Jump to content

SBV3

Member
  • Posts

    119
  • Joined

  • Last visited

Posts posted by SBV3

  1. [DISCORD] https://discord.gg/tSCUvtV7gG

    [SERVER IP] KitPvPsteals.minehut.gg

    [VIDEOS ON THE SERVER] 

     

    [!] - SORRY FOR THE QUALITY (CHANGING RECORDING SOFTWARE) 

    What the server is about?
     

    Random kits + Lifesteal

     

    HEART CAP: 20 (BY OBTAINING CERTAIN ITEMS YOU CAN INCREASE IT)

    Server plan - We usually use a mh35 plan - on occasions mh75

    we don't use an external plan

     

    /join KitPVPsteal

    POST YOUR UNIQUE KITPVPSTEAL EXPERIENCES BELOW: 

  2. Black (black) §0 \u00A70 #000000
     
    Dark Blue (dark_blue) §1 \u00A71 #0000AA
     
    Dark Green (dark_green) §2 \u00A72 #00AA00
     
    Dark Aqua (dark_aqua) §3 \u00A73 #00AAAA
     
    Dark Red (dark_red) §4 \u00A74 #AA0000
     
    Dark Purple (dark_purple) §5 \u00A75 #AA00AA
     
    Gold (gold) §6 \u00A76 #FFAA00
     
    Gray (gray) §7 \u00A77 #AAAAAA
     
    Dark Gray (dark_gray) §8 \u00A78 #555555
     
    Blue (blue) §9 \u00A79 #5555FF
     
    Green (green) §a \u00A7a #55FF55
     
    Aqua (aqua) §b \u00A7b #55FFFF
     
    Red (red) §c \u00A7c #FF5555
     
    Light Purple (light_purple) §d \u00A7d #FF55FF
     
    Yellow (yellow) §e \u00A7e #FFFF55
     
    White (white) §f \u00A7f #FFFFFF

     

    So if "&" does not work try this

  3. You can use skript for this!
    Here are the steps:

    Install Skript
    Create a new Skript file named "randomkits.sk"
    Copy paste the following code

    on first join:
        randomKit(player) 
    on respawn:
        wait 1 tick 
        randomKit(player) 
    
    on death of a player:
        force victim to respawn 
    
    function randomKit(p: player):
        set {_Helmet} to random integer between 1 and 4
        if {_Helmet} is 1:
            set {_p}'s helmet to iron helmet of protection 1 
        else if {_Helmet} is 2:
            set {_p}'s helmet to diamond helmet of protection 1
        else if {_Helmet} is 3:
            set {_p}'s helmet to diamond helmet of protection 2 
        else if {_Helmet} is 4:
            set {_p}'s helmet to netherite helmet of protection 1
    
        set {_Chestplate} to random integer between 1 and 4
        if {_Chestplate} is 1:
            set {_p}'s Chestplate to iron Chestplate of protection 1 
        else if {_Chestplate} is 2:
            set {_p}'s Chestplate to diamond Chestplate of protection 1
        else if {_Chestplate} is 3:
            set {_p}'s Chestplate to diamond Chestplate of protection 2 
        else if {_Chestplate} is 4:
            set {_p}'s Chestplate to netherite Chestplate of protection 1
        
        set {_Leggings} to random integer between 1 and 4
        if {_Leggings} is 1:
            set {_p}'s Leggings to iron Leggings of protection 1 
        else if {_Leggings} is 2:
            set {_p}'s Leggings to diamond Leggings of protection 1
        else if {_Leggings} is 3:
            set {_p}'s Leggings to diamond Leggings of protection 2 
        else if {_Leggings} is 4:
            set {_p}'s Leggings to netherite Leggings of protection 1
        
        set {_Boots} to random integer between 1 and 4
        if {_Boots} is 1:
            set {_p}'s Boots to iron Boots of protection 1 
        else if {_Boots} is 2:
            set {_p}'s Boots to diamond Boots of protection 1
        else if {_Boots} is 3:
            set {_p}'s Boots to diamond Boots of protection 2 
        else if {_Boots} is 4:
            set {_p}'s Boots to netherite Boots of protection 1
        
        set {_Sword} to random integer between 1 and 4 
        if {_Sword} is 1:
            set slot 0 of {_p}'s inventory to iron sword of sharpness 1
        else if {_Sword} is 2:
            set slot 0 of {_p}'s inventory to diamond sword of sharpness 1
        else if {_Sword} is 3:
            set slot 0 of {_p}'s inventory to diamond sword of sharpness 2 
        else if {_Sword} is 4:
            set slot 0 of {_p}'s inventory to netherite sword of sharpness 1
    
        set {_Pickaxe} to random integer between 1 and 4 
        if {_Pickaxe} is 1:
            set slot 1 of {_p}'s inventory to iron Pickaxe of efficiency 1
        else if {_Pickaxe} is 2:
            set slot 1 of {_p}'s inventory to diamond Pickaxe of efficiency 1
        else if {_Pickaxe} is 3:
            set slot 1 of {_p}'s inventory to diamond Pickaxe of efficiency 2 
        else if {_Pickaxe} is 4:
            set slot 1 of {_p}'s inventory to netherite Pickaxe of efficiency 1
    
        set {_Bow} to random integer between 1 and 5 
        if {_Bow} is 1:
            set slot 2 of {_p}'s inventory to bow of power 1
        else if {_Bow} is 2:
            set slot 2 of {_p}'s inventory to bow of power 2 
        else if {_Bow} is 3:
            set slot 2 of {_p}'s inventory to crossbow of piercing 1
        else if {_Bow} is 4:
            set slot 2 of {_p}'s inventory to crossbow of piercing 2
        else if {_Bow} is 5:
            set slot 2 of {_p}'s inventory to crossbow of quick charge 1
        set slot 9 of {_p}'s inventory to 64 of arrow
    
        set {_Food} to random integer between 1 and 4
        if {_Food} is 1:
            set slot 3 of {_p}'s inventory to 16 of golden carrot 
        else if {_Food} is 2:
            set slot 3 of {_p}'s inventory to 32 of steak
        else if {_Food} is 3:
            set slot 3 of {_p}'s inventory to 64 of bread 
        else if {_Food} is 4:
            set slot 3 of {_p}'s inventory to 32 of cooked mutton 

    You may also need the skript addons:

    Skbee
    Skquery

    • Like 1
×
×
  • Create New...