Jump to content

403Denied

Member
  • Posts

    36
  • Joined

  • Last visited

Posts posted by 403Denied

  1. General Questions

    Please answer in complete sentences with readable grammar, preferably with around three sentences per long answer question.

    • Minecraft Username: Mr_pro68YT
    • Discord Name and ID (ex: Sh0ot#3984): Mr_pro68YT#0001
    • Timezone (ex: PST): CDT (UTC-6)
    • Age: 13
    • Playtime: 12 hrs 54 mins

    What experience do you have as a moderator? I am a Sr. Mod on hardcourse, I was a owner of my friends server but it wasn't very popular, I am a helper on banknote and I have been a Jr Mod on AcidS (Since then I have worked on improving my moderation skills).

    Why do you want to be a moderator on Composter? I want to be a moderator on Composter because I want to help out the community by punishing rule breakers. I enjoy this gamemode more than Acid Survival and I can be more active on this server as none of the other servers im staff on are active right now. I also want to have another chance to prove myself.

    What sets you apart from other applications? Why should we choose you? I have alot of experience moderating servers and helping the community. I also know some of the basics of being staff on a Sh0ot server already from acidS. I can also be active because I dont have anything else to really do for now.

    Have you every hacked before? (will not affect your chance) Austin wanted me to test something for him so I hacked and then never did it again outside of a singleplayer world or private server.

    Have you been banned on any servers? If so, for what reason? I was banned for making a lag farm on a long dead server (i didnt actually make one).

    Anything else we should know? (personality, hobbies, etc) I like to code things like discord bots and sometimes minecraft plugins if I feel like I'm ready for banging my head against my chair in frustration. In June my family goes on a vacation to another state, it is a week long and I will still be contactable on discord just not ingame (this is usually sometime from the 10th-20th). I like to be an upbeat person but I can be brought down quickly if someone is yelling at me irl.

     

    Situational Questions

    What would you do if you thought somebody was using criticals while in pvp, but couldn't tell for sure? I would ask for another staff member to come over and get their input.

    What would you do if you saw somebody flying or using speed hacks? I would get evidence that that they were hacking and then I would ban them for 7 days.

    What would you do if someone was botting the server? I would mute the chat and ask if another staff member could come on and help me deal with all the bots.

    What would you do if someone starts spamming personal information in chat? I would take a screenshot and mute them for spamming personal information

    What would you do if someone says something racist or homophobic in chat? I would take a screenshot and then mute them for discrimination 

    What would you do if somebody was threatening to hack the server? I would get evidence and ban them for hack threats

    How would you handle a situation where you are the only staff online and there's someone asking a question, someone else spamming chat, and matrix (anticheat) is going off? I would mute the spammer first, then I would spectate the hacker while answering the players question. Then I would send evidence for possibly banning the person who was setting off the matrix and muting the spammer. 

  2. 6 hours ago, RedstoneGamer54 said:

    There is a scoreboard system floating around in #skript in the Minehut discord, you can find it in there.

     

    I chose this one because it doesn't need anything other than TuSKe and it is also i GUI and i think GUIs look cool, i know about most of the scooreboard systems here, i spent hours googleing and on forums

  3. On 9/24/2020 at 2:00 PM, ztimhirsch1 said:

     

    First off, that leaderboards skript is pretty bad, I have a better one (not mine) to give you when I get home. Idk why it would be like that.

    Also hello? Where are you going home from that takes > a week

  4. Just now, ztimhirsch1 said:

     

    First off, that leaderboards skript is pretty bad, I have a better one (not mine) to give you when I get home. Idk why it would be like that.

