Jump to content

Yo_The_pro19

Member
  • Posts

    110
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Yo_The_pro19

  1. No need to pay I'll do it for free but I'm not amazing so this is all I could do sorry.

     

     

    #Zombie not burning 

     

    On damage:

      If victim is zombie:

        If attacker is not player:

          Cancel event 

    #Bandage/bleeding 

     

    On damage:

      Loop 20 times

        If {Bandage.%player%} is false:

          Damage victim by 1

      Set {Bandage.%player%} to false

     

    On click:

      If player is holding paper named "&f&lBandage":

        Set {Bandage.%player%} to true

     

         

  2. So i found a spigot MTvehicles (https://www.spigotmc.org/resources/mtvehicles-vehicle-plugin-free-downloadable.80910/)

    and i did the normal install restart then this came up in console.

     

    - [Fri 08:37:10 ERROR Server/PlayerConnection] null
    org.bukkit.command.CommandException: Cannot execute command 'vehicle' in plugin MTVehicles v2.4.2 - plugin is disabled.
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:37)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:159)
        at app//org.bukkit.craftbukkit.v1_17_R1.CraftServer.dispatchCommand(CraftServer.java:869)
        at app//net.minecraft.server.network.ServerGamePacketListenerImpl.handleCommand(ServerGamePacketListenerImpl.java:2262)
        at app//net.minecraft.server.network.ServerGamePacketListenerImpl.handleChat(ServerGamePacketListenerImpl.java:2073)
        at app//net.minecraft.server.network.ServerGamePacketListenerImpl.handleChat(ServerGamePacketListenerImpl.java:2054)
        at app//net.minecraft.network.protocol.game.ServerboundChatPacket.handle(ServerboundChatPacket.java:46)
        at app//net.minecraft.network.protocol.game.ServerboundChatPacket.a(ServerboundChatPacket.java:6)
        at app//net.minecraft.network.protocol.PacketUtils.lambda$ensureRunningOnSameThread$1(PacketUtils.java:56)
        at app//net.minecraft.server.TickTask.run(TickTask.java:18)
        at app//net.minecraft.util.thread.BlockableEventLoop.doRunTask(BlockableEventLoop.java:149)
        at app//net.minecraft.util.thread.ReentrantBlockableEventLoop.doRunTask(ReentrantBlockableEventLoop.java:23)
        at app//net.minecraft.server.MinecraftServer.doRunTask(MinecraftServer.java:1426)
        at app//net.minecraft.server.MinecraftServer.executeTask(MinecraftServer.java:192)
        at app//net.minecraft.util.thread.BlockableEventLoop.pollTask(BlockableEventLoop.java:122)
        at app//net.minecraft.server.MinecraftServer.pollTaskInternal(MinecraftServer.java:1404)
        at app//net.minecraft.server.MinecraftServer.pollTask(MinecraftServer.java:1397)
        at app//net.minecraft.util.thread.BlockableEventLoop.managedBlock(BlockableEventLoop.java:132)
        at app//net.minecraft.server.MinecraftServer.waitUntilNextTick(MinecraftServer.java:1375)
        at app//net.minecraft.s

     

    IDK what to do.

     

  3. Try this

     

     

     

    On right click:

        if name of player's tool is "&c&lMagic Toy Stick":

            make player execute command "shoot" as op

            

    command /shoot:

        cooldown: 5 seconds

        cooldown message: &cYou Must Wait But You Can Shoot Again In &a%remaining time%

        permission: shoot.yes

        trigger:

            make player shoot fireball at speed 1.3

  4. Options:

      Perm: vip.mine

    Command /vipmine:

      Permission: {@perm}

      Trigger:

        Teleport player to {vipm}

     

     

    Command /setvipmine:

      Permission: mine.vipset

      Trigger:

        Set {vipm} to location of player

     

    So to set the location of the mine run /setvipmine if they have permission mine.vipset then give VIPs the perm VIP.mine and they run /viptmine

     

  5. options:
      pvp: (Your pvp world)
    
    
    command /rtp:
        cooldown: 5 seconds
        cooldown message: &4Stop! &cYou can only teleport to a random location every 5 seconds.
        trigger:
          if payer's world is not world("{@pvp}"):
            set {_x} to round(random number between -10000 and 10000)
            set {_z} to round(random number between -10000 and 10000)
            set {_block} to block at location at ({_x}, 0, {_z}) in world event-world
            loop all blocks above {_block}:
                if loop-block is air:
                    block below loop-block is not water
                    block below loop-block is not air
                    if block above loop-block is air:
                        teleport player to loop-block
                        send "&aTeleported to a random location" to player

     

     

    hope this helps

×
×
  • Create New...