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ItRO

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Posts posted by ItRO

  1. 10 hours ago, ayoIneedsomehelp said:

    can u make me a chat reaction skript with like math and words?

     

    Sure. Like unscramble? And also, with the math part, what limit do you want each part to be. Do you want it to be below 200 and above 100, so it isn't like 9283+882733? Be as specific as you can.

    Also, if you prefer; you can send me a list of words to add to unscramble.

  2. 1 hour ago, ItsKirby said:

    Thanks! Just take your time on this, i don't want you to stress over this 

    Sorry, but I couldn't exactly complete it. I tried testing, and I can't figure out how I can make it so that the spiders don't target the player, and I don't know how to remove the spider from the player's ownership if that spider dies. Would you like the code I have so far?

  3. 17 hours ago, ItsKirby said:

    after right-clicking the beacon, if the beacon has the required item amounts, then it will spawn a cave spider for the player after 3 seconds.
    i actually didn't mentioned from the last post, but the item amounts give points to the beacon, say an apple is 1 point, a sweet berry is 3 points. The beacon will spawn the cave spider when it has 3 points, there should also be a 2 second interval between spawning the cave spiders.

    After right-clicking a beacon with 3 apples (3 points), 3 seconds will pass and then it will spawn a cave spider with a 2 second interval between spawns. The cave spider is friendly towards the owner and will attack mobs/players within (Improvised; 7 blocks). Each spider deals 1 damage, and will have 10 health. I will make all of this, and I will make it as editable as possible for you, and you should be able to do whatever with it. I'll try and comment as much as possible so you can understand it.

  4. 1 minute ago, ItsKirby said:

    So for the summoning system, i actually have an entity that spawns the cave spiders, but rn i want to use a beacon for testing purposes. It spawns the cave spiders when given 3 apples. The system where it uses 3 apples to spawn a cave spider varies on the items i want to use. Like 3 apples for a cave spider to spawn, 1 sweet berry for a cave spider to spawn, etc. I hope you get the idea.

    A few posts ago, you said gold; not apples. But, when you use the beacon, will there be a custom GUI to spawn them or will it be instantaneously after right-clicking the beacon.

  5. 1 hour ago, ItsKirby said:

    Oh i didn't realized that you were able to customize it down to the damage.

    If you could,
    I need the spiders to have 10 health but will be upgradable, so just put the default health to 10 and make it into a variable
    Damage also will be upgradable, so default is 1 damage, they will attack any close mobs or players,
    spiders getting summoned... well that's a bit tricky, i have something else that creates the spiders, so maybe summon the spider after 5 seconds if the player right clicks a beacon with 3 gold (that only that player can use once they place it) for now.

    Players can summon as many spiders as they want as long as they have 3 gold pieces that is given to a beacon (consumed by the beacon)

    Anything else needed please tell me 🙂

    Can you be more specific on the summoning process?

  6. 20 minutes ago, ItsKirby said:

    Hmm seems interesting. I have a skript in mind that i would want someone to try creating. if you could, can you try creating cave spiders that doesn't harm the player that spawned the spiders but harms other spiders/players. Like some kind of cave spider army for each players.
    I am working on something that uses this idea.

    Discord: ItsDaKIRBY69#9460

    Is there any specifications? Damage, do you want the spiders to be able to be killed? If so, how much health should they have; how many spiders should be summoned, and how?

  7. 10 minutes ago, ItsKirby said:

    Hmm seems interesting. I have a skript in mind that i would want someone to try creating. if you could, can you try creating cave spiders that doesn't harm the player that spawned the spiders but harms other spiders/players. Like some kind of cave spider army for each players.
    I am working on something that uses this idea.

    Discord: ItsDaKIRBY69#9460

    I'll consider it. Good idea, thanks!

