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TheWasteful64

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Posts posted by TheWasteful64

  1. command /spawn:
        trigger:
            if player is in "%player%_bridging":
                make player execute command "/mvtp ul_Spawn1"
                teleport player to {spawn}
                send "&5[MCPractice] &aYou have been teleported to spawn"
                execute console command "/clear %player%"
                wait 1 second
                execute console command "/mvdelete %player%""
                wait 1 tick
                execute console command "/mvconfirm"
            else:
                make player execute command "/mvtp ul_Spawn1"
                teleport player to {spawn}
                send "&5[MCPractice] &aYou have been teleported to spawn"
                execute console command "/clear %player%"

    I want to make it so if players use /spawn and they r in a world with the name "(their ign)_bridging"  they get tped back to spawn and the world gets deleted, and otherwise the just get tped to spawn. ("{Spawn}" is set correctly but i didnt include that code)

    Screenshot_8.png

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