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Why does this happen?


mascat102

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I'm trying to change my multiplier skript to something else and I got this.

on break:
    if player's tool is enchanted with multishot 1:
        add drops of event-block to {blocks::*}
        clear drops
        loop {blocks::*}:
            give loop-value to player
            give loop-value to player
            stop
            

Though whenever I break a block it just uses the first block I broke. So if I broke wood first anytime I use a tool with multishot it will give me wood. I can't see the problem or why this is happening because I recently started learning skript. I am wondering if anyone knows how to fix it.

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The issue is that you're storing the drops in the list {blocks::*} but not resetting it before each break event, leading to it retaining only the first block's drops. You need to clear {blocks::*} at the beginning of the event handler. Here’s the corrected script:

on break:
 clear {blocks::*}
 player's tool is enchanted with multishot 1
 add drops of event-block to {blocks::*}
 clear drops
 loop {blocks::*}:
  give loop-value to player
  give loop-value to player
 stop

Edited by gabinun
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On 10/19/2024 at 2:12 AM, mascat102 said:

I would want this to be something on top of fortune. It would just multiply the drops of everything you mine, including fortune. 

Then get the player's fortune level and multiply it by the multiplier

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