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ItzJPower

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Posts posted by ItzJPower

  1. here you go. some of the percentages were '&'

    on left click:
        if uncolored name of player's tool is "Wand":
            if {Fireball2::%player's uuid%} is 0:
                shoot fireball from player at speed 10
                set {Fireball2::%player's uuid%} to 1
                wait 3 second
                set {Fireball2::%player's uuid%} to 0
            else:
                send "This Ability Is On Cooldown"

     

  2. When using players, use players for multiple players and player's for a singular player.
     

    on join:
        if {kills::%player's uuid%} is not set:
            set {kills::%player's uuid%} to 0
        if {deaths::%player's uuid%} is not set:
            set {deaths::%player's uuid%} to 0
        if {streak::%player's uuid%} is not set:
            set {streak::%player's uuid%} to 0
    
    every 1 second in world "LifestealFactions":
        loop all players:
            if loop-player's world is "LifestealFactions":
                set title of loop-player's scoreboard to "&e&l⊂Lifesteal Factions⊃"
                set line 16 of loop-player's scoreboard to "&e&lServer Stats"
                set line 15 of loop-player's scoreboard to ""
                set line 14 of loop-player's scoreboard to "&9»» &ePlayer: &6%loop-player's uuid%"
                set line 13 of loop-player's scoreboard to "&9»» &ePlayers: &6%size of all players%&8/&6%max players%"
                set line 12 of loop-player's scoreboard to "&9»» &eIP: &6NaylarMC.minehut.gg"
                set line 11 of loop-player's scoreboard to ""
                set line 10 of loop-player's scoreboard to "&e&lPlayer Stats"
                set line 9 of loop-player's scoreboard to ""
                set line 8 of loop-player's scoreboard to "&9»» &eFaction: &c%{faction.loop-player}%"
                set line 7 of loop-player's scoreboard to "&9»» &eBalance: &c%{coins.loop-player}%"
                set line 6 of loop-player's scoreboard to "&9»» &eKills: &c%{kills::%loop-player's uuid%}%"
                set line 5 of loop-player's scoreboard to "&9»» &eDeaths: &c%{deaths::%loop-player's uuid%}%"
                set line 4 of loop-player's scoreboard to "&9»» &eKDR: %%{kills::%loop-player's uuid%}%/%{deaths::%loop-player's uuid%}%%"
                set line 3 of loop-player's scoreboard to "&9»» &eKillstreak: %{streak::%loop-player's uuid%}%"
                set line 2 of loop-player's scoreboard to ""
                set line 1 of loop-player's scoreboard to "&e&l»» Lifesteal factions"
    
    on death:
        add 1 to {kills::%attacker's uuid%}
        add 1 to {deaths::%victim's uuid%}
        add 1 to {streak::%attacker's uuid%}
        set {streak::%victim's uuid%} to 0

     

  3. options:
    	prefix: <insert prefix here>
        
    command /freeze <player> [<boolean>]:
    	permission: freeze.use
    	trigger:
    		if arg-2 is set:
    			set {freeze::%arg-1%} to arg-2
    		else:
    			if {freeze::%arg-1%} is true:
    				delete {freeze::%arg-1%}
    			else:
    				set {freeze::%arg-1%} to true
    		if {freeze::%arg-1%} is true:
    			send "{@prefix} &8» &7%arg-1% &7is now frozen!"
    			send "{@prefix} &8» &7You are now frozen!" to arg-1
    		else:
    			send "{@prefix} &8» &7%arg-1% &7is no longer frozen!"
    			send "{@prefix} &8» &7You are no longer frozen!" to arg-1
                
    on any movement:
    	{freeze::%player%} is true
    	cancel event

    Make sure to change <insert prefix here> to your command prefix!

    The perm for it is freeze.use

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