Nd_ 44 Posted January 12, 2020 Share Posted January 12, 2020 Is there a way to detect critical hits? Link to post Share on other sites
xlr100 8 Posted January 14, 2020 Share Posted January 14, 2020 Not that i know of, you could calculate the damage the target is supposed to get and if its higher then its a critical hit, but that would be pretty hard and complicated to code Link to post Share on other sites
Legend_Akuma 0 Posted January 16, 2020 Share Posted January 16, 2020 Try this i have tried it and it works on packet event play_server_animation: if int pnum 1 of event-packet = 4: send "&cCritical hit" any problem just tell me k Owner: MightyRPG and DrunkYard Just a normal player with a normal life Love me and I will love u back Link to post Share on other sites
Nd_ 44 Posted January 17, 2020 Author Share Posted January 17, 2020 40 minutes ago, Legend_Akuma said: Try this i have tried it and it works on packet event play_server_animation: if int pnum 1 of event-packet = 4: send "&cCritical hit" any problem just tell me k MH doesn't have MundoSK Link to post Share on other sites
Nd_ 44 Posted January 25, 2020 Author Share Posted January 25, 2020 Bump Link to post Share on other sites
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