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Dem1seSMP

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Posts posted by Dem1seSMP

  1. basically i have a lifesteal server and it has a problem I am getting tired of, Everyone just stacks up with like 5 stacks of ender pearls and 3 stacks of gaps making them basically invincible. is there any way I can make it so the golden apple limit per player inventory is like 40 and the ender pearl limit be like 14? I just want to make it so fights stop taking 3 hours and instead take like 20 minutes

    Edit: And in most cases neither player died since they would just flee with their 5 stacks of pearls. An example of a 1v1 would go like this:
    Player1 challenges Player2 to a 1v1, Player2 agrees. They start fighting and Player1 starts losing, player1 just starts pearl spamming and runs away, Player2 declares themself the winner just for Player1 to attack them again. This process repeats until both run out of materials and run away.

  2. /home/minecraft/signal/start_cmd: line 1: 34492 Killed                  /opt/java/17/bin/java -Xmx${SERVER_RAM} -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -DIReallyKnowWhatIAmDoingISwear -Djline.terminal=jline.UnsupportedTerminal -Dlog4j2.formatMsgNoLookups=true -jar server.jar
    
    
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