    Idk i just found the first working one, i couldn't find anything else that would work without SkUtilities, if i requested one that worked without it i would get bullied for using minehut xD

  5. I took this playtime skript from skriptify.xyz and slightly modified it, i made it so there isn't extra arg's because i have a /bal <offline player> already and i just need a baltop, here is the original version 

    on load:
        wait 1 tick
        PlaytimeTop()
    
    every 5 seconds:
        loop all players:
            add 5 to {playtime::%uuid of loop-player%}
    
    every {@leaderboard.cooldown}:
        PlaytimeTop()
    
    on join:
        add 1 to {playtime::joins::%uuid of player%}
    
    function PlaytimeTop():
        loop {playtime::*}:
            add 1 to {_size}
            if {_low.to.high.list::%loop-value%} is not set:
                set {_low.to.high.list::%loop-value%} to loop-index
            else:
                set {_n} to 0
                loop {_size} times:
                    set {_n} to {_n}+1
                    {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
                    set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
                    stop loop
        wait 1 tick
        set {_n} to size of {_low.to.high.list::*}
        loop {_low.to.high.list::*}:
            set {playtime.top::%{_n}%} to loop-value
            set {_n} to {_n}-1
    
    command /playtime [<offline player = %player%>]:
        trigger:
            if "%arg%" is "top": #The playtime top is based on playtime hours, so you will only able to see players with at least 1 hour of playtime
                set {_menu} to chest inventory with 5 rows named "Playtime Leaderboard"
                loop integers from 0 to 8:
                    set slot loop-value of {_menu} to black glass pane named " "
                loop integers from 36 to 44:
                    set slot loop-value of {_menu} to black glass pane named " "
                set slot 9, 17, 18, 26 and 27 and 35 of {_menu} to black glass pane named " "
                set slot 36 of {_menu} to barrier named "&cClose"
                set {_topnumber} to 1
                loop {playtime.top::*}:
                    set {_p} to "%loop-value%" parsed as offline player
                    if "%{_p}%" != "null":
                        if {_topnumber} is 1:
                            set {_slot} to 13
                        else if {_topnumber} is 2:
                            set {_slot} to 21
                        else if {_topnumber} is 3:
                            set {_slot} to 23
                        else if {_topnumber} < 11:
                            set {_slot} to {_topnumber} + 24
                        set {_u} to uuid of {_p}
                        set {_head} to {_p}'s skull
                        set slot {_slot} of {_menu} to {_p}'s skull named "&7%{_topnumber}%. &b%{_p}%" with lore "&7Playtime &8» &6%PlaytimeFormat({playtime::%{_u}%})%"
                        add 1 to {_topnumber}
                        if {_topnumber} > 10:
                            exit loop
                open {_menu} to player
                set {inventory::%player's uuid%} to "playtime.leaderboard"
                
            else:
                if {playtime::%arg's uuid%} is set:
                    send colored "{@prefix} &b%arg%&b's &3playtime is &b%PlaytimeFormat({playtime::%arg's uuid%})%"
                else:
                    send colored "{@prefix} &b%arg% &chas no playtime"
    
    function PlaytimeFormat(n: number) :: timespan:
        set {_a} to "%{_n}% seconds" parsed as timespan
        return {_a}
    
    
    on inventory click:
        {inventory::%player's uuid%} is "playtime.leaderboard"
        cancel event
        if event-slot is barrier:
            close player's inventory
    
    on inventory close:
        delete {inventory::%player's uuid%}

    And here is my modified version

    on load:
        wait 1 tick
        BalTop()
    every {@leaderboard.cooldown}:
        BalTop()
    function BalTop():
        loop {balance::*}:
            add 1 to {_size}
            if {_low.to.high.list::%loop-value%} is not set:
                set {_low.to.high.list::%loop-value%} to loop-index
            else:
                set {_n} to 0
                loop {_size} times:
                    set {_n} to {_n}+1
                    {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
                    set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
                    stop loop
        wait 1 tick
        set {_n} to size of {_low.to.high.list::*}
        loop {_low.to.high.list::*}:
            set {balance::%{_n}%} to loop-value
            set {_n} to {_n}-1
    
