Twenjooooooooooo Posted June 19, 2019 Share Posted June 19, 2019 (edited) command /reaction: trigger: open virtual chest with 6 rows named "&9&l Reaction Time" to player set {_1} to random integer between 0 and 53 set {_2} to -1 loop 54 times: add 1 to {_2} format gui slot {_2} of player with red wool with no nbt named "&c&lNOPE!" with lore "&c&lDONT CLICK ME!" to run: player command "lost" format gui slot {_1} of player with green wool with no nbt named "&9&lAIM TRAINER" with lore "&a&lCLICK ME!" to run: player command "reaction" command /lost: trigger: open virtual chest with 6 rows named "&9&l Chance Time" to player set {_3} to random integer between 0 and 53 set {_4} to -1 loop 54 times: add 1 to {_4} format gui slot {_4} of player with red wool with no nbt named "&c&lNOPE!" with lore "&c&lDONT CLICK ME!" to run: player command "lost" format gui slot {_3} of player with green wool with no nbt named "&9&lAIM TRAINER" with lore "&a&lCLICK ME!" to run: player command "reaction" Edited June 20, 2019 by Twenjii Link to comment Share on other sites More sharing options...
xlr100 Posted June 22, 2019 Share Posted June 22, 2019 A good idea, although it can be executed better and have more added to it. Btw, what did you make the second command for? Link to comment Share on other sites More sharing options...
xlr100 Posted June 22, 2019 Share Posted June 22, 2019 I was bored so i fixed some stuff and added some stuff, its a lot more efficient as well https://pastebin.com/Z47AJaT8 Link to comment Share on other sites More sharing options...
Twenjooooooooooo Posted June 24, 2019 Author Share Posted June 24, 2019 On 6/23/2019 at 5:13 AM, OMan100 said: I was bored so i fixed some stuff and added some stuff, its a lot more efficient as well https://pastebin.com/Z47AJaT8 I was gonna use functions tbh Link to comment Share on other sites More sharing options...
xlr100 Posted June 24, 2019 Share Posted June 24, 2019 Nah there is no need for functions, its a pretty small script. There is no reason to create a function for one use Link to comment Share on other sites More sharing options...
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