nicoalla
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Posts posted by nicoalla
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i am serching a server that i can program skripts for
Would like if somebody likes to involve me in a server
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you have to type /op (Your name)
not on your minecraft server but on your Minehut console
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On 2/25/2022 at 4:36 PM, joeergfrgasrgreh said:
nicolla i want to make a skript that generates particles around the player if a different player touches/goes in a radius they get damaged
I made that you can resume and stop the flames by command:
on join:
set {show} to true
every 5 ticks:
loop all players:
if {show} is true:
show spawner flames at position of loop-player
set {particles} to true
if {particles} is true:
damage all rabbits in radius 3 of loop-player where [input is not loop-player] by 2command /resumeflames:
trigger:
set {show} to true
command /stopflames:
trigger:
set {show} to false
set {particles} to false -
i have a solution for the sword. It's not exactly what you wanted but it works like you want.
Explanation: I coded, that while a there are the flames around the player, every enemy get's damaged by a range of 3 and one heart every 3 minecraft ticks. You see, they don't get damaged by the particles but it works the same.
You can't make a skript, tht knows when somethings hits the particles, because particles don't have a hitbox.
on rightclick holding sword:
if name of player's tool is "&c&lRoyal &7&lScepter":
play mob spawner flames at position of player to the player
set {makedamage} to true
wait 1 second
set {makedamage} to false
every 3 ticks:
loop all players:
if {makedamage} is true:
damage all playersin radius 3 of loop-player where [input is not loop-player] by 2 -
i will try my best to make particles do damage but i can't promise that that is gonna work
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i have a better solution for that:
On leftclick:
If held item is diamond pickaxe named "&bPickaxe":
if target block is bedrock:
Set target block to air
drop 1 diamond at position of target block- 1
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I have a solution for that:
on rightclick holding sword:
if name of player's tool is "&c&lRoyal &7&lScepter":
play mob spawner flames at position of player to the playeri don't know what you mean with On damage skript because it can not be at the same time
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i have made a prototype of it. it needs some messages but the main concept does work. I added a resetlist command because it was easier for the programming progress. When i got it all done, that will be removed
#A Script for a efriend system:
#Add a efriend
command /efriend <text> <player>:
trigger:
if arg 1 does not contain "add":
send "&8&m "
send "&4Write §3/efriend help §4 to see all command options"
send "&8&m "
stop
else:
send "&9You send a friendrequest to %arg 2%!"
send "<tooltip:Accepp:/efriendaccept Deny:/efrienddeny>&4%player%&9 send you a friend request!" to arg 2
set {currentefriend} to "%arg 2%"
stop
#Accept a friend requestcommand /efriendaccept:
trigger:
set {accept} to true
add {currentefriend} to {efriendlist::*}
send "&3%player% accepted your friendrequest!" to {currentefriend}#Deny a friendrequest
command /efrienddeny:
trigger:
set {deny} to true
send "&3%player% denied your friendrequest!" to {currentefriend}#Get a help menu
command /efriendhelp:
trigger:
send "&eHelp menu:"
send "&8&m "
send "&3- &b/efriend help &7| Get to the help menu."
send "&3- &b/efriend add <player> &7| Send a friendrequest to someone."
send "&3- &b/efriendaccept &7| Accept a friend request."
send "&3- &b/efrienddeny &7| Deny a friendrequest."
send "&3- &b/efriendlist &7| See a list of all your efriends"
send "&3- &b/efiriendremove <player> &7| Remove a efriend of your efriendlist"
send "&8&m "
#Get to know if the request is dinied or accepted
every second:
loop all players:
if {accept} is true:
send "%{currentefriend}% accepted your friend request !" to loop-player
send "You accepted the friend request!" to {currentefriend}
set {accept} to false
stop
if {deny} is true:
send "&4%{currentefriend}% &3denied your friendrequest!" to loop-player
send "You denied the friend request!" to {currentefriend}
set {currentefriend} to ""
set {deny} to false
stop#See your efriend list
command /efriendlist:
trigger:
send "&8&m "
send "&6&lYour friend list"
send "%{efriendlist::*}%"
send "&8&m "#Remove a efriend
command /efriendremove <player>:
trigger:
remove arg 1 from {efriendlist::*}
send "&3You removed %arg 1% from your efriendlist!"
send "&3You were removed by %player%!" to arg 1#Not making damage to friends
on damaging:
if {efriendlist::*} contains victim's tab list name:
send "It's a friend!" to attacker
cancel event
stop -
i will try my best here
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i have a simple skript:
on drop of TNT:
create an explosion of strength 20 at the player -
you can spice it up with playing a sound when you reach lvl 10 like:
play sound "entity.experience_orb.pickup" with volume 0.5 to the player
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i have a solution for you problem:
on mine of iron ore:
cancel the drops
if lore of player's tool contains "Telepathy":
give raw iron to player
else:
drop raw iron at location of event-block -
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you have to make a new folder call it fore exsample:
diamondpic.sk (important is the ".sk" at the end)
and than you copy paste the skript
if you don't get it look at this tutorial, so you can make a skript:
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what should this "Daily" skript have
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I have a resolition for you skript. pls tell me, if it doesn't work on you minecraft worls.
I also added a command, that gives you the oportunity to give someone the "special" pickaxe.
you have to have the addons: "Skript" and "Skript Addon: TuSKe"
The actual Skript:
on break of stone:
player is holding a diamond pickaxe named "&4diamondpic":
send "Stoned was mined" to player
spawn a zombie at location of player
command /giveoppic:
trigger:
give player diamond pickaxe named "&4diamondpic" -
Just try to do some skripts and you will learn by making mistakes automaticly
If you need help just write an article about it.
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command /suggestions:
trigger:
open virtual chest inventory with size 1 named "Nothing" to player
I don't know if that is what you wanted but don't forget to download the addon tuske for a gui
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what du you mean with "air, air, air, air, named nothing
Loop all players skript broken
in Discussion
Posted
here is my solution:
on join:
set {speed.%player%} to false
every tick:
loop all players:
if lore of loop-player's boots contain "&4Speed II":
if {speed.%loop-player%} is false:
apply swiftness of tier 2 to the loop-player for 9999 days
set {speed.%loop-player%} to true