    command /baltop:
        trigger:
            set {_menu} to chest inventory with 5 rows named "&3Baltop"
            loop integers from 0 to 8:
                set slot loop-value of {_menu} to black glass pane named " "
            loop integers from 36 to 44:
                set slot loop-value of {_menu} to black glass pane named " "
            set slot 9, 17, 18, 26 and 27 and 35 of {_menu} to black glass pane named " "
            set slot 36 of {_menu} to barrier named "&cClose"
            set {_topnumber} to 1
            loop {balance::*}:
                set {_p} to "%loop-value%" parsed as offline player
                if "%{_p}%" != "null":
                    if {_topnumber} is 1:
                        set {_slot} to 13
                    else if {_topnumber} is 2:
                        set {_slot} to 21
                    else if {_topnumber} is 3:
                        set {_slot} to 23
                    else if {_topnumber} < 11:
                        set {_slot} to {_topnumber} + 24
                    set {_u} to uuid of {_p}
                    set {_head} to {_p}'s skull
                    set slot {_slot} of {_menu} to {_p}'s skull named "&7%{_topnumber}%. &b%{_p}%" with lore "&bBalance &1» &3%{balance::%{_u}%}%"
                    add 1 to {_topnumber}
                    if {_topnumber} > 10:
                        exit loop
            open {_menu} to player
            set {inventory1::%player's uuid%} to "baltop.leaderboard"
    
    
    on inventory click:
        {inventory1::%player's uuid%} is "baltop.leaderboard"
        cancel event
        if event-slot is barrier:
            close player's inventory
    
    on inventory close:
        delete {inventory1::%player's uuid%}

    There are no errors upon reload but, when i do /baltop the heads of the balance numbers show up like this2020-09-24_13_45_45.thumb.png.e4ebbd32fede35398cb28ae66f18b04d.png2020-09-24_13_45_47.thumb.png.236a9a5071ba8572995fa5dca9a5f87b.png

    The only 2 people that have joined the server is Me, the one with glasses and Supercrazysquid, the one with the white hat.

    Can anyone tell me what i did wrong?

  6. On 8/1/2020 at 4:20 AM, Reassembly said:

    I need a skript that trains an AI to make a skript k thx

    command makeai:
    
      trigger:
    
        make all player's say "by the power of our brains MAKE %player% AN AI!!!"
    
        loop all players:
    
          if loop-value isn't "%player%":
    
            set computing power of loop-player to 0
            wait 50 seconds
            set computing power of loop-player to 99
    
            make a new ai named "%player%":
    
              tell ai named "%player%" to make a new skript:
    
                set new skript to "on script load: %nl%%indent%broadcast ""I AM ALIVE!!!!!!!!!!! %nl%stop""" with ai named "%player%"
          

    that should work 🙂

  7. It doesnt work...

    script options:
    	$ use permissions
    
    
    command perm [<player>] [<text>] [<permissions>]:
    	permission: skript.admin
    	permission message: "{@noperm}"
    	trigger:
    		if arg-1 isn't set:
    			if arg-2 is set:
    				if arg-2 is "add" or "give":
    					if arg-3 is set:
    						add "%arg-3%" to player's permissions
    				else if arg-2 is "take" or "remove":
    					if arg-3 is set:
    						remove "%arg-3%" from player's permissions
    		if arg-1 is set:
    			if arg-2 is set:
    				if arg-2 is "add" or "give":
    					if arg-3 is set:
    						add "%arg-3%" to arg-1's permissions 
    				else if arg-2 is "take" or "remove":
    					if arg-3 is set:
    						remove "%arg-3%" from arg-1's permissions
                            

    Errors:

    permissions of the player can't have anything added to it

    permissions of the player can't have anything removed from it

  8. Ok one thing idk if its just me but wehn i do /gm s it shows "your gamemode is survival" the normal thing its suppost to show but it also shows "

    "&7You have change &e<none> &7gamemode to &eSurvival!" obviously with color codes
    
×
×
  • Create New...