  8. On 8/9/2021 at 8:32 PM, TankSniperD said:

    whyimabaconalt here is the skript I made

    Plugins Required: skRayFall and Skript

    Skript:

    # ------------------------------------------------------------- #

    # Skript By TankSniperD                                                               #

    # Replace 'SERVER-NAME' with the name of your server 🙂   #

    # ------------------------------------------------------------ #

    every 1 second:
      loop all players:
        wipe loop-players sidebar
        set name of sidebar of loop-player to "SERVER-NAME"
        set score "&5&lPlayer" in sidebar of loop-player to 9
        set score "  &bRank: %loop-players prefix%" in sidebar of loop-player to 8
        set score "  &bName: %loop-player%" in sidebar of loop-player to 5
        set score "&5&lServer" in sidebar of loop-player to 4
        set score "  &bJoins: %size of offline players%" in sidebar of loop-player to 3
        set score "  &bOnline: %number of all players%" in sidebar of loop-player to 2
        set score "  TPS: %tps from last minute%" in sidebar of loop-player to 1

    In my opinion, this can be optimized farther.
     

    on join:
    	while player is online:
    		wait 1 second
    		set title of player's scoreboard to "Enter name here"
    		set line 0 of player's scoreboard to "Enter more lines here"

    Requires SkBee, if you have skRayfall; go into config.yml & disable fast-scoreboards for this to work.
    Looping all players when it's not necessary isn't recommended, because on larger servers it has to allocate more RAM to run the process.

  9. So, I'm bored; I'm coming back to Minehut for a while, and I'm good at skript so I want some requests for skripts. After I get a couple of responses, I'll choose the ones that I find interesting and/or original (If you're chosen, I will DM you.). If it's too hard (entire server wise), then no. Simple, but not too simple projects. Something that I can work on for an hour or two.

    When the project is finished, I will DM you your finished product. 
    Specifications are allowed, so you can tell me any specific, personal things you want done to the project. Message prefixes, colors, etc.

    Thank you, and enjoy the product you receive! 😄

  10. Alright, so this is going to be one of my biggest projects. This is the first Beta release of my new Realistic Minecraft script. This will add tons of new features to your game, and I try to make it as bug free as possible. There is tons of custom crafting recipes, however as of now there is a few. If you can, I request feedback on this script mod. I included a Crafting Guide /cg additionally, for help, of course.

    Thanks for having interest in my topic!

    Disclaimer: This is only a Beta. This is a test for feedback, and to find out interests of the public. I want you guys to figure out everything for yourselves, see if you like it. It may not have many features now, but take note of the Beta in the title.

    realistic_minecraft_betav1,0.sk

    • Like 1
  11. On 5/22/2021 at 4:23 PM, TheWolf said:

    funny joke lol

     

    This is hilarious XD. I have friends who've made their own clients, who are friends with the owner of Crispy, who can also bypass UwUGuard. Let's be honest, skripted anticheats can only be slightly better than matrix.

  12. On 5/22/2021 at 9:45 PM, Thedukc said:

    I'm not very good with functions atm. And the script shouldn't crash your server. Granted it those lag a bit on reload but that is it. Maybe I can use a function at the fence event.  Also wdym by the loot list? Do you mean a list that all the stuff you can get is in or a list that you can see what is the lucky block can drop. Because i don't think a simple list could work for this type of script to pick from.

    I'm not sure what it is at the moment, but I'm confident there is a list in skript where you can call every item in the game and take a few random values from that. And some advice, learn functions. They save you time. 🙂

  13. On 5/15/2021 at 11:30 PM, Thedukc said:

    Change log:

     [EDITED] Changed some of the text

     

     

    Reply if you have issues with the skript

     

     

