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Weeeoooooo

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Posts posted by Weeeoooooo

  1. This is the best script to ever release!!
    Examples:
    send "%double(5)%" it would send 10
     

    function double(num: number) :: number:
    	return {_num}*2


     

     

  2. 1 minute ago, BanditEagle said:

    i.. don't think that's what pandachan had in mind when she said to ask them. I think she was talking about dm'ing the individual staff members you think might hate you and asking them.

    maybe all staff hates me .. who knows?

    • Confused 1
  3. 1 hour ago, ShibaTheDoggo said:

    You don't need to make the permission a variable 

    you can make it like 

    
    on chat:
      If player has permission "skript.owner":
    	set {rank.%player's uuid%} to "&8&l[&c&lOwner&8&l]"
    	set the chat format to "%{rank.%player's uuid%}% %player's display name% &c>> &7%message%"

     

    Bad.

  4. On 4/8/2021 at 7:37 PM, SuperOrca said:

    Please explain with more detail.

    A stick that shoots a bat lets say the yaw was 120 the if the bat goes to yaw 119 or 121 it cant why because the bat will only go to yaw 120 [where player is facing this includes the pitch too]

  5. 1 minute ago, Weeeoooooo said:

    so when you make a chat system and censor system in skript like
     

    
    on chat:
    	replace all "E" in message with "A"
    	set chat format to "%player% -> %message%

    the censor wont work so Awokens made this skript
     

    
    on chat:
    	set message to {_m}
    	replace all "e" in {_m} with "a"
    	set chat format to "%player% -> %{_msg}%

    this censor will work

    idk if this should go here or script releases

  6. so when you make a chat system and censor system in skript like
     

    on chat:
    	replace all "E" in message with "A"
    	set chat format to "%player% -> %message%

    the censor wont work so Awokens made this skript
     

    on chat:
    	set message to {_m}
    	replace all "e" in {_m} with "a"
    	set chat format to "%player% -> %{_msg}%

    this censor will work

  7. 21 minutes ago, _Tarna_ said:

    You now you don't need to set the variable to 0 on join for it to work. If you add 1 to a variable that is not set, it automatically gets set to 1. 

    Na bro it will say <none>

  8. so i made a dupe server but you can only do 50 dupes 
     

    command dupe:
        trigger:
            if {dupecount::%player%} >= 50:
                send "&cYou cant dupe anymore use /limitdupe!"
                console command "pex user %player% add limit.dupe" #This is just another dupe if you want it say
            else if {dupecount::%player%} < 50:
                if player is holding barrier:
                    send "You cant dupe a barrier lol" to player
                else if player is not holding barrier:
                    give player player's tool
                    add 1 to {dupecount::%player%}
    on join:
        if {dupecount::%player%} is not set:
            set {dupecount::%player%} to 0 #this has to be in to check if the dupe count is not set and it will set it to 0 if u dont put it, it wont work!

     

    • Like 1
  9. so i made this 3 lines skript when you sleep at night it will turn into day

    on bed enter:
        cancel event
        console command "time set day"

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