Jump to content

antman2008

Member
  • Posts

    5
  • Joined

  • Last visited

Posts posted by antman2008

  1. 18 hours ago, NotKaizo said:

    I don't see in anyway I can help you with this. This isn't even a full Skript and how are you suppose to fix an unfinished Skript? Please learn a little Skript yourself before asking for help. It's not that hard to understand how Skript works. There are tons of beginner tutorials out there you can learn from.

    well this is the full code. this is compressing and decompressing 

    options:

    # Just add them in order, and be carefully that you dont mess up 😄

    # in this example:     64 coal = 2 coal blocks || 64 Iron ingot = 1 Iron block....

    # seperated by "," and the last comma has to be "and"

    # it will always upgrade with the item at the same position!

     

     

        BlocksToCompress: 64 coal, 64 iron ingot and 64 diamond

    # Enchanted Items: 1 of glowing %item%

    # named item: 1 of %item% named "Name"

    # lore: 1 of %item% named "name" with lore "Lore 1", "Lore 2" and "lore 3"

        UpgradedVersion: 2 coal block named "lol", 1 of glowing iron block and 1 of stone named "name" with lore "Lore 1", "Lore 2" and "lore 3"

        

    command /compress:

    trigger:

    compress(player)

    command /decompress:

    trigger:

    decompress(player)

        

    function compress(p:player😞

    set {_n::*} to {16 iron block}

    set {_m::*} to {1 of glowing iron block}

    loop {_n::*}:

    while {_p} has loop-value:

    remove loop-value from {_p}'s inventory

    give {_p} {_m::%loop-index%}

    set {_s} to true

    send "&bYou have no blocks to compress." to {_p} if {_s} is not set

     

    function decompress(p:player😞

    set {_n::*} to {@BlocksToCompress}

    set {_m::*} to {@UpgradedVersion}

    loop {_m::*}:

    while {_p} has loop-value:

    if {_p} can hold {_n::%loop-index%}:

    remove loop-value from {_p}'s inventory

    give {_p} {_n::%loop-index%}

    send "&bYou have no blocks to decompress." to {_p} if {_s} is not set


     

  2. On 7/31/2021 at 10:44 PM, NotKaizo said:

    Maybe send the code/skript?

    it is this code

    set {_n::*} to {16 iron block}

    set {_m::*} to {1 of glowing iron block}

    loop {_n::*}:

    while {_p} has loop-value:

    remove loop-value from {_p}'s inventory

    give {_p} {_m::%loop-index%}

    set {_s} to true

    it is for compressing items 

    the creator was being so mean to me when i asked him to help

×
×
  • Create New...