Craftguy44 Posted Monday at 04:18 PM Share Posted Monday at 04:18 PM (edited) command /levelup: trigger: set {_chest} to a new chest inventory named "Level Up" set slot 0 of {_chest} to black stained glass pane named "&f" set slot 1 of {_chest} to black stained glass pane named "&f" set slot 2 of {_chest} to black stained glass pane named "&f" set slot 3 of {_chest} to black stained glass pane named "&f" set slot 4 of {_chest} to black stained glass pane named "&f" set slot 5 of {_chest} to black stained glass pane named "&f" set slot 6 of {_chest} to black stained glass pane named "&f" set slot 7 of {_chest} to black stained glass pane named "&f" set slot 8 of {_chest} to black stained glass pane named "&f" set slot 9 of {_chest} to black stained glass pane named "&f" set slot 10 of {_chest} to black stained glass pane named "&f" set slot 11 of {_chest} to lime dye named "&aLevel Up" set slot 12 of {_chest} to black stained glass pane named "&f" set slot 13 of {_chest} to paper named "&fLevel up for new ranks" set slot 14 of {_chest} to black stained glass pane named "&f" set slot 15 of {_chest} to purple dye named "&5Prestige" set slot 16 of {_chest} to black stained glass pane named "&f" set slot 17 of {_chest} to black stained glass pane named "&f" set slot 18 of {_chest} to black stained glass pane named "&f" set slot 19 of {_chest} to black stained glass pane named "&f" set slot 20 of {_chest} to black stained glass pane named "&f" set slot 21 of {_chest} to black stained glass pane named "&f" set slot 22 of {_chest} to black stained glass pane named "&f" set slot 23 of {_chest} to black stained glass pane named "&f" set slot 24 of {_chest} to black stained glass pane named "&f" set slot 25 of {_chest} to black stained glass pane named "&f" set slot 26 of {_chest} to black stained glass pane named "&f" open {_chest} to player on inventory click: if name of event-inventory is "Level Up": cancel event if name of item is "&aLevel Up": if {balance::%player's uuid%} >= 10000: remove 10000 from {balance::%player's uuid%} add 1 to {level::%player%} server command "/lp user %player% meta setsuffix "&5[&d{prestige::%player%}&5] &8[&7{level::%player%}&8] &f"" send "&aLeveled Up!" to player if {balance::%player's uuid%} <= 10000: remove 0 from {balance::%player's uuid%} add 0 to {level::%player%} send "&cNot enough money!" to player cancel event if name of item is "&5Prestige": if {level::%player%} >= 100: if {prestige::%player%} is not set: set {prestige::%player%} to 0 if {prestige::%player%} is set: add 1 to {prestige::%player%} set {level::%player%} to 0 server command "/lp user %player% meta setsuffix "&5[&d{prestige::%player%}&5] &8[&7{level::%player%}&8] &f"" send "&aPrestiged! You are now Prestige {prestige::%player%}!" to player if {level::%player%} < 100 add 0 to {prestige::%player%} send "&cYou need to be level 100 to prestige!" to player on join: if {level::%player%} is not set: set {level::%player%} to 0 set {balance::%player's uuid%} to 0 set {prestige::%player%} to 0 lp user %player% meta setsuffix "&5[&d0&5] &8[&70&8] &f" Server commands not working + I go in - with balance Edited Monday at 07:35 PM by Craftguy44 Link to comment Share on other sites More sharing options...
gabinun Posted Tuesday at 05:28 AM Share Posted Tuesday at 05:28 AM dont do server command or make console execute command you only need to do command "the command and you dont eve need to add the /" and doing command would make console execute the command the server is the console Link to comment Share on other sites More sharing options...
