stop showing for people with spawn.bypass permission. Disabled-for-Bypass: true Message: '&0[&0&lWay&f&lToo&0&lBoxed&0]&r: &fTeleporting to the spawn...' #Cooldown for /spawn command. #Delay is in SECONDS! If you want 1 minute ie. type 60 etc. #%del% can be used to get the delay remaining for player to use /spawn again. Cooldown-For-Spawn-Cmd:15 Enabled: true Enabled-Message: true Message: '&0[&0&lWay&f&lToo&0&lBoxed&0]&r: &fWait %del% more seconds before using /spawn again!' Delay: 3 #The message that a player receives when he moves during a teleport cooldown. Cancel-On-Move: Enabled: true Enabled-Message: true Message: '&0[&0&lWay&f&lToo&0&lBoxed&0]&r: &4Teleportation cancelled!' #The effect that is set off when player arrives at the spawn location. Spawn-Effect: Enabled: true Effect-Name: ENDER_SIGNAL #The sound that is played when player arrives at the spawn location. Spawn-Sound: Enabled: true Sound-Name: ENTITY_ENDER_PEARL_THROW Void-To-Spawn: Enabled: true Enabled-Message: true Message: '&0[&0&lWay&f&lToo&0&lBoxed&0]&r: &fTeleported to spawn from void.' #Teleport players to spawn with /spawn %targetname%. #Sender is the one teleporting the target to spawn. #Target is the one being teleported to the spawn. #%targetname% can be used in the message-sender (nowhere else) to get the target's in-game name. #%sendername% can be used in the message-target (nowhere else) to get the sender's in-game name. Force-Spawn: Enabled-message-target: true Message-target: '&0[&0&lWay&f&lToo&0&lBoxed&0]&r: &4You have been teleported to the spawn by &4&l%sendername%' Enabled-message-sender: true Message-sender: '&0[&0&lWay&f&lToo&0&lBoxed&0]&r: &fYou have teleported &4%targetname% &fto the spawn!' Player-Not-Online-Message: '&0[&0&lWay&f&lToo&0&lBoxed&0]&r: &fThat player is not online!' #The amount of seconds when a player executes /spawn util they teleport to it. Cooldown: 3 #Messages that admin receives. Set-Spawn-Message: '&0[&fSetSpawn&0]&r: &eYou have set the spawn!' Set-First-Join-Spawn-Message: '&0[&fSetSpawn&0]&r: &eYou have set the first join spawn!' No-Spawn-Message: '&0[&fSetSpawn&0]&r: &cThere has no spawn been set yet!' Reload-Message: '&0[&fSetSpawn&0]&r: &2Config Reloaded!' #Teleport player to spawn on their join. On-Join-Spawn: true #Telport player to the first join spawn on their first join on the server. On-First-Join-Spawn: true #Teleport player to the spawn on respawn. Respawn-At-Spawn: true #Ignore bed-spawn on player respawn [teleport to spawn if the option above (Respawn-At-Spawn) is true]. Override-Bedspawn-On-Respawn: true
  3. the setspawn config doesnt work on my server. like it sends the standard message when you do /spawn instead of the message ive set up does anyone know how to fix this?
  4. HamsterOfficial

    Mutes

    Hey I was searching testers for my RPG server when i randomly get a 3 DAYS mute What are those mute systems cuz i need testers and i dont wanna wait 3 days to get a tester
×
×
  • Create New...