    ##############
    #Made by Duxk 
    #############

    #Change this btw
    options:
        Title: &6&lLuckyDuck
        Item_name: &6&lLuckyDuck


    on place:
        if block is sponge:
            if name of player's held item is "{@Item_name}":
                add event-block's location to {sponge::%player's uuid%::*}
                play sound "entity.item.pickup" with volume 3 to the player


    command /luckyblock [<player>]:
        permission: luckyblock.skript.use
        permission message: &cInsufficient permissions!
        trigger:
            if arg-1 is not set:
                give player sponge named "{@Item_name}"
            if arg-1 is set:
                give arg-1 sponge named "{@Item_name}"

    on break of sponge:
        if {sponge::%player's uuid%::*} contains event-block's location:
            cancel drops
            set {luckyblock.%player%} to a random integer between 1 and 30
            if {luckyblock.%player%} is 1:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                create an explosion of force 5 at the event-block
                send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 2:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                create a fake explosion at the event-block
                send action bar "{@Title} &8>> &eYou won &4BOOM&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
                wait 1 second
                send title "&e&lPRANKED" to player
            if {luckyblock.%player%} is 3:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop diamond sword of sharpness 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent sword right here." at location of event-block
                send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Sword&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 4:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop bow of power 3 and unbreaking 3 named "&6&lSuper Lucky Sword!" with lore "&eDecent bow right here." at location of event-block
                drop 10 arrows at location of event-block
                send action bar "{@Title} &8>> &eYou won a &3 Super Lucky Bow&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 5:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                spawn 1 zombie at location of event-block 
                set name of last spawned entity to "&6&lBOB"
                equip last spawned zombie with diamond helmet of protection 3
                equip last spawned zombie with diamond chestplate of protection 3
                equip last spawned zombie with diamond leggings of protection 3
                equip last spawned zombie with diamond boots of protection 3
                send action bar "{@Title} &8>> &eYou spawned &6BOB&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 6:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                wait 10 ticks
                send action bar "{@Title} &8>> &eYou won &7NOTHING&e!" to player 
                play sound "entity.villager.no" with volume 3 to the player
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 7:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                spawn 5 creepers at location of event-block 
                send action bar "{@Title} &8>> &eYou won some &4creepers&e!" to player 
                play sound "entity.villager.no" with volume 3 to the player
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 8:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop 10 sticks named "&6&lSTICK" with lore "&7It be getting sticky up in here." at location of event-block
                send action bar "{@Title} &8>> &eYou won some &asticks&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 9:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                set event-block to cake
                send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 10:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop 69 steak named "&6&lSTEAK" at location of event-block
                send action bar "{@Title} &8>> &eYou won some &lSTEAK&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 11:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                spawn 1 wolf at location of event-block
                set name of last spawned entity to "&lFOXY"
                drop 10 bones named "&7Tame him!" at location of event-block
                send action bar "{@Title} &8>> &eYou won some &lCAKE&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 12:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                set block above the player to anvil
                send action bar "{@Title} &8>> &eYou got anviled!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 13:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                poison the player for 30 seconds
                send action bar "{@Title} &8>> &eYou got &2poisened&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 14:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                spawn 5 squid
                send action bar "{@Title} &8>> &eYou got &1squided&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 15:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                spawn giant at the event-block
                send action bar "{@Title} &8>> &eWoW you're a big fellow" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 16:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop 5 carrots at the event-block
                send action bar "{@Title} &8>> &eYou got some &6carrots&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 17:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop stone sword of knockback 1 named "&7Meh sword" at the event-block
                send action bar "{@Title} &8>> &eMeh decent sword" to player 
                remove location of event-block from {sponge::%player's uuid%::*}        
            if {luckyblock.%player%} is 18:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop 20 stone at the event-block
                send action bar "{@Title} &8>> &eYou got some stone?" to player 