gabinun Posted Tuesday at 05:34 AM Share Posted Tuesday at 05:34 AM command levelup: trigger: set {_chest} to a new chest inventory named "Level Up" set slot 0 of {_chest} to black stained glass pane named "&f" set slot 1 of {_chest} to black stained glass pane named "&f" set slot 2 of {_chest} to black stained glass pane named "&f" set slot 3 of {_chest} to black stained glass pane named "&f" set slot 4 of {_chest} to black stained glass pane named "&f" set slot 5 of {_chest} to black stained glass pane named "&f" set slot 6 of {_chest} to black stained glass pane named "&f" set slot 7 of {_chest} to black stained glass pane named "&f" set slot 8 of {_chest} to black stained glass pane named "&f" set slot 9 of {_chest} to black stained glass pane named "&f" set slot 10 of {_chest} to black stained glass pane named "&f" set slot 11 of {_chest} to lime dye named "&aLevel Up" set slot 12 of {_chest} to black stained glass pane named "&f" set slot 13 of {_chest} to paper named "&fLevel up for new ranks" set slot 14 of {_chest} to black stained glass pane named "&f" set slot 15 of {_chest} to purple dye named "&5Prestige" set slot 16 of {_chest} to black stained glass pane named "&f" set slot 17 of {_chest} to black stained glass pane named "&f" set slot 18 of {_chest} to black stained glass pane named "&f" set slot 19 of {_chest} to black stained glass pane named "&f" set slot 20 of {_chest} to black stained glass pane named "&f" set slot 21 of {_chest} to black stained glass pane named "&f" set slot 22 of {_chest} to black stained glass pane named "&f" set slot 23 of {_chest} to black stained glass pane named "&f" set slot 24 of {_chest} to black stained glass pane named "&f" set slot 25 of {_chest} to black stained glass pane named "&f" set slot 26 of {_chest} to black stained glass pane named "&f" open {_chest} to player on inventory click: name of event-inventory is "Level Up": cancel event name of item is "&aLevel Up": {balance::%player's uuid%} >= 10000: remove 10000 from {balance::%player's uuid%} add 1 to {level::%player%} command "lp user %player% meta setsuffix "&5[&d{prestige::%player%}&5] &8[&7{level::%player%}&8] &f"" send "&aLeveled Up!" to player {balance::%player's uuid%} <= 10000: remove 0 from {balance::%player's uuid%} add 0 to {level::%player%} send "&cNot enough money!" to player cancel event name of item is "&5Prestige": {level::%player%} >= 100: {prestige::%player%} is not set: set {prestige::%player%} to 0 {prestige::%player%} is set: add 1 to {prestige::%player%} set {level::%player%} to 0 ommand "lp user %player% meta setsuffix "&5[&d{prestige::%player%}&5] &8[&7{level::%player%}&8] &f"" send "&aPrestiged! You are now Prestige {prestige::%player%}!" to player {level::%player%} < 100 add 0 to {prestige::%player%} send "&cYou need to be level 100 to prestige!" to player on join: {level::%player%} is not set: set {level::%player%} to 0 set {balance::%player's uuid%} to 0 set {prestige::%player%} to 0 command "lp user %player% meta setsuffix "&5[&d0&5] &8[&70&8] &f" Link to comment Share on other sites More sharing options...
Pryzmm Posted Wednesday at 04:36 AM Share Posted Wednesday at 04:36 AM instead of using something like this: set slot 24 of {_chest} to black stained glass pane named "&f" set slot 25 of {_chest} to black stained glass pane named "&f" set slot 26 of {_chest} to black stained glass pane named "&f" you can use something like this: set slot (integers between 24 and 26) of {_chest} to black stained glass pane named "&f" it's a lot cleaner and takes up less lines Owner of Lifestealed, Labs, Encore, UNOfficially and Observed OG [VIP] 12/26/20 - 10/27/2021 OG [PRO] 12/27/21 - 11/18/2022 OG [LEGEND] 11/18/2022 - 3/14/2023 [DEFAULT] 3/14/2023 - 5/8/2024 [MOD] 5/8/2024 - Present Link to comment Share on other sites More sharing options...
gabinun Posted Wednesday at 06:20 AM Share Posted Wednesday at 06:20 AM command levelup: trigger: set {_chest} to a new chest inventory named "Level Up" set slot (integers between 0 and 9) of {_chest} to black stained glass pane named "&f" set slot 11 of {_chest} to lime dye named "&aLevel Up" set slot 12 of {_chest} to black stained glass pane named "&f" set slot 13 of {_chest} to paper named "&fLevel up for new ranks" set slot 14 of {_chest} to black stained glass pane named "&f" set slot 15 of {_chest} to purple dye named "&5Prestige" set slot (integers between 16 and 26) of {_chest} to black stained glass pane named "&f" open {_chest} to player on inventory click: name of event-inventory is "Level Up": cancel event name of item is "&aLevel Up": {balance::%player's uuid%} >= 10000: remove 10000 from {balance::%player's uuid%} add 1 to {level::%player%} command "lp user %player% meta setsuffix "&5[&d{prestige::%player%}&5] &8[&7{level::%player%}&8] &f"" send "&aLeveled Up!" to player {balance::%player's uuid%} <= 10000: remove 0 from {balance::%player's uuid%} add 0 to {level::%player%} send "&cNot enough money!" to player cancel event name of item is "&5Prestige": {level::%player%} >= 100: {prestige::%player%} is not set: set {prestige::%player%} to 0 {prestige::%player%} is set: add 1 to {prestige::%player%} set {level::%player%} to 0 ommand "lp user %player% meta setsuffix "&5[&d{prestige::%player%}&5] &8[&7{level::%player%}&8] &f"" send "&aPrestiged! You are now Prestige {prestige::%player%}!" to player {level::%player%} < 100 add 0 to {prestige::%player%} send "&cYou need to be level 100 to prestige!" to player on join: {level::%player%} is not set: set {level::%player%} to 0 set {balance::%player's uuid%} to 0 set {prestige::%player%} to 0 command "lp user %player% meta setsuffix "&5[&d0&5] &8[&70&8] &f" Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now