TheFakeOri
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my skript works well without problems but it makes the tps drop really fast to around 13
can someone help me improve it? its pretty long i use skript and skbee
on load:
register new shaped recipe for {Tridentofthesea} using diamond, diamond, diamond, air, heart of the sea, air, air and diamond with id "tridentofthesea"
register new shaped recipe for {drillCore} using iron ingot, redstone block, iron ingot, redstone block, diamond, redstone block, iron ingot, redstone block and iron ingot with id "drillcore"
register new shaped recipe for {smelter} using iron block, coal block, iron block, coal block, flint and steel, coal block, iron block, coal block and iron block with id "smelter"
#bedrock drill
on place of a redstone lamp:
if name of player's tool is "&7&lBedrock drill core":
set {_loc} to event-blocks's location
set {drills::%player%::%{_loc}%} to event-blocks's location
play sound "block.note_block.pling"on break of a redstone lamp:
if {drills::%player%::*} contains event-block's location:
remove event-blocks's location from {drills::%player%::*}
drop {drillCore}
cancel drops
play sound "block.anvil.land"every 1 second in "world":
loop all players:
loop all blocks in radius 20 around loop-player:
if {drills::%loop-player%::*} contains loop-block's location:
loop all blocks in radius 1 around loop-block:
loop-block-2 is bedrock:
loop all blocks in radius 2 around loop-block-1:
loop-block-3 is a gold block:
add 1 to {_gold}
{_gold} > 4:
chance of 5%:
drop gold ore at loop-block-1
remove 4 from {_gold}
loop-block-3 is a iron block:
add 1 to {_iron}
{_iron} > 4:
chance of 5%:
drop iron ore at loop-block-1
remove 4 from {_iron}
loop-block-3 is a coal block:
add 1 to {_coal}
{_coal} > 4:
chance of 5%:
drop coal at loop-block-1
remove 4 from {_coal}#smelter
on place of a chiseled polished blackstone:
if name of player's tool is "&7&lOre smelter":
set {_loc} to event-blocks's location
set {smelters::%player%::%{_loc}%} to event-blocks's location
play sound "block.note_block.pling"on break of a chiseled polished blackstone:
if {smelters::%player%::*} contains event-block's location:
remove event-blocks's location from {smelters::%player%::*}
drop {smelter}
cancel drops
play sound "block.anvil.land"every 1 tick:
loop all players:
if {smelters::%loop-player%::*} is set:
loop all blocks in radius 20 around loop-player:
if {smelters::%loop-player%::*} contains loop-block's location:
loop all blocks in radius 0.1 of location of (block above loop-block):
loop-block-2 is a chest or a hopper:
loop all items in loop-block-2's inventory:
loop-item is a iron ore:
remove 1 iron ore from loop-block-2's inventory
add 1 iron ingot to loop-block-2's inventoryloop-item is a gold ore:
remove 1 gold ore from loop-block-2's inventory
add 1 gold ingot to loop-block-2's inventory -
the skript works and all but when i die in send this error
"this script "rpg.sk" infinitely (or excessively) repeated itself!"
skript:
on damage of a player:
{hp.%victim%} isn't 0:
remove 10 from {hp.%victim%}
cancel event
else:
kill the victim
set {hp.%victim%} to {maxhp.%victim%} -
ty now it works i change it a bit and it still work
every 1 seconds:
loop all players:
if {mana.%loop-player%} is less than {manamax.%loop-player%}:
add {manareg.%loop-player%} to {mana.%loop-player%}and i dont know how to use list variables
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every 3 seconds:
loop all players:
if {mana.%player%} is less than {manamax.%player%}:
add 1 to {mana.%player%}
I need help to improve the performance of my skript
in Discussion
Posted
I am pretty sure that the smelter is the thing that causes the lag