                remove location of event-block from {sponge::%player's uuid%::*}    
            if {luckyblock.%player%} is 19:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                set block at block 3 north 1 west event-block to oak wood fence
                set block at block 3 north 2 west event-block to oak wood fence
                set block at block 3 north 3 west event-block to oak wood fence
                set block at block 2 north 3 west event-block to oak wood fence
                set block at block 1 north 3 west event-block to oak wood fence
                set block at block 3 west event-block to oak wood fence
                set block at block 3 south 1 west event-block to oak wood fence
                set block at block 3 south 2 west event-block to oak wood fence
                set block at block 3 south 3 west event-block to oak wood fence
                set block at block 2 south 3 west event-block to oak wood fence
                set block at block 1 south 3 west event-block to oak wood fence
                set block at block 3 south event-block to oak wood fence
                set block at block 3 north 1 east event-block to oak wood fence
                set block at block 3 north 2 east event-block to oak wood fence
                set block at block 3 north 3 east event-block to oak wood fence
                set block at block 2 north 3 east event-block to oak wood fence
                set block at block 1 north 3 east event-block to oak wood fence
                set block at block 3 east event-block to oak wood fence
                set block at block 3 south 1 east event-block to oak wood fence
                set block at block 3 south 2 east event-block to oak wood fence
                set block at block 3 south 3 east event-block to oak wood fence
                set block at block 2 south 3 east event-block to oak wood fence
                set block at block 1 south 3 east event-block to oak wood fence
                set block at block 3 north event-block to oak wood fence gate
                send action bar "{@Title} &8>> &eYou're the animal now" to player 
                remove location of event-block from {sponge::%player's uuid%::*}    
            if {luckyblock.%player%} is 20:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                set event-block to lava
                send action bar "{@Title} &8>> &eYou won some &cLAVA&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 21:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop 10 dirt named "&5&lEPIC DIRT" at the event-block
                send action bar "{@Title} &8>> &eYou won some &6&lDIRT&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 22:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                strike lightning at the player
                send action bar "{@Title} &8>> &eYou got struck by lightning!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 23:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                push the player upwards at speed 5
                send action bar "{@Title} &8>> &eWEEEEEE!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 24:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                spawn 10 sheep at the event-block 
                send action bar "{@Title} &8>> &eYou won some sheep!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 25:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop 1 leather helmet named "&6Starter helmet" at the event-block
                drop 1 leather chestplate named "&6Starter Chest Piece" at the event-block
                drop 1 leather pants named "&6Starter Pants" at the event-block
                drop 1 leather boots named "&6Starter Boots" at the event-block
                drop 1 wooden sword named "&6Starter Sword" at the event-block
                drop 1 wooden pickaxe named "&6Starter Pick" at the event-block
                drop 1 wooden axe named "&6Starter Axe" at the event-block
                send action bar "{@Title} &8>> &eYou won the &6starter kit&6!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 26:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop 1 diamond chestplate at the event-block
                send action bar "{@Title} &8>> &eYou won a &3Diamond Chest Plate" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 27:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop 1 carrot on a stick at the event-block
                drop 1 saddle at the event-block
                spawn 1 pig at location of event-block
                set name of last spawned entity to "&e&l&lRide Me"
                send action bar "{@Title} &8>> &eYou won a ridable pig!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 28:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop 1 sponge named "{@Item_name}" at the event-block
                send action bar "{@Title} &8>> &eYou won another {@Item_name}&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 29:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                drop 1 golden apple named "&e&lWAW" at the event-block
                send action bar "{@Title} &8>> &eYou won a Enchanted Golden Apple&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}
            if {luckyblock.%player%} is 30:
                play sound "entity.experience_orb.pickup" with volume 3 to the player
                spawn 1 chicken at location of event-block
                set name of last spawned entity to "&6&lIt's a duck &7(trust me)"
                send action bar "{@Title} &8>> &eYou won a &6&lDUCK&e!" to player 
                remove location of event-block from {sponge::%player's uuid%::*}

     

     

     

    Not trying to insult you, but this is kind of an eyesore. Put the possible winnings into a loot list, and choose a random element out of that table when you break the block. I think this would crash anybody's server if they broke a couple.
    Finally, use functions.

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