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Echology

Market Creator
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Posts posted by Echology

  1. if you're using /ad. you're probably just repeating the same message too many times. there's a limit to how much the same message can be used for advertising, so I suggest using a different message. If that still doesn't work, then I would respond to Yuime_ above. 

  2. Hey, I believe you are using my plugin. [if its the one from the market] 

    If you require support I urge you to join the support discord, you can find it by going to my website by doing /

    /version lifesteal

    in your server. You can also access the support discord via your Minehut dashboard and the "Your Stuff" tab. 

    If you need further assistance, please ask. I'll be glad to provide resources in the discord.

  3. On 9/30/2021 at 3:04 PM, Checkmate128 said:

    I don't think the API is supposed to be public.

    Kinda late to this, but actually there was no intention of keeping it hidden, or fully public in either respect. You are perfectly able and allowed to access and use the api.
     

    On 9/30/2021 at 12:38 PM, Ilas_ said:

    Why did they remove the login request from the API (api.minehut.com/users/login)? How am I supposed to get the authorization token without checking the website storage?

    For this, I suggest a few things:

    1) Use this, its a pretty solid wrapper for the api.
    2) If you really need to use the login portions (aka authorized) of the api, I think you're doing something wrong. 

    They did recently redo the api, to use slg's merchandise endpoints for addons, due to the market update, that information is included with the wrapper I linked above. 

  4. function sell(inv: inventory, p: player):
    	loop items of {_inv} where [input is prismarine]:
    		remove loop-value from {_inv}
    		add 50000 to {_p}'s balance
    

    something like this, super simple. i would suggest reading the docs and doing a quick search for "inventory" to find the list of items in an inventory. just loop those and for each that is a prismarine, give a player 50k. idk what your balance system is, but this is just for vault.

  5. I believe that skript doesn't really have a way of getting the meta (BlockStateMeta) of an item stack, as %inventoryholder% can only be an entity or a block. 


    I could be wrong, but I believe skript doesn't allow you to prematurely (before being placed) access the inventory of the block, when it is still in item stack form.

    You can do this in java however. 
     

  6. It looks like there may be an issue with the chunk they are loading into.

    [21:04:24] [Worker-Main-1/ERROR]: Requested chunk : -134217728 0
    [21:04:24] [Worker-Main-1/ERROR]: Region bounds : 134217719 -7 | 134217735 9
    [21:04:24] [Worker-Main-1/FATAL]: Failed to schedule load callback for chunk [134217727, 1]


    perhaps try finding and removing that chunk, as it seems to be oddly large.

    • Like 1
    • Thanks 2
  7. Since Minehut's update yesterday, the PlayerServer plugin has been removed. This is the plugin that had the /ul command. You will have to upload the file on the File Manager on the Dashboard. it should be in Plugins/WorldEdit/schematics

    • Thanks 1
  8. 1.17 doesnt actually alter anything in world generation, therefore switching doesnt actually cause problems.

    It is unfortunate, but minehut has the tendency to fail when saving. To counter this, I suggest running /save-all many times, you could even automate this process with a command block or skript. 

    If you do not have a backup on your server, you are most likely not going to get your world back.

    If you do have a backup, then use it and see if it gives you your backup with your world. 

    Sorry this happened, try to always make backups.

  9. A few things could be happening here

    1) Your server could be maxed out on storage, you would need to contact support / dev to figure out what is causing this and have them delete it. Most likely a world.
    2) Your server broke when transferring over to 1.17, this is very possible and depending on your situation some plugins could be messed up, and possibly cause the server to crash. I would once again contact support.
    3) You have a problem with something on the server causing the server to crash, some unexplained entity or item. 

    I would resort to contacting support, asking them if they have a solution. If they do, they will contact you and you can work on fixing it. 

  10. Hello, this appeal does not follow the guidelines set for our appeals.
    Furthermore, in the Discord rules it states that you must follow Discord's TOS. Using a MessageLogger is highly against that. You showed proof in the Discord server that you were using a message logger. Me not liking you has nothing to do with this, I do not hate you, I am simply just making sure that the rules are upheld. You will not be unbanned for this, as you have broken a rule that violates our server and Discord's.

  11. 10 hours ago, LapEvents said:

    Had same problem to my server that took 1 month to skript 😧 

    always save your skripts externally like in vsc on your computer or on a private github repo.

     

     

    16 hours ago, k4ifr said:

    Also, I have clicked "repair files" a few times, either nothing is registering or it isnt working

    I believe this is an issue with going back and forth between 1.17 and 1.16, as I have seen some other people who went from one to the other and back and in doing so their world got a little funky. I think your best bet is to try to force hibernate if it is stuck in Offline, and if it continues you may just need to reset your world. If you have a backup you can use that, but if not, you might be stuck. 

  12. Well world generation did not change for 1.17, that is 1.18 that has the world generation, but I would assume if the world was 1.17 and 1.17 mobs spawned it and then it changed to 1.16, that could have some problems. I would just switch it to 1.17 for now, or reset your world and move it back to 1.16. If the latter is not possible for you, I would just stick on 1.17 until replaymod gets updated. 

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