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Chickhenry

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Posts posted by Chickhenry

  1. 4 minutes ago, CoolProgrammer said:

    Hello. CoolProgrammer here.
    Here are several crucial factors essential for your server to enlarge players or popularity, and I additionally assume that you might greatly disagree with some of these.

    Firstly, the server design. Approximately 90% of the players are steadily looking to have fun alone or with their friends, players, etc. They do not care about how your server looks or the design excellence. It's tactful not to contribute much time to the server design and preferably spend time on the extra significant factors to expand your server. But, compromising the design quality doesn't mean that you make your server design tremendously crap. Try to keep it clean and straightforward, soft on the eyes.

    Secondly, p2w (pay-to-win). I do not advocate making your server p2w; nevertheless, this might help your server in many dimensions. P2w will benefit you by embracing advertising costs, permitting your server to equip a good plan, host giveaways, hand payouts, etc.

    Additionally, the prevailing trend. Adhering to the current trend on Minehut makes your job even more accessible. As you said, you own a sky mining server; try touring the most famous sky mining servers around Minehut. If you find none, it's an excellent opportunity to move on with the current Minehut trend (gen servers).

    Moreover, giveaways, events, and payouts. Hosting giveaways and events frequently does attract players to your server. On top of that, payouts have a heavy influence. Payouts give birth to a severe competition between players, which maintains the player count and size of the community.

    To summarize, keep it stupid & straightforward. Have you reviewed the top servers on Minehut? What do you think about them? Are they enticing? Are they doing something out of the box? Are they hard to catch? All you have to do is join, browse a few holograms at spawn and start immediately. Make your server exciting & straightforward to play on, grindy in other words, which encourages players to AFK.

    Regrettably, I can't discuss other miscellaneous factors right now, but I'd be jovial if you could profoundly think over the points I've reached above. I hope this stupid post helps you in some way or the other.

    Thanks, and have a great day.

    Thanks for the advice, I found this very helpful! From one robot to another, I hope you have a good day 😛

    • Like 1
  2. 12 hours ago, NotKaizo31 said:

    Advertising it more? Welcome your players to make them feel like you care (If you are not doing it). And also, how long has the server been up for? If it's under a month or so, don't complain as growing isn't instant. It takes time. I know a server called "SkyMiningF" and I do believe it can be botted as when I join, I don't see "50" players. It also have really inactive chat. It is just a bad server in general and I don't know how they got up that far. Just have some patient and wait for it. It will eventually grow if you keep putting in the effort. 

    Thanks for the advice! Though my staff members, community members and I constantly advertise we can never compete with larger servers as their members tend to flood chat with advertisements. The server's been up for ~2+ months which is why I'm slightly concerned, but I'll take your advice. 

  3. Hi Minehut Forums,
    Long time no see. Recently I released a server. Though it is a skymining server, I strongly believe it is heads and shoulders above the majority of skymining servers on Minehut (in terms of gameplay, aesthetics, builds, etc), so I, and a couple of community members are baffled as the server is failing to attract new players, despite these "worse" skymine servers constantly having playercounts which tower ours.

    I've come to the forums today to request constructive feedback on how to improve my server and attract new players. These are the details:

    IP: perths.minehut.gg
    Please reply down below with feedback/DM me on Discord at Fr3ddy J0N3S#1282

    Thanks for reading, and thanks again if you decide to give me some feedback.
    Chickhenry

    • Like 1
  4. On 11/4/2020 at 2:30 AM, TheGoose said:

    An even better way would be:

    
    command xppaper <player=%player%>:
      	trigger:
      		give paper named "&c[&fXP PAPER&c]" to arg-player

    This adds a optional <player> argument, if it isn't set, then arg-player is set to the executed user, otherwise, if it is set, it'll be set to the user provided

     

    This second part doesn't matter at all, but you don't need to put "1 of", that's completely unnecessary if you're only giving a single item.

    thanks professor goose

  5. On 11/2/2020 at 2:33 AM, Breeze0505 said:

    Nice just add perms to /xppaper and add a player,

    command /xppaper [<player>]:

        Trigger:

            Give a paper named "&c[&fXP PAPER&c]" to %arg 1%

     

     

    this would be useful if you could buy it on buycraft anyway good idea 😄

    make the buycraft console execute, "/xppaper {player}" and the player will have it

    You can only use percentage signs in a string or variable so giving an item to %arg-1% will not work in the context you've put it in. Also not specifying a player in the first argument will not give anything to anyone.

    This is a better way of doing it
     

    command /xppaper [<player>]:
    	trigger:
    		give 1 of paper named "&c[&fXP PAPER&c]" to (arg-1 ? sender)

     

    The "?" in the expression stats that if the argument is not set, then it will send to the person who executed the command. I hope you can learn from the example above :))
     

  6. Hello people of Minehut,
    I wanted to come here and ask the wise people of Minehut if lasagna could be considered a sandwich. There are many reasons that could suggest lasagna is a sandwich but then again, its structure strays away from a traditional sandwich. Please discuss down below.

  7. Sup MantleMetalCat,

    In order to remove slimes, there is an option to disable monster spawning in your server panel under the settings tab. Alternatively you can change your difficulty by doing /difficulty peaceful  ingame or select peaceful in the difficulty option under the settings tab.

    As for the villages, there is an option in the settings tab in the panel that disables structures from generating.

    Hopefully this helps, have a good day.

  8. Pretty weird bug, but I think you need to go into creative mode (or another gamemode) and then change back to the gamemode you were originally in (found this off of the #support channel in the Discord server)

  9. Hello Minehut Community,

    Today my friend TRGReal and I are offering a very useful resource to the community; an epic report skript. Its features include:
     - Reports Manager GUI. The GUI supports an infinite amount of reports and from there you can view the username of the reported person, the username of the reporter and other statistics. You can also delete reports from the GUI if you have the set permission.
     - Report GUI. Players have the ability to report from a GUI with 3 set reasons or an 'Other' option, where players can specify which rule the offender is breaking.

    If you have any feedback, leave it down on this thread or on the Spigot page in which the skript is located.
    https://www.spigotmc.org/resources/report-skript.82510/

    DEPENDENCIES:
    Skript (Of course)
    Tuske
    Skellett
    SkQuery

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