Nd_ Posted January 12, 2020 Share Posted January 12, 2020 Is there a way to detect critical hits? Link to comment Share on other sites More sharing options...
xlr100 Posted January 14, 2020 Share Posted January 14, 2020 Not that i know of, you could calculate the damage the target is supposed to get and if its higher then its a critical hit, but that would be pretty hard and complicated to code Link to comment Share on other sites More sharing options...
Legend_Akuma Posted January 16, 2020 Share Posted January 16, 2020 Try this i have tried it and it works on packet event play_server_animation: if int pnum 1 of event-packet = 4: send "&cCritical hit" any problem just tell me k Owner: MightyRPG and DrunkYard Just a normal player with a normal life Love me and I will love u back Link to comment Share on other sites More sharing options...
Nd_ Posted January 17, 2020 Author Share Posted January 17, 2020 40 minutes ago, Legend_Akuma said: Try this i have tried it and it works on packet event play_server_animation: if int pnum 1 of event-packet = 4: send "&cCritical hit" any problem just tell me k MH doesn't have MundoSK Link to comment Share on other sites More sharing options...
Nd_ Posted January 25, 2020 Author Share Posted January 25, 2020 Bump Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now