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Is there a way to detect critical hits

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Not that i know of, you could calculate the damage the target is supposed to get and if its higher then its a critical hit, but that would be pretty hard and complicated to code

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Try this i have tried it and it works

on packet event play_server_animation:
   if int pnum 1 of event-packet = 4:
      send "&cCritical hit"

any problem just tell me k


 

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40 minutes ago, Legend_Akuma said:

Try this i have tried it and it works


on packet event play_server_animation:
   if int pnum 1 of event-packet = 4:
      send "&cCritical hit"

any problem just tell me k

MH doesn't have MundoSK

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