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Making a lag-free /top balance command

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I currently have code that is working fine and all, but everytime the command is run it loops the variable and could easily crash the server if someone were to spam it. I was wondering if anyone knew an alternate way to do this so that it didn't lag the server if someone spammed it but still worked fine.

command /top balance:
    loop {money::*}:
      add 1 to {_size}
      if {_low.to.high.list::%loop-value%} is not set:
        set {_low.to.high.list::%loop-value%} to loop-index
        set {_n} to 0
        loop {_size} times:
          set {_n} to {_n}+1
          {_low.to.high.list::%loop-value-1%.%{_n}%} is not set
          set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
          stop loop
    wait 1 tick
    set {_n} to size of {_low.to.high.list::*}
    loop {_low.to.high.list::*}:
      set {_high.to.low.list::%{_n}%} to loop-value
      set {_n} to {_n}-1
    wait 1 tick
    set {_i} to 0
    send "&7&m-----------&8< &6Top10 &8>&7&m-----------"
    loop {_high.to.low.list::*}:
      add 1 to {_topnumber}
      set {_player} to "%loop-value%" parsed as offlineplayer
      send "&7%{_topnumber}% - &c%{_player}% &8» &7$%format({money::%loop-value%})%"
      add 1 to {_i}
      if {_topnumber} > 10:
    send "&7&m------------------------------"


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command /killtop [<text>]:
        set {_top} to 5

        send ""
        send " &b&lKill top &3(Top 5 Killers)"
        send ""
        set {_top::*} to sorted {kills::*} from highest to lowest with format "@index" # Assuming {kills::%uuid of player%} is your kills variable
        loop {_top::*}:
            add 1 to {_n}

            set {_p} to "%loop-value%" parsed as offline player
            set {_player} to {_p}'s uuid

            send " &3(##%{_n}%) &b%{_p}% &3(%{kills::%{_player}%}% kills)"

            if {_n} is {_top}:
                stop loop

        send ""


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