NiCoMaCz
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Posts posted by NiCoMaCz
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lambo u forgot to indent lol
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eamerr is known as a eamerr which created the eamerr
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clan skript that displays prefix
/clan chat
you can invite people to your clan
see clan members in a gui
clan top -
mrl in skript but with commands that lets you reset all the mines (with a permission), with a cooldown of 12hr
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is there any addons btw?
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the indentation is scaring me
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basically its a prismarine shard
that if in offhand, it acts like a totem of undying and gets removed and then it revives you with all of your items and also (idk you can add a special animation)
but this will be only 20% chance of actually saving your life
if it wont happen then youll just die and your totem will be removed
but to increase this chance if you stack more prismarine shards the higher the chance will go up -
goddam lol
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loop all blocks in radius of (idk)
so like
```
loop all blocks in radius 6 of player:
lerp 1 of soul fire flame at loop-block with extra 0
```
Can Anyone Help Me Fix This Compresse/Uncompress skript (its quite old)
in Help
Posted
Can Anyone Help Me Fix This Compresse/Uncompress skript (its quite old), so basically the skript goes like this
options:
# Just add them in order, and be carefully that you dont mess up
# in this example: 64 coal = 2 coal blocks || 64 Iron ingot = 1 Iron block....
# seperated by "," and the last comma has to be "and"
# it will always upgrade with the item at the same position!
BlocksToCompress: 9 diamond, 9 gold, 9 iron, 9 coal, 9 lapis
# Enchanted Items: 1 of glowing %item%
# named item: 1 of %item% named "Name"
# lore: 1 of %item% named "name" with lore "Lore 1", "Lore 2" and "lore 3"
UpgradedVersion: 1 Light Blue Glazed Terracotta named "&bCompressed Diamond", Yellow Glazed Terracotta named "&6Compressed Gold", 1 Light Gray Glazed Terracotta named "&7Compressed Iron", 1 Gray Glazed Terracotta named "&8Compressed Coal", 1 Blue Glazed Terracotta named "&1Compressed Lapis",
command /compress:
trigger:
compress(player)
command /decompress:
trigger:
decompress(player)
function compress(p:player):
set {_n::*} to {@BlocksToCompress}
set {_m::*} to {@UpgradedVersion}
loop {_n::*}:
while {_p} has loop-value:
remove loop-value from {_p}'s inventory
give {_p} {_m::%loop-index%}
set {_s} to true
send "&bYou have no blocks to compress." to {_p} if {_s} is not set
function decompress(p:player):
set {_n::*} to {@BlocksToCompress}
set {_m::*} to {@UpgradedVersion}
loop {_m::*}:
while {_p} has loop-value:
if {_p} can hold {_n::%loop-index%}:
remove loop-value from {_p}'s inventory
give {_p} {_n::%loop-index%}
send "&bYou have no blocks to decompress." to {_p} if {_s} is not set
its quite old, so yes and the bugs are